Career Officer
Join Date: Apr 2013
Posts: 59
I tried the ship with great expectations: it's the veteran ship, it must be one of the greatest ship in sto!
no, it is not...
The special skills, Tachyon Inversion Beams and Phaser Lotus, are good but the cooldown of 5 minutes is too long.
But the big problem is this: only 9 consoles. This ship deserves 10 consoles.
My charal is much better for offense (and this is natural) but also in defense!
I can use 1 more console such as neutronium or field generator.
I estf i have better results with my charal, both in damage and survival.
I'm not happy with this chimera...
What do you think about this?

Edit
this is my build:
http://skillplanner.stoacademy.com/?build=bis4_0

Last edited by oronzox; 06-28-2013 at 01:10 AM.
Ensign
Join Date: Jul 2012
Posts: 21
# 2
06-28-2013, 01:26 AM
Personally, I think it needs another ENG slot.
Captain
Join Date: Sep 2012
Posts: 4,784
# 3
06-28-2013, 01:29 AM
mixed weapon setups get a better boost from attack patterns.
even on a full spam cannon boat apb3 will benefit you more than crf 3 + the debuff helps your whole team.

the benefit you are getting from that 4th tac console isnt going to be much, so putting the dts console there and using monotanium, tetraburnium and ablative in your eng slots might be better

borg shield is regenerative, imo you really need high shield power to get the most out of these.

dem has efffectivle been added to the dud bpwer list, so swapping that for a second eptS will help survivability.

a tb shield drain doff would just add insult to injury with the assimilated tractorbeam too.
Cryptic.
Figure out and address the players path of least resistance to reward. this one thing is THE consistent factor undermining all your efforts. be that crafting, raids or starbase projects.
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,721
# 4
06-28-2013, 07:32 AM
I very much would also like to see the Chimera booted with fleet stats. That said, the chimera is very different than the Charal with very different strengths.

So I'm just going to point out that I've found that the value of the Chimera isn't in being best at a particular build, but being reasonably good at a lot of different types of builds, some even at the same time. It's one of the few ships than can be retooled for different situations on the fly.

The dynamic tactical system allows you to toggle between more shields and better accuracy (great for shooting down torps and fighters + more crits) and offers two nice powers instead of one. The best part is these two powers don't share a cooldown with each other. I can use the tachyon inversion beam to strip enemy shields, flip into Tac mode and unload phaser lotus only a few seconds later.

I use the Chimera on my engineer and favor a build that is better at handling more chaotic situations. It's not anywhere near top DPS, but it's not toothless, it can heal allies, lock down enemies, strip shields all while taking a pounding from an elite tactical cube.

@greendragoon
Career Officer
Join Date: Jun 2012
Posts: 1,005
# 5
06-28-2013, 08:04 AM
I love my vet ships. My Fed and KDF toons are practically married to theirs. While I agree it should really have 10 consoles, it's still one of the most dangerous ships in the game. It was one of, if not the first escort that could really run a dual Aux2Batt/Technician Doff setup. Being a "heavy" destroyer, it tanks well for an escort too.

Firstly, torpedo or DBB, not both. Remove one and put a third DHC there.

Secondly, Neutronium is the armor of choice. Swap your armors out for that, and maybe actually swap one out entirely for an RCS console to help with the somewhat poor turn rate.

Here is the Boff setup I use:

Cmdr Tac: TT1, THY2, CRF2, APO3
Lt. Cdr Uni (Eng): EPTS1, A2B1, RSP2
Lt. Eng: EPTA1/EPTE1, A2B1
Lt. Sci: HE1, TSS2
Lt. Uni (Eng): ET1

ET1 is a little suboptimal, but there's so much stuff doing shield penetration and DoT that I feel like I need another hull heal besides HE. EPTA I thought would be useful for helping with heals or getting some extra power boost with A2B, but I wind up just using Aux batteries more often than not. They're faster and more powerful. I think I'll start favoring EPTE more.

Also, DDIS is the king of A2B builds. Here is his vet ship setup:

http://sto-forum.perfectworld.com/sh...&postcount=174
Survivor of Romulus
Join Date: May 2013
Posts: 96
# 6
06-28-2013, 08:49 AM
Quote:
Originally Posted by skollulfr View Post
the benefit you are getting from that 4th tac console isnt going to be much, so putting the dts console there and using monotanium, tetraburnium and ablative in your eng slots might be better
Wrong. Tactical consoles stack, so the first +30% is adding as much as the fourth +30% console; they just apply to the base damage, not the cumulative values. Besides, these add damage, tactical console slots are to increase damage.

I'll put it this way - I've never seen a good PvE player post a serious build that has anything other than homogenous tactical console arrangements.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,856
# 7
06-28-2013, 08:50 AM
sadly, this ship will never see fleet level stats. as it is a free ship for people who've earned it, it would negate the purposes of the fleet ships if all the vets just ran aorund in their 1000 day ships.
Joined Sept 09.

Curse you Archived Post.... you stole all my Ideas.
Career Officer
Join Date: Jun 2012
Posts: 1,005
# 8
06-28-2013, 09:13 AM
Quote:
Originally Posted by tenkari View Post
sadly, this ship will never see fleet level stats. as it is a free ship for people who've earned it, it would negate the purposes of the fleet ships if all the vets just ran aorund in their 1000 day ships.
Well, yes and no. There are ships given away for free that have 10 consoles, the Chel Grett and Risian Corvette for instance. Also, these ships are far from "free". You either had to sub for a long time or drop $200-$300 on a LTS. Even so, I'm sure most of us with access to it wouldn't have a problem buying 1 ship module to purchase a Fleet version were one available. Also, it's a good ship but far from being the best ship for all purposes and play styles. The closest thing to that is the JHAS, and even that's really just the "best escort". Plenty of veterans would opt to fly other ships even if a 10-console Fleet Chimera was available.
Commander
Join Date: Sep 2012
Posts: 262
# 9
06-28-2013, 06:55 PM
the "purpose" of the fleet ships is additional revenue.
player basically ripped off twice. first i buy a z-store ship, second i need to invest a lot more to get better version of it. in regards of romulans even trice, for a refit version to get console set.
of course for a pure f2p game its an acceptable business model (more or less).

BUT! c'mon people, 1000 day subscription or lifetimer is investment enough for at least one high-end ship.
it really deserves the stats on the par with fleet ships. 10 consoles, fleet modifiers.
and shorter cooldown on special abilities, like 2-3 minutes. or make the recharge boost of them depends on weapon/shield power just like hangar pets depend on aux so they do recharge after 2-3 minutes if powerlevel is like 100-125.

however my biggest concern is that chimera kinda stuck to use phaser weapons to get the most from lotus. phaser proc being useful in pvp is nearly pointless in pve.
i know, its canon. but sadly there are no phaser based hybrid weapons, only "phased" which use other damage type.
klingon counterpart use disruptors, which are available in various kinds, pure and mixed type.
thats why i do fly peghqu but not chimera.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,856
# 10
06-28-2013, 08:16 PM
Quote:
Originally Posted by alfamega View Post
however my biggest concern is that chimera kinda stuck to use phaser weapons to get the most from lotus. phaser proc being useful in pvp is nearly pointless in pve.
i know, its canon. but sadly there are no phaser based hybrid weapons, only "phased" which use other damage type.
klingon counterpart use disruptors, which are available in various kinds, pure and mixed type.
thats why i do fly peghqu but not chimera.
it's a fed vessel. hell, look at kumari wing cannons and Gal-X lance. both phaser. why would the federation make any other energy type for their special weapons. fed's are phaser only in canon. yes some people thing its gimped, but remember, the big point of the chimera is the dual modes.
Joined Sept 09.

Curse you Archived Post.... you stole all my Ideas.
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