Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 11
06-18-2013, 09:48 AM
Quote:
Originally Posted by iskandus View Post
Please don't spread false information. You are quoting a post I made however, nowhere did I claim here or anywhere that it can lock a target down with no power because that is simply not true. With power resist, I can severely drain a target's power but in no way will it be close to zero, that's simply a lie that you are making up.

Siphon drones is a problem on its own, I'll leave the debate to more capable hands.
Lying? Nope. Oversimplification of your post, yeppers.

You stated, " bought a leech" "176 points in Flow Capacitors" "a 22.4 PL drain per subsystem" "Energy siphon (two in fact)" "use of plasma and Radiation weapons to offset targets use of HE" exists on your build so you can have a drain boat. Something most feds do not build.
Evidently built well to its purpose since you stated, " In any event, my vessel is now capable of inflicting up to 109 drain on two select systems at the same time using Energy Siphon3, Subsystem Targeting and Plasmonic Leech"

Considering you use this build to attack Escorts, 109 drain to Engines would be a shutdowm event.
Ietherway I stand on the premise that if the feds can field a specially designed drain build why should the KDFs speciality drain build be nerfed?

Seems both can now bring such builds into combat.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 12
06-18-2013, 12:25 PM
Quote:
Originally Posted by bitemepwe View Post
Lying? Nope. Oversimplification of your post, yeppers.

You stated, " bought a leech" "176 points in Flow Capacitors" "a 22.4 PL drain per subsystem" "Energy siphon (two in fact)" "use of plasma and Radiation weapons to offset targets use of HE" exists on your build so you can have a drain boat. Something most feds do not build.
Evidently built well to its purpose since you stated, " In any event, my vessel is now capable of inflicting up to 109 drain on two select systems at the same time using Energy Siphon3, Subsystem Targeting and Plasmonic Leech"

Considering you use this build to attack Escorts, 109 drain to Engines would be a shutdowm event.
Ietherway I stand on the premise that if the feds can field a specially designed drain build why should the KDFs speciality drain build be nerfed?

Seems both can now bring such builds into combat.
Can't nerf one side and not the other. Personally I'd nerf both rather then neither lol.
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 13
06-18-2013, 07:00 PM
Quote:
Originally Posted by aquitaine985 View Post
Can't nerf one side and not the other. Personally I'd nerf both rather then neither lol.
Are Siphon drones still hard to kill? Because if they are too durable I can understand that needing to be fixed.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: Jun 2012
Posts: 1,268
# 14
06-19-2013, 12:51 AM
Quote:
Originally Posted by bitemepwe View Post
Are Siphon drones still hard to kill? Because if they are too durable I can understand that needing to be fixed.
Even if Siphon Drones are hard to kill, they'll just complain about the 'chore' of having to run AoE attacks to keep the Siphon Drones at bay, or some other perceived problem.
Empire Veteran
Join Date: Jul 2012
Posts: 5,587
# 15
06-19-2013, 01:07 AM
I'm a fan of any of the following when dealing with siphons:

Gravity well: Old and reliable

Theta: Not as good as normal EWP, but still slows em down.

EWP: Great for cruisers to counter them with.

Chroniton mines: My personal favorite. Never kills the siphons, but slows em to such a ridiculous point that the carrier almost always seems to get ticked off anytime I do it because the siphons just get so slowed.

I especially like combining them. Launch out some EWP or a gravity well along with a dosage of chroniton mines, and those bad ole siphons stop dead.


That aside, I do consider them annoying still. But with all the other far worse things, while siphons can be an issue, they are not the 'devil' they once were.

Commander
Join Date: Jun 2012
Posts: 259
# 16
06-19-2013, 04:54 PM
I moved siphon drones to the bottom of the list, got rid of the sub-nuc aoe doff and condensed reputation down into one sentence, so much better at reflecting the changes the PvP community needs.

Starfleet M.A.C.O. KDF Honour Guard
Empire Veteran
Join Date: Jun 2012
Posts: 6,766
# 17
06-19-2013, 06:49 PM
Quote:
Originally Posted by timezarg View Post
Even if Siphon Drones are hard to kill, they'll just complain about the 'chore' of having to run AoE attacks to keep the Siphon Drones at bay, or some other perceived problem.
Yeah some rather fix blaim and use excuses than adapt to counter an opponents strengths.
Pet using vessels came to STO and anti-pet tactics are a part pf being prepared to fight them.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Commander
Join Date: Sep 2012
Posts: 486
# 18
06-19-2013, 07:57 PM
The only way to reduce the learning curve between new and old players is to completely ditch the reputation system. However that is not going to happen.

Solution 2: Reduce the requirements and pain to advance in the reputation by at LEAST 50%, but probably more.

Isnt going to happen, lets go to solution 3:

Not sure there is one.


No matter how you put it, the reputation system, and any extention that will be added to it in the nearby future is only going to hurt the PVP community even more. Adding a so called 'PvP reputation' is still going to make things worse, as this new reputation is another rep which gives you the benefits of all the passives just like Nukara, Omega and Romulan reps do. They just printed a 'PvP rep' label on it.

Q'apla! You just increased the gap even more.

Last edited by masterkeychnk5; 06-19-2013 at 08:02 PM.
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