Career Officer
Join Date: Feb 2013
Posts: 73
# 11
06-26-2013, 10:30 PM
Quote:
Originally Posted by cavewark View Post
I am wondering if cryptic would like to spend some time to rescale all the ships and stations in the game to be inline with what they should be. So the shuttles are small the cruisers are huge.

If people are afraid that it will effect PVP (because lets face it we all pvp all the time) then why not just put on an adition to the UI that puts a nice big sensor box around small ships so you can target them easier

either way I vote for realistic scaled starships and shuttles.
The ships have always been scaled correctly to each other, starbases and interiors have always been giant for multiplayer purposes. The thing that annoys me is the Aquarius (shuttles have been oversized for as long as I know and it's so you can actually target them without relying on auto target) escort. Since LoR the Aquarius has been bloated, so that when it launches from the odyssey, it seems to double or triple in size, and also the windows grow with it, resulting in a very clear rush job. I'm assuming, like the nerf to go down fighting, it was done for PvP, to make the small aquarius less dangerous. Do it to the playable ones and I don't care, but making the odyssey's bloat is just downright wrong. Made me not use my odyssey to it's ful potential.
Quote:
If you can't solve it logically, solve it like a moron
Career Officer
Join Date: Feb 2013
Posts: 73
# 12
06-26-2013, 10:33 PM
Quote:
Originally Posted by cupp99 View Post
I too think the ship sizes are too off to ignore. I'm leveling my Romulan (tac) and my level 40 tactical ship is 4 times wider than an Excelsior and twice as long. My ship is almost 50 times larger than a Defiant. But the ship sizes have been bugging me since my level 20 ship. I think most of the new Romulan ships are just too large. Ship pile up has become an issue. When they get stuck in a pile, it actually takes some time before it will work it's way clear. I was saddened to pull up to a Sovereign class in my D'deridx to see my warbird was way bigger. Also, the cochrine pet ship is twice as big as my delta flyer pet. I understand the position there tho, this one is just funny.
The D'deridex and Mogai are big ships (see over 1000m for a D'deri compared to the sovereigns 600ish), hence it's common rommie practice. The double sized hitboxes are a menace though, as I have been catapulted a few miles by the things without even going near it, and have been trapped in map spawns by them.
Quote:
If you can't solve it logically, solve it like a moron
Career Officer
Join Date: Jun 2012
Posts: 270
# 13
06-27-2013, 12:58 AM
I think the Aquarius is a little messed up in size. It releases from the back of the Odyssey and becomes ENORMOUS! Idk what the deal is with that, but its annoying as hell and looks awful.

Then there's the combat distance scale. 10 KM is just too small now with the huge Romulan ships. Its nearly point black. The ships themselves are like 1/10th of there own range in length. I think fights need some more distance. I don't see it happening, but I think it is needed.
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U.S.S. Weatherlight
Lt. Commander
Join Date: Aug 2012
Posts: 118
# 14 Yes IKR
06-27-2013, 01:05 AM
Quote:
Originally Posted by cavewark View Post
I am wondering if cryptic would like to spend some time to rescale all the ships and stations in the game to be inline with what they should be. So the shuttles are small the cruisers are huge.

If people are afraid that it will effect PVP (because lets face it we all pvp all the time) then why not just put on an adition to the UI that puts a nice big sensor box around small ships so you can target them easier

either way I vote for realistic scaled starships and shuttles.
I would rather play Realistic-Trek than Kiddie-Trek You got my vote 100% and while there at it get rid of fishbowl effect were everything grows drastically before it leaves the Edge of the Screen , I have tried all setting for 1 month, Can't be fixed only Cryptic or PWE can ?
Lt. Commander
Join Date: Aug 2012
Posts: 118
# 15 Star Trek Wiki
06-27-2013, 01:10 AM
Quote:
Originally Posted by ussweatherlight View Post
I think the Aquarius is a little messed up in size. It releases from the back of the Odyssey and becomes ENORMOUS! Idk what the deal is with that, but its annoying as hell and looks awful.

Then there's the combat distance scale. 10 KM is just too small now with the huge Romulan ships. Its nearly point black. The ships themselves are like 1/10th of there own range in length. I think fights need some more distance. I don't see it happening, but I think it is needed.
I have got a size of 10 klingon ships in km distance and only 2 are buy my estimates to be accurate , before Legacy of Romulas was in effect it was massive more realistic. get your own measurements of favorite ships and compare and post.
My favorite is the bug ship in comparison to Bortasqu. Tickles my funny bone
Captain
Join Date: Jun 2012
Posts: 3,075
# 16
06-27-2013, 01:10 AM
just take this example for how small DS9 should actually be...

the enterprise's saucer section has a bigger diameter than the OPS/Promenade ring of DS9
one pylon is about the same length as the enterprise

K7 is a much more extreme example. all "satelites" are massive structures
and why are there no old starbases, not one older design
Go pro or go home

Last edited by baudl; 06-27-2013 at 01:23 AM.
Lt. Commander
Join Date: Aug 2012
Posts: 118
# 17 Hmmm ?
06-27-2013, 01:13 AM
Quote:
Originally Posted by crypticarmsman View Post
Considering the scales varied WILDLY from visual effects shot to visual effects shot in the TV shows and films themselves (even the makers stated "we went for what looked good on the screen" - and since only what's appeared on screen in TV or Film is canon - and there's been PLENTY of conjecture as to the size of the various ships and Starbases -- and in the end, no real definitive canon source exists -- just how would they go about this?
Sounds like you wouldn't mind having some Lego's involed as well !
Lt. Commander
Join Date: Aug 2012
Posts: 118
# 18 Also ...
06-27-2013, 01:34 AM
Quote:
Originally Posted by roebotsixtyfive View Post
The D'deridex and Mogai are big ships (see over 1000m for a D'deri compared to the sovereigns 600ish), hence it's common rommie practice. The double sized hitboxes are a menace though, as I have been catapulted a few miles by the things without even going near it, and have been trapped in map spawns by them.
Why cant ships get as close anymore its weird looking maybe its forcefields ? nope it happens on planets as well ? even the borg plasma balls hit and explode away from my ships hull like there hitting shields and how is it my hull gets on fire if I actually see nothing go through my shields ? guess its imagination equipped graphics ? 68.32 meters Length of Jhas = 224.147 feet long. vs Dreadnaught Jem'Hadar is 5000 meters Length = 16.404.2 feet long , and may I remind you even the Jhas could come out of its hanger bays easily, watch DS9 final battle. 72.9 Jem'Hadar Attack Ships = Just 1 Dreadnaught ? Uhhh Yeah
Captain
Join Date: Nov 2012
Posts: 3,466
# 19
06-27-2013, 05:06 AM
Quote:
Originally Posted by johndroid View Post
Why cant ships get as close anymore its weird looking maybe its forcefields ? nope it happens on planets as well ? even the borg plasma balls hit and explode away from my ships hull like there hitting shields and how is it my hull gets on fire if I actually see nothing go through my shields ? guess its imagination equipped graphics ? 68.32 meters Length of Jhas = 224.147 feet long. vs Dreadnaught Jem'Hadar is 5000 meters Length = 16.404.2 feet long , and may I remind you even the Jhas could come out of its hanger bays easily, watch DS9 final battle. 72.9 Jem'Hadar Attack Ships = Just 1 Dreadnaught ? Uhhh Yeah
Jemmy Dreadnought is one of the perfect examples of a ship model used in multiple sizes (the B'Rel is the other prominent example). Yes, there was a variant shown at the Battle of Cardassia that was enormous. There were also others shown that were considerably smaller (Second battle of DS9, Operation Return, Valiant).

Secondly, the number of ships a carrier launches in STO is in no way shape or form comparable to that ships volume, or the number of ships it could launch in-universe. The Dreadnought isn't a carrier outside of STO. For another example, the Akira class carries a complement of over 40 combat craft (plus more than 20 auxiliary craft and a detachment of small pods and drones), yet can only launch a maximum of six ships in STO.

The amount of spam pure carriers would be capable of if given true to source complements would be insane. Remember the hilarity of the Tholian carrier + Scorpion bug? Increase that by about 3-4x (likely more given that full blown carriers could in theory field close to triple digit numbers of craft using the Akira class as a benchmark).
Captain
Join Date: Jul 2012
Posts: 3,132
# 20
06-27-2013, 06:04 AM
Personally I think things do need to be rescaled with some of the larger ships in the game making the starbases feel small and the smaller ships (see the Nova) feel smaller than they should, I mean, the Nova is only a little over 100 meters shorter than the Intrepid but the in game Defiant makes her feel small.

I understand some ships are huge but none should ever make a starbase feel small.
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