Captain
Join Date: May 2013
Posts: 858
# 1 PvP Game Revisions Upgrade 1.0
06-28-2013, 10:20 AM
Greetings Guys, Incoming are my pvp suggested upgrades to better Sto.

Logic and Reason

Teams Vs Non-Team.

When looking at this and talking to a great many players, I have found
that the majority want a separate cue system for premades, and randoms;
a few have even gone to the extreme of asking for pro's vs pro's etc.

Open World Vs Instanced Content

Open world content patch would be a great chore, Its something
i have been dwelling on for a great while now. Iv considered many
approaches and interviewed many players about it (and any tied in PvE side).

One of the fundamental problems i am having is deciding on what mechanic
should be the foundation of the conquest system. Iv considered many
approaches, Buying Territory, Renting it, Conquest of it (through Short battles)
Or even long-term conquest through more long-duration conflicts (over the course
of days).

I just cant help but the best solution Is what i demonstrated below.

Combat Revisions


After interviewing a great many people, I have come to the conclusion
that my previous conclusions were correct. The bar on pvp between
Pro and newb is way to high. Unanimously people agree upon this point.

When looking at combat, I am always left back to the skills being the breaking
point, though i think we should look at making cannons (for tac) ships, and Dual
beams (for Cruisers) more attractive.



Actual Suggested Mechanical Changes


Que System

I would like to add in a new Que System For Fleets.
I would set this system up on a ladder. The way it would work is, the best
rating (W/L Ratio) Would gain Rank 1. I would assign a Plus / Minus Value
To each (W/L). This would factor the value of each fleets rank.

I would Create a Seperate Tab in this area for Teams, and would
put a creation on it, In a similar way Arena Teams are made in WoW.
These ratings would differ from PvP fleet ratings.


Open World Content

I would create a new map, One that would include Outlaying territory.
This new content area (roughly up to 30 new sectors) would have a
PvE side to it as well (though i wont get into that) that would be free of the
pvp side (This would be new exploration content).

These sectors will show are conquerable parts on a map (possibly even making
the galaxy map interactable (being able to select, then "transwarp" to this sector" or
quadrant of space).

This area would be conquerable by players.
http://i39.servimg.com/u/f39/18/05/75/56/newmap10.jpg

Something like the above.
The grey area would represent blocks of sectors (2 joined per each arm, Min).

Players would enter this space, and patrol and interact with it like they do sirus sector (or others) with a twist. This zone is purely for PvP, if you are in it, you are open to death. There is no infinite respawn here either, this is pure, Hardcore PvP. If you die, you become disabled or incapacitated if you choose to respawn / release, you will be forced
out of pvp area, and you cannot get back into this area because transwarps
for these zones have a cool down (30 minutes) so you either sent out a distress signel
hoping someone will come, or you eat the timer (which is not bad in most cases you will be with your fleet).

Conquest of the actual systems is simple. Go there, Lay your Flag, Its yours. If they can take it from you (Via a space, and ground battle) they deserv it.

If you are attacking a planet that has been claimed, you first need to enter the system,
disable any defense satellites in orbit, Disable any planetary shields (special star-base projects, very costly, low Build timer) then disable transport scramblers (its a satellite, the natural defense of a planet, you just have to do a simple modulation quest/interaction with it get it matched right, and beam down to the planet).

once on the planet there is a capture console there, If you claim it, the system becomes yours, there is no rushing this, the only option is eliminate the other team.
Since you are all 1 death only (unless revived) you just eliminate them, then do
the long 1 minute modulation /interaction with the console. They beam to sector space, Your system.


You may also offer another line of defense in 1 system (lets call this the homeworld system). That is you may place your star-base in this area. It can be attacked, but the real version of it is back in fleet star-base sector. This will require the fleet leader to have
a special Panel to drop gear into. Star bases will have 4 shields, 8 weapon slots. they
will also receive 125% Shield regeneration and 150% Health. (30khp, 300 HPS)
So they will require some Pew Pew action to take them out.

On this station you will also find a great many quests including capturing other systems,
killing other players, and so forth.

Lastly, Fleets will be the place holders of territory in this space.
On this note, they may form up to 20 man squads.

Combat Revisions

The bar on new players vs vets is to high as mentioned. Lowering this is the objective of this part of the post. The way i'd recommend we do this is by lowering the differencial
of the bar. What i have in mind is the following
  • All Officers can no long share the same abilities (this means, you can have 2 Omega formations on your collection of officers)
  • All Officers no have 1 Skill usage per Global Cool down
  • All Officers are now only limited by Rank for how many skills they may have
  • Ships no longer have Console restricted ranks.

(this means any officer will have 4 skills, but can only use 1 per 30-60 second CD)

Skills will now have Classifications to their CD.

Engineers will now be granted all instant heal abilities, which will hold 60 sec Cds.
Some Tactical Skills will be nerfed (Debuffs/buffs)
Some Science Skills will be buffed (Shield regen effects) And some nerfed (some will get
a max Damage Mechanic, so that damage from that ability cannot exceed a specific amount; 15% Of the targets Max HP)

With any hope, this system will cause players to be intelligent about how they use their skills. This will also place the gear differential to have more meaning, as well as builds
diversifying.
Captain
Join Date: Jun 2012
Posts: 1,015
# 2
06-28-2013, 10:24 AM
Quote:
Originally Posted by uhmari View Post
Some how i doubt this,

Falsehood by its nature is destined to parish.
You may choose to propagate this broken system of exploiting the ignorant,
but eventually a 100 of me will rise up (over time) and call for attention to this problem.
Which will result in its correctly.

You few are nothing, just a few players. keeping you may make cryptic some money,
but correcting this problem will make them more, and no amount of troll derailing or anything
else will ever stop that simple truth. And it is not even addressing general happiness.
a great many people want a nerf ( more then you 5-6 trolls will ever equal) to this 1 volley, broken pvp system that has
a great gap between newb and pro. The time of 1 vollies is coming to an end, and a correction is soon.
I'm going to just leave this here.
Captain
Join Date: Dec 2012
Posts: 604
# 3
06-28-2013, 10:39 AM
I love the 'great many players' comment.
You mean the half dozen people on ESD you bribed?
The same half dozen that more than likely don't even PvP because they A) don't understand the team mechanic or B) they are like you and unwilling to learn and trash talk all the time about how their ideas would bring balance.

Well bluntly they won't. You want to remove nearly all end game stuff, remove the skill required and on top of that, dumb the game down to being more simplistic than space invaders.
Stop talking s**t in every section going, quit the game and leave us be.
Captain
Join Date: Jul 2012
Posts: 2,527
# 4
06-28-2013, 10:57 AM
Quote:
Originally Posted by seansamurai1 View Post
I love the 'great many players' comment.
You mean the half dozen people on ESD you bribed?
The same half dozen that more than likely don't even PvP because they A) don't understand the team mechanic or B) they are like you and unwilling to learn and trash talk all the time about how their ideas would bring balance.

Well bluntly they won't. You want to remove nearly all end game stuff, remove the skill required and on top of that, dumb the game down to being more simplistic than space invaders.
Stop talking s**t in every section going, quit the game and leave us be.
deep breath, calm down. Best way to engage a post like this is to shrug and walk away. Second best, is to use reason to dismantle his points-there is no third best.

(well, maybe asking good questions whose answers ALSO dismantle the poster's assertions-but that requires a somewhat willing victim and open minds on both sides!)

There will always be player misconceptions, these will nearly always lead to questionable conclusions sparking even more questionable crusades.

This is actually a healthy thing for the game-it means people care enough about it to HAVE opinions-even when they're wrong.
"when you're out of Birds of Prey, you're out of ships."
Lt. Commander
Join Date: Dec 2012
Posts: 101
# 5
06-28-2013, 11:08 AM
Quote:
Originally Posted by uhmari View Post
Open World Content

I would create a new map, One that would include Outlaying territory.
This new content area (roughly up to 30 new sectors) would have a
PvE side to it as well (though i wont get into that) that would be free of the
pvp side (This would be new exploration content).

These sectors will show are conquerable parts on a map (possibly even making
the galaxy map interactable (being able to select, then "transwarp" to this sector" or
quadrant of space).

This area would be conquerable by players.
http://i39.servimg.com/u/f39/18/05/75/56/newmap10.jpg

Something like the above.
The grey area would represent blocks of sectors (2 joined per each arm, Min).

Players would enter this space, and patrol and interact with it like they do sirus sector (or others) with a twist. This zone is purely for PvP, if you are in it, you are open to death. There is no infinite respawn here either, this is pure, Hardcore PvP. If you die, you become disabled or incapacitated if you choose to respawn / release, you will be forced
out of pvp area, and you cannot get back into this area because transwarps
for these zones have a cool down (30 minutes) so you either sent out a distress signel
hoping someone will come, or you eat the timer (which is not bad in most cases you will be with your fleet).

Conquest of the actual systems is simple. Go there, Lay your Flag, Its yours. If they can take it from you (Via a space, and ground battle) they deserv it.

If you are attacking a planet that has been claimed, you first need to enter the system,
disable any defense satellites in orbit, Disable any planetary shields (special star-base projects, very costly, low Build timer) then disable transport scramblers (its a satellite, the natural defense of a planet, you just have to do a simple modulation quest/interaction with it get it matched right, and beam down to the planet).

once on the planet there is a capture console there, If you claim it, the system becomes yours, there is no rushing this, the only option is eliminate the other team.
Since you are all 1 death only (unless revived) you just eliminate them, then do
the long 1 minute modulation /interaction with the console. They beam to sector space, Your system.


You may also offer another line of defense in 1 system (lets call this the homeworld system). That is you may place your star-base in this area. It can be attacked, but the real version of it is back in fleet star-base sector. This will require the fleet leader to have
a special Panel to drop gear into. Star bases will have 4 shields, 8 weapon slots. they
will also receive 125% Shield regeneration and 150% Health. (30khp, 300 HPS)
So they will require some Pew Pew action to take them out.

On this station you will also find a great many quests including capturing other systems,
killing other players, and so forth.

Lastly, Fleets will be the place holders of territory in this space.
On this note, they may form up to 20 man squads.
its a great idea, it would be cool to be launched in s8
the image is kinda but we get it
"Achiever Killers often look to 1v1 duels for proof of their superior play and are frustrated by "rock paper scissor" game mechanics."
That's me !
Captain
Join Date: Dec 2012
Posts: 604
# 6
06-28-2013, 11:12 AM
Quote:
Originally Posted by patrickngo View Post
deep breath, calm down. Best way to engage a post like this is to shrug and walk away. Second best, is to use reason to dismantle his points-there is no third best.

(well, maybe asking good questions whose answers ALSO dismantle the poster's assertions-but that requires a somewhat willing victim and open minds on both sides!)

There will always be player misconceptions, these will nearly always lead to questionable conclusions sparking even more questionable crusades.

This is actually a healthy thing for the game-it means people care enough about it to HAVE opinions-even when they're wrong.
This is true.
However, check the skills and builds section and the OP proves over and over and over that his idea of reasonable discussion is 'gah! You disagreed with my made up numbers and lack of evidence, you am troll!'

Strangely though I'm drawn to the threads, its that morbid fascination, like watching a train crash.
Captain
Join Date: Dec 2012
Posts: 604
# 7
06-28-2013, 11:51 AM
Im gonna get back in before he does with some fantastically edited footage.

This is HIS video hes uploaded and linked.

Although its low res, you can still see everything thats happening, including his complete lack of skill and knowledge. Barely uses any buffs at all.

http://youtu.be/ZtesKCyF4KQ


Uhmari. You see those funny pointy icons, kinda like a combadge with star in them, they are called tac teams, use them, you will last longer, combine that with a shield buff and you will last longer still. You totally wasted an alpha too.
Id say I could easily still beat you with 3 tac consoles removed and only using one buff every 30 seconds.
Captain
Join Date: Jun 2012
Posts: 895
# 8
06-28-2013, 12:31 PM
Quote:
Originally Posted by seansamurai1 View Post
Im gonna get back in before he does with some fantastically edited footage.

This is HIS video hes uploaded and linked.

Although its low res, you can still see everything thats happening, including his complete lack of skill and knowledge. Barely uses any buffs at all.

http://youtu.be/ZtesKCyF4KQ


Uhmari. You see those funny pointy icons, kinda like a combadge with star in them, they are called tac teams, use them, you will last longer, combine that with a shield buff and you will last longer still. You totally wasted an alpha too.
Id say I could easily still beat you with 3 tac consoles removed and only using one buff every 30 seconds.
He also seems to have engineering team and science team on his escort, which is never a good idea. At the end, instead of hitting tac team to clear the mark he had on him and redistribute shields, he uses science team when his shields were full and had no debuffs that ST could clear either so it had absolutely zero benefit, and then dies about 3 seconds later since his tac team is on cooldown and one of his facings goes down.

And it's interesting that he does this (if that is indeed him in the video) and then says this: "With any hope, this system will cause players to be intelligent about how they use their skills." The OP should work on improving his PvP skills rather than coming up with excuses and trying to change the game based on uninformed foundations.

In that vein, I will try to give the OP a tip or two based on the battle at the end of that video:

-Don't use RSP as soon as soon as someone shoots at you.

-Do use Tac Team when someone is focusing on you or when someone has used Fire on My Mark on you (that vertical red circle around your ship).

-Don't use Science Team or Engineering Team on an escort since it shares a global cooldown with Tactical Team, and it's much more useful to cycle 2 Tac Teams than it is to use Sci or Eng Team.

-Use heals that don't share cooldowns with Tac Team, like Hazard Emitters for hull, and Transfer Shield Strength and Emergency Power to Shields for your shields. On top of healing, these powers also grant you resistance, and when combined with Tac Team will allow your escort to survive for much longer.

-Only use RSP when your shield heals are gone and you are down to around 25% shields (it should be your last heal, not your first). You could also use it if you are getting decloak-alpha-striked and don't have a Tac Team available.
----
@DevolvedOne

Last edited by skurf; 06-28-2013 at 01:22 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 9
06-28-2013, 01:05 PM
Quote:
Originally Posted by seansamurai1 View Post
Im gonna get back in before he does with some fantastically edited footage.

This is HIS video hes uploaded and linked.

Although its low res, you can still see everything thats happening, including his complete lack of skill and knowledge. Barely uses any buffs at all.

http://youtu.be/ZtesKCyF4KQ


Uhmari. You see those funny pointy icons, kinda like a combadge with star in them, they are called tac teams, use them, you will last longer, combine that with a shield buff and you will last longer still. You totally wasted an alpha too.
Id say I could easily still beat you with 3 tac consoles removed and only using one buff every 30 seconds.
hmm, ET and RSP on one of those means no EPtS. and the rest of that...

ya, no one who plays like that knows the game well enough to recommend any changes
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 06-28-2013 at 01:12 PM.
Captain
Join Date: May 2013
Posts: 858
# 10
06-28-2013, 03:12 PM
Actually I dont even play like this i use hotkeys, I was watching tv, and occasionally looking for 1 shots, But beside the point.


Even if that was not the case This thread is now about how i pvp, Stick to the thread topics.
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