Empire Veteran
Join Date: Jun 2012
Posts: 585
# 141
08-22-2013, 11:14 AM
Quote:
Originally Posted by lordhavelock View Post
What is this?
There is No Unique Embassy Costume for KDF, Same as Fleet Starbase
R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!

Captain
Join Date: Jun 2012
Posts: 964
# 142
08-22-2013, 11:19 AM
Quote:
Originally Posted by bootyboots View Post
Commendation:
- T-4 Maruading Bridge Officers uneditable
This one holds a special place of hate to me
Your Heavy Graviton Beam deals 26470 (10583) Kinetic Damage(Critical) to Assimilated Carrier.
Career Officer
Join Date: Jun 2012
Posts: 694
# 143
08-22-2013, 10:28 PM
Quote:
Quote:
Originally Posted by bootyboots View Post
Commendation:
- T-4 Maruading Bridge Officers uneditable
Quote:
Originally Posted by elandarksky View Post
This one holds a special place of hate to me
The most annoying thing about this issue, is the Devs have decided to completely ignore any post that mentions it exist.

Even Bran completely ignores the issue when I post it on twitter. Yet replied in seconds when I told him the sunglasses were broken on Ferengis.

Edit: I've been tempted so many times to purposely break a forum rule. Just to get some recognition that they give a damn. But, normally decide not to, because more than likely I'll just get reprimanded. The part about the bug won't even be mentioned in the warning.
I'll stop kicking that horse when the bugs fixed. Until then as a paying consumer, I will voice my opinion.

Last edited by gypsyblade; 08-22-2013 at 10:31 PM.
Lt. Commander
Join Date: Jul 2012
Posts: 108
# 144
08-24-2013, 09:01 PM
Is the raptor pivot point an issue appropriate to list in this thread?

As I understand the challenge, the raptor model is overlaid on a battlecruiser such that the pivot point is at the rear of the ship rather than in its center. This impacts the ability to swing forward arc weaponry as quickly as vessels with a central pivot point.

I know this was an often commented on issue in the past, and perhaps it has been solved.

Thank you for running this great consolidation list.
Captain
Join Date: Jul 2012
Posts: 3,628
# 145
08-25-2013, 12:08 AM
Well not sure if this was brought up but I will bring this up.

The Tutorial missions are very much all over the place, the old First City Tutorial is still there but instead of being lv 1 minimum it seems they never changed the minimum level from before that is around lv 25'ish, should be brought down to lv 1 minimum.

This seems to be a widespread problem were old missions that were not changed still reflect the old levels.
Former Star Trek Online Player
Captain
Join Date: Aug 2012
Posts: 1,906
# 146
08-25-2013, 01:23 AM
Quote:
Originally Posted by rezking View Post
Not only do I agree with not sharing any more future consoles, but the current cross-faction ones need a performance nerf by @60%.
That way the originals would retain their distinction and effectiveness.
------------------------------

No

you mean the plasmonic leach

the power is equal now as it should be

no faction deserves such a advantage without a equally effective counterpart

Cryptic did the right thing

In reality the plasmonic leach should be cut 75% to all factions its way too overpowered for a single console
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Captain
Join Date: Jun 2012
Posts: 749
# 147
08-27-2013, 02:04 AM
Please add the following under the Ships Category:
Gorn and Orion Ships have little to no customization (Color Patterns and/or Hull Materials)

Gorn and Orion Ships do not have Access to the Fleet Material
Captain
Join Date: May 2013
Posts: 1,151
# 148
08-27-2013, 10:13 AM
Quote:
Originally Posted by burstdragon323 View Post
Please add the following under the Ships Category:
Gorn and Orion Ships have little to no customization (Color Patterns and/or Hull Materials)

Gorn and Orion Ships do not have Access to the Fleet Material
Not really an actual issue as much as it is a deliberate design choice.
Lieutenant
Join Date: Dec 2012
Posts: 43
# 149
08-31-2013, 05:51 PM
Quote:
Originally Posted by bootyboots View Post
First City:
- Fireworks unavailable
Note: I am seeing fireworks when visiting Qo'nos...they may have fixed this.
Survivor of Romulus
Join Date: Sep 2012
Posts: 5,820
# 150
08-31-2013, 06:02 PM
Quote:
Originally Posted by where2r1 View Post
Note: I am seeing fireworks when visiting Qo'nos...they may have fixed this.
Yup, the fireworks were fixed, I got them on all my KDF chars.
Reply

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