Captain
Join Date: Apr 2013
Posts: 1,204
# 11
06-26-2013, 07:44 PM
Just thought about something, If they tied accuracy to ship speed then it could really work to a sci ship or cruisers advantage. Faster you go the less accurate your weapons become. So a slow moving ship has far more accuracy with more DPS's over time. If an escort stops to fire then they become a sitting duck and far less window of time the cuiser or sci will remain in the targeting arc but is required to get the full accuracy.
Captain
Join Date: Mar 2013
Posts: 613
# 12
06-27-2013, 02:18 AM
I don't do PVP so, my opinion is based on PVE only.

As others pointed out, most of the game or endgame is based on time mechanics. Try doing a STF with all good cruisers and one with all good escorts. The escorts could do two or three in the time the cruisers did one.
I really like playing a cruiser, but the last few days I've been making some grind of nukara and omega marks and I had to go get my MVAE and leave the Odyssey because it's way more fast. For instance, on azure the 54000 hull and 19000 shields (Odyssey) are absolutely not an advantage as they are not needed at all. The MVAE clears the enemy before shields are down and hull is even needed.
Commander
Join Date: Jul 2012
Posts: 255
# 13
06-27-2013, 02:31 AM
Quote:
Originally Posted by jetwtf View Post
Probably because they keep stacking positives for everything without adding a negative to them and made everything DPS's oriented makes the escort the ideal choice for the majority of events.
Hit the nail right on the head. Stacking in favor of escorts, and then proclaiming "escorts sell well". No -ish. Anyone will get an escort if it means that the game developers are tuning the game especially for them.
These forums suck. ~Omega X
Republic Veteran
Join Date: Oct 2012
Posts: 1,562
# 14
06-27-2013, 02:35 AM
It's quite simple, STO comes with 3 difficulty modes.

Escort is easy, Sci ship is medium, Cruiser is hard.
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U.S.S. Indefatigable
Captain
Join Date: Jun 2012
Posts: 734
# 15
06-27-2013, 02:37 AM
Because of passives and power creep.

Too many Escorts have 35k+ hulls, 10k shields, high passive hull and shield regen, amazing procs (Crippling Strike, etc), and have the DPS of Gods to go along with it.

The glass cannons aren't so glass anymore.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Career Officer
Join Date: Jun 2012
Posts: 3,741
# 16
06-27-2013, 02:45 AM
Quote:
Originally Posted by praxi5 View Post
Because of passives and power creep.

Too many Escorts have 35k+ hulls, 10k shields, high passive hull and shield regen, amazing procs (Crippling Strike, etc), and have the DPS of Gods to go along with it.

The glass cannons aren't so glass anymore.
Exactly. Some think they're OP - that point is arguable, but one fact remains that isn't - the abilities available to Escorts render Sci and Eng almost obsolete. Escorts seldom require healing (from sci) as can heal themselves. Escorts can tank, so little need for cruiser support. Add both these facts to the point that Escorts do the best DPS in the game, you can see why some feel that they are OP.

STAR TREK BATTLES - HIGH DPS PLAYERS NEED NOT APPY
Empire Veteran
Join Date: Jun 2012
Posts: 915
# 17
06-27-2013, 02:45 AM
because they don't want to ditch cruisers and join the wonderful world of escorts Only someone with weird fetish or nostalgia for cruisers will stay in cruisers...or really know what he is doing.

Tried cruiser, didn't like, went to escorts and loving it ever since. Sometimes I fly mirror Vo'quv Carrier as a support for my pets only and with attack pattern beta they deliver some nice dps.
How to really behave in online forums with developers

Career Officer
Join Date: Sep 2012
Posts: 67
# 18
06-27-2013, 02:59 AM
Quote:
Originally Posted by aarons9 View Post
its because every important mission in this game is timed..

try to do an ISE with 5 cruisers.. you will be very close to not making optional if you even get it at all.


now 5 escorts, you will have 8 minutes left..
I'm sorry, but your friends in Starfleet Dental disagree with your pessimistic attitude to cruisers.

Please view this instructional video on how to run ISE in mainly cruisers and not fail the optionals.

http://www.youtube.com/watch?v=SJ_dTfZpkTE

We will some day put up a speedrun with optimised shipbuilds, but as you can plainly see our kitchen-sink fleet managed to just edge in the optional.

If you have any questions about how to stop failing at easy STO content in cruisers, please contact one of our liaison officers.
Captain
Join Date: Jun 2012
Posts: 1,041
# 19
06-27-2013, 03:04 AM
Quote:
Originally Posted by marshalericdavid View Post
Play Gorn Minefield a Escort will get 1st place assuming the person knows what he is doing.
put a tac in that escort, and it feels literally like cheating. srsly, I have fun beating tac kumaris with my sci in a vesta, but going to my tac with an escort, is just plain easy mode. only got 2nd once on SB24, because I warped in for the negvars at 5/20 O.o
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10k DPS Vesta threads: 1; 2
Survivor of Romulus
Join Date: Jun 2012
Posts: 243
# 20
06-27-2013, 03:15 AM
Quote:
Originally Posted by jetwtf View Post
Just thought about something, If they tied accuracy to ship speed then it could really work to a sci ship or cruisers advantage. Faster you go the less accurate your weapons become. So a slow moving ship has far more accuracy with more DPS's over time. If an escort stops to fire then they become a sitting duck and far less window of time the cuiser or sci will remain in the targeting arc but is required to get the full accuracy.
You know what? That's a really good idea and it's very logical. If escorts are hard to hit because of their speed why are their weapons so accurate? It doesn't matter if it's your ship that is moving or the environment around you that is moving. What is important is the speed with which situation changes.

Last edited by jjumetley; 06-27-2013 at 03:17 AM.
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