Lt. Commander
Join Date: Sep 2012
Posts: 164
# 1 PvP help and suggestion plz!!!
06-19-2013, 04:26 AM
I been playing very hard for about a year to get the set up listed below and am now ready to jump into PvP. I'm noticing that it seems like I'm a total newb and have really been getting my butt handed to me in PvP. I normally crit with this set up commonly for 8 k to 12 k damage but in PvP it seems if I'm lucking to crit for 800 and 1200 damage. I seem to have trouble just getting past a shield facing (with a dps escort build no less) when players seem to cut thro my 2 very rare shield gens mk xii and my elite fleet shield like there not even there... Whats going on? and what am I doing wrong? I have noticed that i'm laggy in battles because of my internet any suggestions would be greatly appreciated



Captain: Tactical Flying a Tier 4 Fleet Advanced Escort

Gear

Fore Guns: Ad Fleet DHC mk xii [acc]x2 [dmg]x2 {X4}
Defector: ?
Engine: Elite fleet mk xii [spd] x1 [turn]x2 {pwr}
Shield: Elite fleet adaptive covariant mk xii capx2 res Adapt
rear: Ad fleet turrts mk xii [acc]x2 [dmg]x2 {X2} Cutting Beam
Engineering consoles: Tachyokinetic converter assimilated module
Science: Field Gen MK xii very rare X2 Zero point Energy conduit
Tactical: Phaser Relay mk xii very rare X5

Boff abilitys

APO3, CRF2, CSV1, and TT1
CRF1, TT1
TT1
EPtS1 EPtW2
TSS2 HE1 PO2

Skills
Starship Attack Patterns = MAX
Starship weapons training = MAX
Driver coil = MAX
Starship Hull repair = MAX
Starship Shield Emitters = MAX
Starship Energy Weapons = MAX
Structural Integrity = MAX
Ship Warp Cor effciency = MAX
Ship Shield Systems = MAX
Maneuvare= MAX
Targeting = MAX
Impules thrusters = MAX
Warp Core Poetential = MAX
Engine Performance = MAX
Hull plating = MAX
Shield Performance = MAX
Energy Weapon Specaialzation = MAX
Starshp Weapon Performance = MAX
power insultors = 1
Elector plama = 3

2 shield doffs
3 beta delta omega recharge.
Lt. Commander
Join Date: Sep 2012
Posts: 164
# 2
06-19-2013, 05:07 AM
anyone?...
Career Officer
Join Date: Jun 2012
Posts: 889
# 3
06-19-2013, 05:15 AM
Well, unlike most of the people who come through here asking a similar question, your build actually looks pretty OK. You're probably not getting responses because there's nothing obviously wrong about it. It might help to visualize better if you could reproduce it on the STO Academy Skill Planner though.

I'd ask down in the PvP forums. It's got its share of wild arguments about obscure minutia, it is the Internet afterall. But, that's where you will find the game's most seasoned players lurking about. There's also a general new to PvP/ship build thread you can consult:

http://sto-forum.perfectworld.com/sh...d.php?t=427091
Rihannsu
Join Date: Jun 2012
Posts: 1,538
# 4
06-19-2013, 05:25 AM
your build has an essential weakness. You have only 50% uptime of your eptx skills. Any seasoned pilot will just wait for your shields resists to go on cd and indeed melt them like butter. Either use two copies of epts, or switch bfi doffs for DMg control doffs. ( you can make a pupils one from the replicator after reaching t4 in engineering)

I would switch either crf1 or csv1 for apd/b. just to make better use of you attack pattern doffs.

Overall the build is still solid, assuming that you want to stay all cannon. But toros or BO might be something to consider for better bursts.

Best thing to do: join organizedpvp chat channel in game and ask around. The build only gets you so far. To provide you with better feedback one would need to see you in action to get a sense of piloting, timing, etc.

I prefer resilient fleet shields, but many use covariant. Do you redistribute your shields? How? Manually, space bar bind ...
Joined 06.10
PvP 2010-2011
PvP 2012-2013

Last edited by havam; 06-19-2013 at 05:29 AM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,359
# 5
06-19-2013, 07:05 AM
Too much TT. Try to take one of your TT1 and change it to something useful you can double up on like a torpedo power or some such.
STO is very much an Adam One culture and completely inarticulate about Adam Two.
Career Officer
Join Date: Jul 2012
Posts: 212
# 6
06-19-2013, 07:16 AM
as the other fellows mentioned, your build does look pretty solid other than the lack of ep2s rotation. u could try 2 copies of that instead.

also, timing is very important. knowing when to pop your alpha and when to use your resists is crucial. one thing that may help you are key binds, specifically binding your distribute shields to your space bar or some such.

here is a guide for that... http://hilbertguide.com/

one other thing i might suggest is the fleet patrol escort, in my opinion it is one of the toughest and easy ships to get.

beyond that, practice makes you better!! keep it up!

have fun kill bad guys

looking again, i would change your sci to he1 and tss2, also it looks as though you have 3 cannon abilities, when 2 is all that is needed, try an attack pattern beta. crf is preferred for pvp over scatter imho

Last edited by fonz71; 06-19-2013 at 07:23 AM. Reason: sorry u did have he1,,, just saw it in different order :D
Commander
Join Date: Dec 2012
Posts: 361
# 7
06-19-2013, 07:55 AM
power insulators 1 ? your ship will explode easely against a drain build
you should have at least 6 on inertial dampers and 6 on power insulators, thats why tacs loose against sci's, come here whining and cause sci's nerf
it's not the ship or the build, it's the atitude
Captain
Join Date: Jun 2012
Posts: 1,015
# 8
06-19-2013, 08:20 AM
You have no tractor beam. Make this one change before you do anything else: watch your targets for holes in their APO/PH rotation, then tractor them and unload your alpha.

Now, the flip side is that you only have APO. You want only 2 AP doffs but drop the CRF1 for APD1. Pair APD with PH. Activating APD will reduce APO's cd. This will give you a smaller window of vulnerability to TB as you cycle APO and APD+PH.

Photonic Officer is complete ****. It's a relic piece of code from before the days when cooldowns get so regularly smashed. The worst part about it is that when it expires the extra time gets added back on to the abilities.

There's lots of other good choices, I look at that LtC Sci slot as something that rotates based on what's going on in the match.
Rihannsu
Join Date: Jun 2012
Posts: 1,538
# 9
06-19-2013, 08:31 AM
Quote:
Originally Posted by redricky View Post
You have no tractor beam. Make this one change before you do anything else: watch your targets for holes in their APO/PH rotation, then tractor them and unload your alpha.

Now, the flip side is that you only have APO. You want only 2 AP doffs but drop the CRF1 for APD1. Pair APD with PH. Activating APD will reduce APO's cd. This will give you a smaller window of vulnerability to TB as you cycle APO and APD+PH.

Photonic Officer is complete ****. It's a relic piece of code from before the days when cooldowns get so regularly smashed. The worst part about it is that when it expires the extra time gets added back on to the abilities.

There's lots of other good choices, I look at that LtC Sci slot as something that rotates based on what's going on in the match.
I thought they changed PO1 and 2 when they changed the gcd on sci powers??

I wasn't going to comment on it straight away, and yes some of the OP skills could use some cleaning up. MAX isn't always the best, and some of the higher tier MAX skills like armore and plating are pretty useless.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Captain
Join Date: Jun 2012
Posts: 3,186
# 10
06-19-2013, 08:46 AM
No armour at all, and a covariant shield without an emitter amp ? What warp core are you using, and what are you power levels set at ?

You've got a massive shield with a slow recharge and one shield buff. From what I see your going to have problems keeping that shield config charged, and when it goes down there's nothing to protect the hull.

From this rookies POV, I see a bit too much put into offense and not enough defense.
KBF Lord MalaK
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