Career Officer
Join Date: Oct 2012
Posts: 522
One part of me doesn't want to make it easier to tank.

Another part of me knows just how mandatory tac team is and how much garbage modern day stuff can throw at you that the team abilities could help you fix....

You've got to wonder whether it's time for them to stop sharing cooldowns with each other?

Pro's:
More build diversity
Easier for kirks to not completely suck
Ensign slots are more valuable
Sub Nuke is less of an iwin button?


Con's
People tank harder, games are longer...

Hmmmmm
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Last edited by magniacapra; 06-25-2013 at 07:05 PM.
Career Officer
Join Date: Oct 2012
Posts: 522
# 2
06-25-2013, 07:22 PM
In addition....

BO Ability changes:
Tachyon Beam - Now resists debuff, instead of drains shields, disables shield procs
Tykens Rift - Increase size to MASSIVE, make it harder to evade, ignore etc
VM - Subspace decompiler science consoles?
Photonic Officer - reduce to 30 second duration with 1 minute cooldown and 45 second global. Reduces power levels to weapons, engines and shields by 10 in return, (Rank III) reduces cooldowns on all abilities by 40%


New BO Abilities:
Aceton Field - weaker AOE version of Aceton Beam (engineering lt comm or higher)
Attack Pattern Epsilon - Defence, cloaking, speed and turn rate debuf (activates APB tac lt comm or higher)
Tachyon Field - weaker AOE version of the new Tachyon Beam (sci lt comm or higher)



Should help get a handle on some of the insane shield tanking possible now.
12th Fleet Are recruiting Active PvP'ers.
We have Full T5 starbase, Teamspeak and over 200 active members.

Go to Recruitment room and beam up! You'll be glad you did.
Career Officer
Join Date: Jun 2012
Posts: 374
# 3
06-25-2013, 11:19 PM
Tac team is not mandatory. You can manually distribute shields perfectly. Use a little turning and you will be fine. Therefore TT is really a waste, since you can also have a nice ST (or ET) heal every 15 seconds. For really slow turners, like cariers, I would say that 1 copy can indeed save your life. The reason to use TT for escorts is because they lack engineering and science abilities, because they are the fastest turners and have the highest defense, and should not need it. For high turning cruisers and science vessels, I would go for ET or ST. I think ST is more usefull than ET, and am really a big fan of it. ALso people running ET or ST tend to also use it on team mates, whereas people running TT have it usually bound to spacebar, only reserving it for themselves, while they could also really help those sci and cruisers distributing their shields.

But yeah, its an lazy choice to use TT. Dont complain if you get scrambled (wanna have ST) of viral matrixed (wanna have ET), because its your own choice to have no counters for that. Why you think these abilities are considered the best, or most op, in pvp-land
Do you want to improve healing; use keybinds

@rudiefix Feds: Rudiefix / Thron / Opa
@rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
@rudiefix Roms (KDF alligned): Chicita
Commander
Join Date: Dec 2012
Posts: 361
# 4
06-26-2013, 12:59 AM
"Tac team is not mandatory. You can manually distribute shields perfectly. Use a little turning and you will be fine. Therefore TT is really a waste"

do you pvp at all ?
it's not the ship or the build, it's the atitude
Starfleet Veteran
Join Date: Jun 2012
Posts: 351
# 5
06-26-2013, 01:19 AM
This would have the beneficial side-effect of making the Galaxy line's third Ensign Engineer slot not suck, so I'm all for it.
Captain
Join Date: Jun 2012
Posts: 1,532
# 6
06-26-2013, 02:14 AM
Quote:
Originally Posted by magniacapra View Post

Con's
People tank harder, games are longer...
I'd like to see this game without TT , APO 3 , TS3 .

Then maybe the ppl who tank harder than they should* would be returned to their "original size / intent" .

I'm saying this because I think that the above took Tac's and Sci away from what they were intended and have become a crutch that is defined as "today's standard" (as evidenced by the "do you even PVP ?" question above) .

* "harder than they should" is of course my humble opinion .
STO will be out of Beta in another 2-4 years ???
... you know after another 3 story arc remasters, crafting revamp, skills revamp, PVP upgrade ...
*note : the 2-4 year guesstimate came out of comparing Cryptic's Dev speed and that of a snail . Sadly the snail won .
Lt. Commander
Join Date: Dec 2012
Posts: 101
# 7
06-26-2013, 02:17 AM
its time for new bo abilities, you have my support... tt nerf, ET and ST boost... remake rsp to a skill that gives no bleedthru and + shield res... idk, something new
"Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
That's me !
Captain
Join Date: Jun 2012
Posts: 1,268
# 8
06-26-2013, 05:48 AM
Quote:
Originally Posted by rudiefix1 View Post
Tac team is not mandatory. You can manually distribute shields perfectly. Use a little turning and you will be fine. Therefore TT is really a waste, since you can also have a nice ST (or ET) heal every 15 seconds. For really slow turners, like cariers, I would say that 1 copy can indeed save your life. The reason to use TT for escorts is because they lack engineering and science abilities, because they are the fastest turners and have the highest defense, and should not need it. For high turning cruisers and science vessels, I would go for ET or ST. I think ST is more usefull than ET, and am really a big fan of it. ALso people running ET or ST tend to also use it on team mates, whereas people running TT have it usually bound to spacebar, only reserving it for themselves, while they could also really help those sci and cruisers distributing their shields.

But yeah, its an lazy choice to use TT. Dont complain if you get scrambled (wanna have ST) of viral matrixed (wanna have ET), because its your own choice to have no counters for that. Why you think these abilities are considered the best, or most op, in pvp-land
Manual redistribution cannot deal with the sheer amount of burst DPS that can be hurled at you when getting alpha-striked by an escort or BoP.

It's like you don't PvP at all. Only way just manually redistributing shields would work in heavy combat situations is if you stacked yourself to the teeth with damage resistance buffs, etc. . .and you wouldn't have room for abilities with with to kill the other person.
Career Officer
Join Date: Jun 2012
Posts: 1,325
# 9
06-26-2013, 06:29 AM
Cons: Sci teams will become even more commonplace, escorts will never die.

As much as I loathe being subnuked, having an instant Get out of Nuke Free card doesn't seem appealing.
Republic Veteran
Join Date: Oct 2012
Posts: 1,754
# 10
06-26-2013, 06:35 AM
Quote:
Originally Posted by aquitaine985 View Post
As much as I loathe being subnuked, having an instant Get out of Nuke Free card doesn't seem appealing.
This should be Miracle Worker.
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