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Career Officer
Join Date: Oct 2012
Posts: 522
# 21
07-03-2013, 04:59 AM
I say forget balance because no one and really agree on what's broken and what's just irritating. That combined with Cryptic policy for never nerfing anything someones paid for means it's fruitile 99% of the time. Diversity is more important, and boosting a few abilities is far more effective in creating a game where their are multiple routes to win (as opposed to what many try to do with imposing 'white list' acceptable items and tactics which is boring and harmful to mmo's long term).

Would I, if I was an STO game dev had introduced the temporal inversion set or web mines into the game as they are? HELL NO! But I'm not going to waste anymore time trying to get that **** nerfed when there's plenty of other stuff to do.

And if your complaining about elite fleet gear and omega sets, that's exactly why you should suport a PVP Rep Store, a rep store that provides a route 1, to comparable, pvp focused versions of those sets and weapons. So that new and eager players who want to specialise in PvP, can get there with the minimum of PvE grind!
12th Fleet Are recruiting Active PvP'ers.
We have Full T5 starbase, Teamspeak and over 200 active members.

Go to Recruitment room and beam up! You'll be glad you did.
Ensign
Join Date: Jul 2012
Posts: 24
# 22
07-03-2013, 07:42 PM
I am not complaing .. just asking a question of clarification.

To achieve balance ,which is possible, we all in the PvP community would have to make large sacrifices .. which most would not accept.
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