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Commander
Join Date: Dec 2012
Posts: 398
Well, someone on tribble posted this ( thanks sdkraust)

http://sto-forum.perfectworld.com/sh...d.php?t=750431
Captain
Join Date: Jul 2012
Posts: 777
# 2
06-13-2013, 11:58 PM
Oh god. Look at those consoles. The powercreep enters its next stage
Lieutenant
Join Date: Jun 2012
Posts: 33
# 3
06-14-2013, 12:05 AM
http://imgur.com/a/d3kvS



Easier than following links
Captain
Join Date: Jun 2012
Posts: 638
# 4
06-14-2013, 12:35 AM
I'm liking that [AMP] mode- A +3.3 to +13.2% increase to all damage based on subsystem power levels. For most characters, that'll at least be a +6.6, but for engineers with the eng battery trade and EptX, that'll probably be maxed out.

Even if it's indirect, I'm really happy to see engie boosts finally.
Captain
Join Date: Jun 2012
Posts: 798
# 5
06-14-2013, 01:13 AM
Wow. Those consoles. How are we supposed to kill people now?
----
@DevolvedOne
Empire Veteran
Join Date: Jun 2012
Posts: 410
# 6
06-14-2013, 01:22 AM
Quote:
Originally Posted by skurf View Post
Wow. Those consoles. How are we supposed to kill people now?
the logical next step is a new holding and access to new tactical consoles...

Unfortunatelly this will kill the exchange (why buying consoles and weapons at the exchange, when you can buy better consoles/weapon at your fllet base?) and I think also will stop player from creating a new flleet, because creating base, embassy... will take long and cost simply too much time and resources.
Career Officer
Join Date: Jun 2012
Posts: 1,660
# 7
06-14-2013, 01:40 AM
I was expecting little extra procs and PvE functionality like the +/- threat additions... more or less engineering console versions of the sci embassy consoles.

But this?

How long until it gets released? If it follows typical Cryptic PTS periods we're looking at what, 2 weeks? Its not getting changed by then..... /facepalm.

So! I guess competitive PvE is what they are working on and merely haven't said anything yet, right? Right?
Quote:
Originally Posted by sorceror01 View Post
....you are a bad starship captain and you should feel bad.
Quote:
Originally Posted by tachyonharmonic View Post
However, I think with regard to the Romulan Republic player characters/npcs, it all comes down to a finite point:

These are not the Romulans from the shows.
Captain
Join Date: Jul 2012
Posts: 777
# 8
06-14-2013, 01:41 AM
Quote:
Originally Posted by illcadia View Post
I'm liking that [AMP] mode- A +3.3 to +13.2% increase to all damage based on subsystem power levels. For most characters, that'll at least be a +6.6, but for engineers with the eng battery trade and EptX, that'll probably be maxed out.

Even if it's indirect, I'm really happy to see engie boosts finally.
It'll be +9.9% for my Fleet Mogai thanks to Aux2Bat. Stacking these new consoles might be a viable alternative to universal consoles, especially for cruisers.

I also like how these new consoles already crashed prices for MK XII neutronium and RCS consoles on the exchange. Way to ruin a DOff-chain, Cryptic. I bet those people who heavily invested in purple DOffs with resolve/efficient/teamwork are very angry now.
Captain
Join Date: Jul 2012
Posts: 2,086
# 9
06-14-2013, 01:52 AM
So does this mean we will be able to tank borg one shots torpedoes?

Hey Cryptic, can you DPS this Error ID 30191178 so that I can play?
**~Reality under scrutiny~**
@haudace
UFP Fleet: Operation Omega Task Force | KDF Fleet: KHG Klingon Honor Guard
Captain
Join Date: Jun 2012
Posts: 798
# 10
06-14-2013, 02:14 AM
Quote:
Originally Posted by deokkent View Post
So does this mean we will be able to tank borg one shots torpedoes?
You can already tank them as long as you don't have a facing down.
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@DevolvedOne
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