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Empire Veteran
Join Date: Jul 2012
Posts: 5,631
# 11
06-20-2013, 11:40 AM
Quote:
Originally Posted by shookyang View Post
Like all console/weapons from the Reputation projects, it's 500 Nukura marks (some other stuff, but that is the significant cost).
I believe he was asking about the cost of the web breakers, not the web mines.

to which I say: I'm not sure. They are a consumbable item, so probably not terribly expensive, though you would need a lot of them.

Captain
Join Date: Jun 2012
Posts: 5,498
# 12
06-20-2013, 11:50 AM
Quote:
Originally Posted by drunkadmiral View Post
the daily "nerf thread"
Did you even read the first five words in the OP?

Quote:
Originally Posted by omegashinzon View Post
I'm not gonna cry nerf,


No really, did you? He's not calling for a nerf.
Rihannsu
Join Date: Sep 2012
Posts: 587
# 13
06-20-2013, 11:52 AM
Just enlightening you but all romulan consoles are romulan only, you cannot use them on any other ship than warbirds, bug cannot use shield frequency thingie.
Say the word, it saves the world.
CUUCUUMBEER! "-With slight partigen with it."
Proud member or DPS-800 "-We kill dem mines with our scitter turrets."
Survivor of Romulus
Join Date: Jun 2012
Posts: 485
# 14
06-20-2013, 11:56 AM
Quote:
Originally Posted by saxfire View Post
Just enlightening you but all romulan consoles are romulan only, you cannot use them on any other ship than warbirds, bug cannot use shield frequency thingie.
Ha, our greatest enemy on the forums. Misinformation, I simply can not believe how many people will call for a nerf when they have never touched the item they wish to nerf...

But as to the origional topic, the Web Mines do a lot to a person. Full disable and they can rip hull off of ships. So in short, Nerf it with Fire!!!!

Atleast make Dispersal Patterns not usable on it.
Empire Veteran
Join Date: Jun 2012
Posts: 959
# 15
06-20-2013, 12:08 PM
These were ungodly on Tribble. Sigh.
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Captain
Join Date: Feb 2013
Posts: 1,061
# 16
06-20-2013, 01:16 PM
Quote:
Originally Posted by omegashinzon View Post
I'm not gonna cry nerf, but...
Oh the irony... So what is this newest buhaha about then? This reminds me of those people who claim : " I am 100% straight but..."
Captain
Join Date: Feb 2013
Posts: 1,061
# 17
06-20-2013, 01:20 PM
Quote:
Originally Posted by voporak View Post
Did you even read the first five words in the OP?
I did and it sounds like "I am 100% straight but..."


Quote:
No really, did you? He's not calling for a nerf.
In other news, a fox has asked to attend the hen's funeral.
Captain
Join Date: Feb 2013
Posts: 1,061
# 18
06-20-2013, 01:26 PM
I already have it on my Fed toon and was undecided about whether to use it on my Rom toon. After reading this thread, seeing how many people are crying nerf for an item has just barely made it to holodeck for a few days - I know I have to put this on my Rom toon + dispersal pattern.

Come to think of it, I thought many in the PvP forum have always maintained that mines are useless because they can just fly away via EptE, APO and 125 to engine power, no? If so, how do people still get caught by those mines?
Captain
Join Date: Feb 2013
Posts: 1,061
# 19
06-20-2013, 01:42 PM
Quote:
Originally Posted by this1isavailable View Post
I was unfortunate enough to see them in action on my ship.
I really want to know if there is a counter or you can just look at your ship sploding like it happend to me
The only targets I have been using those on so far are Tholian flag ships in PvE, and yes, they do trap them in the webs. Are they really OP?

Mine is a projectile so anything that boosts projectile damage will enhance it, so does decloak ambush, APA and APO, TT the newest T4 Nukara rep, Rule 62 combat console. One can buff the damage per mine per 0.5 sec to about 3000, X 8 for about 24K physical damage per mine for 4 sec. each. 50% of the damage by pass shields. Each lauch a pair of 2 mines every 30 sec. So if both hit, we are talking about a 24K hull damage. But this can be doubled with dispersal pattern 1 to 48K, tripled to 72K with dispersal pattern 2, and quadrupled to 96K with dispersal pattern 3. If the mines go critical, well...

As always the problem with mines is that they can be shot down and in PvE, the NPC will target them first. In PvP, I can imagine some absent minded people will cry when hit by this. The truth is, if your ship is fast enough, mines can't catch you. The deployment time is long. It's also difficult to time. I get a chuckle when some people, after seeing I run a torp boat which uses cluster torp launcher, tried to imitate my tactic by installing cluster torp of their own and try to fire them at me hoping to land some big crit shot. They are na?ve - you think somebody who is so familiar with how that weapon works doesn't know how to evade them? You don't fire a cluster torp on its own, to do so is amateur. Likewise, to make these web mines work for you require someone who knows how to work with projectiles. Some escorts that run all DHC platform but put this on their ship thinking they have a I Win button is going to wake up to a very rude surprise.
Captain
Join Date: Feb 2013
Posts: 1,061
# 20
06-20-2013, 01:54 PM
Quote:
Originally Posted by johnny111971 View Post
Good thing I run PSW on my wells healer then
It ain't so simple. While the vast majority of PvPers are DHC based Escorts in their bugs, Defiants or similarly bad ass ships - the few dedicated projectile specialists out there such as myself are keenly aware how people dodge projectiles and made sure you can't dodge them. The strategy is simple : Combo attack. If I see you are using PSW, I'll make sure you can't use them when you need it. How, you'd ask? Too many ways but generally speaking, you can't defend something you can't see and there is a number of ways to blind your sensors. Case in point, after blowing up a Klink carrier in Kerrat two days ago, a sneakyKlink DHC escort tried to sneak behind me. Well, in the next 5 sec, he is dead. How? Jam sensors - he became disoriented and stopped firing and unaware a fat nasty cluster trans torp is on its way, itself boosted by 5 X MK XII Transphasic compressor (purple), 2 piece breen sets and APO3 at critical chance that is at 20%+. So the Klink escort is hit with a full spread of Transphasic Torp Spread shot from the rear, then the Cluster hits 2 sec later. Kaboom, the escort is gone. The ambusher was easily taken care of. He probably has PSW or any number of ways to deal with the cluster if he could actually see it but no, he was floating slowly while the cluster hit it right in the face in his fore arc. So yes, in theory, there are many ways to deal with nasty projectiles except your opponent may anticipate it and disable you first.

Last edited by iskandus; 06-20-2013 at 01:58 PM.
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