Lieutenant
Join Date: Jan 2013
Posts: 58
# 1 Intrepid class problems
05-05-2013, 11:48 AM
Hey!

Id appreciate some help with my intrepid class ship.
Ive been playing for a while now (VA50) and I am thinking about buying a Cstore version of the Long Range Science vessel (intrepid) but the problem is... Not sure I know how to handle one!

I like to do foundy missions and PVE, lots of both, but with the Intrepid I get my ass handed to me so fast that I cant even say Red Alert! Shields go down after I get hit by a borg phaser for two seconds and after that its sayonnara.
Sure, I try to turn around, use ENG and SCI abilities to heal but I simply cannot survive a battle for more than a few minutes if I am alone.

Having a normal sovereign class ship I can take lots of damage and my shields seem to hold better than the ones on the intrepid - not sure why.

My style varies, I like to do DPS but I know that isnt where science shines the most but right now I dont survive for long to even drain most of my opponents shields -_-

Here is my loadou for playing on Elite:

FORE: 1x Phaser beam, 1x Dual beam, 1x photon
REAR: 1x Phaser beam, 1x Turret, 1x photon
Deflector: Positron XII Purple (boost to shields)
Shields: Regen MK XII Purple (10% bleedthrough, 6.5k capacity, 10% bleedthru)

ENG Consoles: Ablative Hull Armor XII, Field Emitter XII
SCI: 3x Flow capactiros XII
Tac: 2x Phaser damage booster thingies

My Boffs are:
Tac: 2x High Yield Torp
Eng: Enginnering team 1, EPTS II
Sci: JTS I, ST II, Tyken Rift II, Gravity Well II
Other Sci: HEI, Tachyon Beam II

So please someone give me some tips on how to gain durability or find a way to become useful with this ship. I like to drain shields and then torp the enemy but I tend to vary in my playing style... As I said, right now, with this setup, I can barely stand 5 minutes in a fight with friggin borg sphere -_-

Thanks!
PS:Yeah there is a pun in the topic title

EDIT: Forgot to say, I am a Tac captain with skill points that are mostly on shields(99), weapon damage(99) and starship flow capacitors(99) (which is good for tachyon attacks I suppose)

Last edited by colorblind90; 05-05-2013 at 11:57 AM.
Lieutenant
Join Date: Apr 2013
Posts: 83
# 2
05-05-2013, 12:18 PM
Quote:
Originally Posted by colorblind90 View Post
Hey!

Id appreciate some help with my intrepid class ship.
Ive been playing for a while now (VA50) and I am thinking about buying a Cstore version of the Long Range Science vessel (intrepid) but the problem is... Not sure I know how to handle one!

I like to do foundy missions and PVE, lots of both, but with the Intrepid I get my ass handed to me so fast that I cant even say Red Alert! Shields go down after I get hit by a borg phaser for two seconds and after that its sayonnara.
Sure, I try to turn around, use ENG and SCI abilities to heal but I simply cannot survive a battle for more than a few minutes if I am alone.

Having a normal sovereign class ship I can take lots of damage and my shields seem to hold better than the ones on the intrepid - not sure why.

My style varies, I like to do DPS but I know that isnt where science shines the most but right now I dont survive for long to even drain most of my opponents shields -_-

Here is my loadou for playing on Elite:

FORE: 1x Phaser beam, 1x Dual beam, 1x photon
REAR: 1x Phaser beam, 1x Turret, 1x photon
Deflector: Positron XII Purple (boost to shields)
Shields: Regen MK XII Purple (10% bleedthrough, 6.5k capacity, 10% bleedthru)

ENG Consoles: Ablative Hull Armor XII, Field Emitter XII
SCI: 3x Flow capactiros XII
Tac: 2x Phaser damage booster thingies

My Boffs are:
Tac: 2x High Yield Torp
Eng: Enginnering team 1, EPTS II
Sci: JTS I, ST II, Tyken Rift II, Gravity Well II
Other Sci: HEI, Tachyon Beam II

So please someone give me some tips on how to gain durability or find a way to become useful with this ship. I like to drain shields and then torp the enemy but I tend to vary in my playing style... As I said, right now, with this setup, I can barely stand 5 minutes in a fight with friggin borg sphere -_-

Thanks!
PS:Yeah there is a pun in the topic title

EDIT: Forgot to say, I am a Tac captain with skill points that are mostly on shields(99), weapon damage(99) and starship flow capacitors(99) (which is good for tachyon attacks I suppose)
Honestly, your gear seems to be fine (except i'd put field gens or shield emitters in sci slot which may be part of the problem), I just think that the intrepid is not that great. To be entirely honest, the best way to survive would be with an escort because the devs are turning this into STO: Escorts. If you want a suggestion on which one to get, it's andorian escort all the way.
Lieutenant
Join Date: Jul 2012
Posts: 37
# 3
05-05-2013, 12:32 PM
I guess maybe the problem is your power distribution try putting power to shield that might help survivability other wise then only other thing you can try is a different shield type maybe a covariant or resilient shield
Survivor of Romulus
Join Date: Jun 2012
Posts: 135
# 4
05-05-2013, 12:38 PM
I'd recommend the following:

Since you just have Lt Engineering, Engineering Team will do no good and will be blocked whenever you touch your tac team.

Tac: Tactical Team I (Re-distributes your shields to facing which is under attack/need the most), HYI.

Eng: EPtSI and Auxiliary to Structural I. Keep cycling your Aux to Strut whenver it is available; it gives a small hull heal and a damage resist.


Commander Sci: Polarize Hull (disengages tractor beam, gives a damage resist again), HE II, Tyken Rift II, Gravity well III

Lt Sci: Transfer Shield Strength I, Tractor Repulsors I (Pushes all enemies away when u are surrounded)

Also I strongly disagree with above poster. I have a character in each class on both KDF and Fed. I'll agree that your work is WAY simpler as an escort; but it doesn't mean you can't survive or give kinetic dps with your science ship.

Only two characters form my 6 use escorts, the rest use cruisers. Come with me if you wanna live, cause I tank tactical cubes on stfs with my Vesta, using the Lt Cmder for Sci and only having a Lt Engineering on me, pretty much like the Intrepid.
You wanna get a Regent? I'll show you how to make it deliver decent damage even on your Engineer. Now I don't promise it to go better than escort, but you will KILL stuff while tanking it all.

I will say this though, the sci ships are not made to give out weapon damage, you can do lots of kinetic damage though with your sci abilities, required you are spec'ed in science. Which if you aren't, I'd recommend another Engineering sortish cruiser like Excelsior, Regent or Gal X (if you wanna give out your damage via weapons).
Captain
Join Date: Jun 2012
Posts: 674
# 5
05-05-2013, 12:45 PM
My suggestion is to use a T5 ship for doing any sort of business at your current level, which is why the Sovereign seems a lot sturdier...it is, it's shields and hull are scaled up to T5, the Intrepid is T4.

The Sovereign, at T5, also has more room for consoles that will help you live longer.

So, in other words, the T5 Intrepid will vastly out-perform the T4 version, including a larger BOff seating, more console space, and a beefier hull and shield mod.
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.

Lieutenant
Join Date: Jan 2013
Posts: 58
# 6
05-05-2013, 01:04 PM
I really appreciate your responses people, really do!

So, I will re-do my Boff abilites as a first. I will use your "blueprints" as an example, Im really liking it as Its quite a bit diffrent than mine.

I have my power settings binded to two modes:
F1: Attack 80, Shields 80, Speed 20, Aux 20
F2: Attack 45, Shields 57, Speed 20, Aux MAX
I tried this so that I can drain and attack more effectively...

I am thinking about pressing the Buy Ship button on this T5 Intrepid but damn... Im so not sure...

As far as Im guessing the Intrepid (and all the science vessels for that matter) is used for attacks kinnda like this:

- Start with a Tachyon drain on the shields
- Use Boffs to disable the enemy
- Topredo the **** out of em

Or am I wrong?

I appreciate if anyone with a science vessel can tell me if its survivable to - for example - play STF and actually survive if a sphere gets on your behind?
Career Officer
Join Date: Oct 2012
Posts: 290
# 7
05-05-2013, 01:09 PM
Having flown an Intrepid exclusively for over three years I can help you. First off what type of Captain is your toon? I found that a Tac is the best in an Intrepid. Secondly I scrapped the beam weapons and went to a total Torpedo boat. By doing so I learned how to intergrate my bridge officer abilities to placate opponents.

Forward Weapons:

Breen Cluster Bomb
Chroniton Beam Array [from Ferengi set]
Harpeng Torpedo

Aft Weapons:

Borg Cutting Beam
Mk XI Transphasic Torpedo Crit D X3
Bio Neural Warhead

Device Slots:

Red Matter Capicator
Large Shield Battery
Subspace Field Modulator

Consloe Slots:

Isometeric Charge
Theta Radiation
Ablative Armor - that comes with the ship [I use this in STF against Borg when they use Tachyon weapons when the spheres spawn and all ten of them hit me after I hit them with Gravity Well 3 and Tychen's Rift 2]
Subspace Jumper
Point Defence System
Assimilated Module from Borg set for free tractor beam [yes I run a Borg set]
Rule 62 Multi purpose combat console [Ferengi set]
Mk XII Force Field generator
[3] Mk XII Purple Transphasic Compressors [because I have a Tier 5 ship]

The idea is my tac captain is speced to do the most damage using torps. His abilities compliment the BO skills.. example Jam Sensors 1, Torp Spread 2 ...
I fire all weapons and because they are independent cool downs Harpeng fires fastest,Chroniton hits them then the Breen Cluster Bomb is on its way. Then as I pass the target in a straffing run my other Torps now fire and the Bio neural warhead goes off.

I run full power to engines for a +15% defensive bonus and more manouverability. My idea is they can't hit what they can't see. So stay out of the firing arcs of cannons and slow opponents ability to hurt you. NOTE* Use the subsystem targeting with the chroniton for a chance to knock out weapons or engines.

The Intrepid can be a deadly ship when in the right hands even with all the nerfing they have been doing as of late.

If you ever want to see it in action send me a note in the mail and I will schedual it for you.

Last edited by arnthebard; 05-05-2013 at 01:14 PM.
Captain
Join Date: Sep 2012
Posts: 2,042
# 8
05-05-2013, 01:12 PM
Quote:
Originally Posted by atticusmas View Post
Honestly, your gear seems to be fine (except i'd put field gens or shield emitters in sci slot which may be part of the problem), I just think that the intrepid is not that great. To be entirely honest, the best way to survive would be with an escort because the devs are turning this into STO: Escorts. If you want a suggestion on which one to get, it's andorian escort all the way.
Are you kidding? The intrepid is an awesome ship.

Anyway, i use this build on my mirror luna so it should perform good on Intrepid as well.
http://www.stoacademy.com/tools/skil...nionintrepid_0

The build i currently have on my intrepid is based on aegis set and it has not died in over 3 months.
Lieutenant
Join Date: Jan 2013
Posts: 58
# 9
05-05-2013, 01:56 PM
Thanks! From all the positive feedback about the Intrepid I have decided im going for it over the Tac Odyssey

I do wonder how you drain shields arnthebard?
And for questerius, how do you do kinetic damage with that build?

Any tips are welcome
Lieutenant
Join Date: Jan 2013
Posts: 98
# 10
05-05-2013, 02:31 PM
I like this ship, I used it up to 50 and some time after as well, I recon I could fit it to do elite STF's well now but I dont have the ship anymore and I'm not in game right now

some ideas for you to try

one of the problems you maybe having is that one of the best shield tanking skills in the game is Tactical team and the ship only has one tac boff with two skills

but maybe you should consider giving it a try, Tac Team 1 and high Yeald or spread 2

What Tactical team allows you to do is keep your ship in the best position to do the best damage without having to move your ship around to spread the damage on your shield sides.

then again I dont fly tac captian maybe you have another skill to manage that.

that allows you to change your weapon setup so you can create more of a kill zone, more DPS (kill faster take less damage). like:

fore weapons: 2x photon torp 1x dual beam bank (or 1x torp 2x dual beam bank
aft weapons: 3x turrets

this means that in the front 90 arc all 6 weapons are on the target, and you can fire your tach beam as well

or

fore: 3x beam array
Aft: 2x beams and 1x torp

gives you broadside attack where your beam arrays cross over, start the attack from the front and fire tach beam when it's finished move to broadside then angle to face the back and fire a high yeald or spread torp when their shields are down move back to broadside to finish

also try some other skills, like transfer shield strength which you can use on yourself or team

I never liked Tyken Rift

hazard emitters is good

or use Auxiliary to Structural instead of eng team that means it wont clash with sci or tac team means swapping EPTS II to EPTS I but may be worth it not having sci,eng,tac team timers clashing

when Shield tanking I find these skills in combo are great:

Tactical team
EPTS
Transfer Shield Strength
Reverse Shield Polarity (save for emergencies)

Other Gear

3 Flow cap's seems like overkill

Field Emitter's don't do enough to be worth it, get a Neutronium Alloy or a Monotanium Alloy

what exactly is your shield module?

I recon you should get a Resilient module with either [Cap] and [Reg] or [Cap]x2

Cov shield would also be better than regenerative I think.

you dont really have any "top tier" gear like reputation set gear so you have a massive scope for improvement there

also what are your power levels set too?
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:50 AM.