Starfleet Veteran
Join Date: Jun 2012
Posts: 433
# 11
06-13-2013, 08:09 AM
Quote:
Originally Posted by adrianm63 View Post
your sig is so cool but cant decide if you troll in the post or in the sig



in pvp even if the nOOb is a pro a sci ship/cruiser will still kill it .(of course without the run away tactic )
I love my sig too.

I am quite serious about cruisers. Yes they take more work to get good but when doing elite STFs I can take out things as fast as most escorts in the game (yes that includes people in the ELITESTF channel save a few) and I can handle my own. I do it in a different way but it works just as well. As an example, more times than not when I am doing an STF, the cure space as an example, I will take on the Kang, the rest of the group will do the rest and a lot of the time, while defending the Kang, I will have taken out 3-5 of the nanite generators before the other four players have taken out the other two cubes. This is not always but it happens quite often.
NERF CANNONS - THEY NEED A 50% NERF
CRUISERS NEED A 206% HULL BUFF
Lieutenant
Join Date: May 2013
Posts: 39
# 12
06-13-2013, 08:11 AM
Quote:
Originally Posted by ursusmorologus View Post
Okay, first, the actual truth is that escorts require less effort to be competitive, while cruisers require more effort to build and fly competitively. Both are capable, when all is said and done, but escorts are jump-in-and-go while cruisers require lots of attention to trivial little details and changes to combat timing and all kinds of stuff.

As to the broad point, yes its a problem. Increased power production capabilities for engineers have made it less of a problem, but it is still a problem.
*claps* a man that seems like he didn't read only the tl'dr...Deleting the tl'dr as we speak :p
Career Officer
Join Date: Jun 2012
Posts: 2,916
# 13
06-13-2013, 08:12 AM
Quote:
Originally Posted by ursusmorologus View Post
[...] yes its a problem. Increased power production capabilities for engineers have made it less of a problem, but it is still a problem.
If only we knew what the devs think about the overall issue.
Starfleet Veteran
Join Date: Jun 2012
Posts: 433
# 14
06-13-2013, 08:22 AM
Quote:
Originally Posted by queeg9000 View Post
*claps* a man that seems like he didn't read only the tl'dr...Deleting the tl'dr as we speak :p
Lets take that Captain level Galaxy class ship and make it viable for PVE at Level 30. You have the following:

Lt Tac
Cmd Eng
Lt Eng

Lt Sci

Ok, how do we make this viable with these slots? Quite easily actually. Fill it in with this, all of which can be done for under 100k ec:

BFAW1 and APB1 (No Tactical team needed since they will die pretty fast anyways)
EPtS1, ET2, Aux to Dampeners 2, Warp Plasma 3 (2 will work if you can't get 3)
EPtS1, EPtW2
HE1, TSS2/FBP1 (Either one, they targets won't live long enough to last through it all anyways.)

With all of that, you get 7 beam arrays of the same type, load up on 2 consoles of the same weapon type as your beams, and have at 'er. You can either aim right through them all and use warp plasma or go across from them all . Either way you will get most of your targets in the first salvo of FAW and all of those abilities can be bought (save for warp plasma 3) from the BOFF trainer. Go along, broad side them till they are dead and you probably will not even need to turn. Should you need to turn, evasive and Aux to Dampeners will work great for it.
NERF CANNONS - THEY NEED A 50% NERF
CRUISERS NEED A 206% HULL BUFF
Empire Veteran
Join Date: Jun 2012
Posts: 6,360
# 15
06-13-2013, 08:35 AM
A BoP is not an Escort.
A Cruiser is not a Escort.
PVE is DPS designed.
PVE is easy to overpower and kill.
Escorts create amazing DPS.
Escorts have an easy time against PvE.

None of this is new.
STO is very much an Adam One culture and completely inarticulate about Adam Two.
Republic Veteran
Join Date: Oct 2012
Posts: 1,563
# 16
06-13-2013, 08:44 AM
This thread is horribly misinformed.
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Captain
Join Date: Jun 2012
Posts: 1,069
# 17
06-13-2013, 08:51 AM
Quote:
Originally Posted by ursusmorologus View Post
Okay, first, the actual truth is that escorts require less effort to be competitive, while cruisers require more effort to build and fly competitively. Both are capable, when all is said and done, but escorts are jump-in-and-go while cruisers require lots of attention to trivial little details and changes to combat timing and all kinds of stuff.

As to the broad point, yes its a problem. Increased power production capabilities for engineers have made it less of a problem, but it is still a problem.
the idea around cruisers is to tank not to grind for tech doffs to a2b and do more damage overtime than escorts. people want to turn cruisers into dps ships (escort class is or was the dps class ship) and that requires more effort but to use cruisers as tanks they dont need more effort than a escort.Thing is tanks are useless because theres no mission or thing to do for that type of gameplay...even in pvp.

Quote:
Originally Posted by bitemepwe View Post
A BoP is not an Escort.

its a tier 5 shuttle with battlecloak lol
Career Officer
Join Date: Jul 2012
Posts: 1,118
# 18
06-13-2013, 09:00 AM
Quote:
Originally Posted by ursusmorologus View Post
Okay, first, the actual truth is that escorts require less effort to be competitive, while cruisers require more effort to build and fly competitively. Both are capable, when all is said and done, but escorts are jump-in-and-go while cruisers require lots of attention to trivial little details and changes to combat timing and all kinds of stuff.

As to the broad point, yes its a problem. Increased power production capabilities for engineers have made it less of a problem, but it is still a problem.
This is probably the most accurate statement you'll see about it. Escorts require a cookie cutter set up, do very well on cheap gear. The cruiser is all about weapon power drain, and you need some serious set up and gear to consistently fight that.

That said I can take my eng cruiser in a fight and come out roughly as fast as my tac escort, sometimes faster. It all depends on location of the enemies, spread out that cruiser is faster, bunched up the escort blasts them in one scatter volley.
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Captain
Join Date: Jun 2012
Posts: 1,069
# 19
06-13-2013, 09:04 AM
Quote:
Originally Posted by nicha0 View Post
This is probably the most accurate statement you'll see about it. Escorts require a cookie cutter set up, do very well on cheap gear. The cruiser is all about weapon power drain, and you need some serious set up and gear to consistently fight that.

That said I can take my eng cruiser in a fight and come out roughly as fast as my tac escort, sometimes faster. It all depends on location of the enemies, spread out that cruiser is faster, bunched up the escort blasts them in one scatter volley.
so you dont fly a escort because you want your cruiser to be a escort .They should release cruiser holoemitters because clearly the problem is the way the ship looks.

Cruisers are the tanky ships not the dps ships.If you want dps fly escort but dont QQ about how hard is to get dps from a cruiser.
Lieutenant
Join Date: May 2013
Posts: 39
# 20
06-13-2013, 10:11 AM
Quote:
Originally Posted by bitemepwe View Post
A BoP is not an Escort.
A Cruiser is not a Escort.
PVE is DPS designed.
PVE is easy to overpower and kill.
Escorts create amazing DPS.
Escorts have an easy time against PvE.

None of this is new.
1.its pretty much the same just more squishy and with a battle cloak.splitting hairs much?
2.really? who knew?
3.Thats what I was getting at.
4.no **** but much more painful in a cruiser
5.a dps ship that does good dps?well I never.
6.again that's my point.
7.not new to you but new to someone who has played for under a month.

why did you bother taking time to post that rubbish?

Do I have to remind the vets posting here that this is a thread in the new comers forum?
Instead of useless posts saying "this is so misinformed" inform me like empireofsteve did instead of making poor attempts at trolling.


empireofsteve I have pretty much exactly that setup but thanx.

I just found it shocking that I would die alot more in a tankie ship with a tankie build in 10 times better gear and setup than I would in a squishy ship with awful gear just mashing space bar and neglecting key parts of the game like BOFF ability's and DOFF's.

I never complained about a tank ship not out damaging a dps ship once.More complaining about dieing alot more in my "tank ship"

Last edited by queeg9000; 06-13-2013 at 10:20 AM.
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