I must say I am seeing moderate amounts of truth and massive amounts of ignorance related to the state of ground pvp in this game. I have so much to respond too and no time right now. I will pick this one apart later when I have time for the wall of text that is about to come!
I don't do much ground PvP anymore because I ran out of inventory space for the PvP powerups. So instead of dumping all my PvE powerups for space I dumped the PvP types, which put me at a disadvantage when playing against live players.
In space, there is plenty of cheese, plenty of broken and plenty plenty of omfg that's so OP. That line of argument just doesn't wash since there are far less toys and abilities in play on the ground. It seems that the more I talk to people and the more I read on the forums about Ground gripes (PvP AND PvE), it basically boils down to there being people who can live with (PvE) or even like (PvP) the Ground engine in this game and others who simply can't/don't. A matter of preference and possibly a nagging wish that ground combat was more like some of the FPS's out there that maybe many players are used to.
A 5v5 with able, well geared ground players is not so different to one in space in terms of balance. And just like how the not-so-experienced Space PvPer can't understand why they are dying so quick, the same is true in Ground PvP. Gear, Rep and other passives are just as necessary in Ground PvP as they are in Space. And about the kits, well, it's a simple truth that you have to be just as quick and just as smart with your use of abilities (despite the 'it's just about gear and spamming abilities' myth) on the ground as you do in space and you have to know what your Captain can and cannot do just as much as you do your ship in space PvP. Once triple activating (which I will concede is BS that you should need to) your abilities becomes second nature, a lot of that 'wtf? I pressed that......' feeling will disappear too.
I'm not saying the cheese and whatever on the ground is cool, far from it, but it must be said that a lot of what I'm reading in this thread can be applied to Space PvP just as easy as to ground.
Shields... what are they good for?
This means that I have never really seen shields last beyond one or maybe two shots from most weapons being used. Even when fully speced into them. And completely useless when one uses a Melee Weapon. (Not that Melee weapons do ALOT of damage)
Armor doesn't feel as resistible.
This means that, for me, Armor doesn't seem to reduce the incoming damage as well as it probably should. Not that it should be so tough that at least a pair of Tacs can't take you down, or to make Tacs useless, but there are plenty of sceneros where Armor just does not feel like it's as good as it should be in the ability to reduce damage from what I've seen. Of course I am no expert, I haven't taken the time to fully test how well each armor works against different attacks and styles. And this is just from what I have witnessed in some ground PVP Prior to LoR
Some maps have too many "Holes"
What this means is that there are some maps whose bugs, or glitched areas are pronounced enough to make the maps not as fun to participate in. One excellent example of this is Shanty Town. Another, is the Open PVP zone Otha (The Ground version of Ker'rat).
Not enough Kit Styles
There really aren't enough combination of Kit powers to be fun to use. And one Kit was introduced in an STF before the Queued versions were introduced, and has never been re-released. I'm not saying that we need a Customizable Kit System, but I would love to see more varied Kits being released in the Future.
Bugs, Glitches, and/or Exploitations
There are a few bugs, glitches, or maybe even undiscovered exploits in ground that also turns me sour. It could be anything from Animation Glitches, to knock down Explotation, to the previous Cryo gun damage.. There always seems to be something that, while seemingly small, affects Ground in a fairly fundamental way. But in such a way that PVP becomes less and less enjoyable while on the ground unless you are abusing it.
Skills also aren't really an issue with me, though some of the newer traits introduced have had me scratching my head and wondering just what Cryptic was thinking when they introduced it.
Tactical Officers are Main, everything else takes a back seat.
What I mean here is that I see more Tactical officers being viable in Ground then Sci or Engineer. And with the way the damage is delt, a Healer Sci + Engi doesn't even feel as viable in a team option since Tacs do so much damage on the ground that a Sci or an Engi can't really keep up as well in the normal Medic sense of the Idea. But that is how things always felt to me.
Granted I could just be so in experienced that some of the issues I mentioned above really aren't that bad. And are just blatant because of my lack of experience with ground. How ever, those areas above are the ones that typically keep me from wanting to play ground PVP more then space PVP.
You think that your beta test was bad?
Think about this: American Football has been in open beta for 144 years. ~Kotaku
On a scale of 1-10 ground combat on STO is a 2 on the best of days. It has nothing to do with kits or skills or anything else. There's no duck and cover, no fps or tps mechanics of any type. You simply stand there and shoot, throw a grenade, or heal until one kills the other.
Ground combat in STO would have to be completely 100% redesigned from the ground up before there was even a remote chance of it becoming even remotely interesting other than to a very very few amount of people.
Space PVP suffers much of the same as the maps are too small, there aren't enough enemies, and the couple of PVP modes are just thrashed together garbage for the sake of saying the game has PVP.
At this rate there's a better chance of a poker mini-game ever being added than there is a total redesigned being down like would be the case with pvp and specifically ground pvp.