Join Date: May 2013
Posts: 858
# 1 New Ship Ui Concept
06-18-2013, 10:45 PM

Granted the box on the ship part needs some work, but you get an idea.
should make things a little better. i'd love it if the statistucs just popped up
right after you intercept the module
but we should have a ui page just for those statustics, and give more in depth view on stuff.
Survivor of Romulus
Join Date: Jun 2012
Posts: 801
# 2
06-18-2013, 11:45 PM
Honestly I could see something like that being confusing to some people compared to how it is now.

You've obviously got some skill at designing UI so I've got a request/challenge for you. Design a more streamlined HUD, especially for Romulans because you'd also have to incorporate the singularity powers tray. I personally like the new UI, but there still so much clutter to it.
Join Date: May 2013
Posts: 858
# 3
06-19-2013, 06:19 AM
The idea was to show the various parts of the ship, to have slots for it
instead of making that really tacky cluster of boxes.

The ships have the blue-print sort of concept to it.

I havent made the combat one yet, this is more for the "in ship/skills design".

I was actually thinking about making 1 of the blue prints show at a time, and adding tabs

"top level, medium level, lower level" (top , side, bottom)

Last edited by uhmari; 06-19-2013 at 06:32 AM.

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