Sad part is, I love the Nimbus missions otherwise, but the fact that it's non-instanced is frankly a huge disappointment.
I do understand that promoting team-play can be good. But an environment like Nimbus promotes the exact opposite. The other players in the area becomes competitors for the limited resources in the area. It promotes kill-stealing or sitting around waiting for respawns. It becomes plain painful.
Also, it's opposite of what I've always loved about STO. You take your team, your friends, your boffs, or whatever strikes your fancy, and go do a mission in an instance. At your own pace.
Yeah, that's exactly what I'm referring to. Sure, I could change instances, and I have in the past. Still a bit of a downer when you've fought halfway across the map to a mission objective and suddenly there's several others after the same objective. Guess I was just at the wrong point at the wrong time.
Still wondering why I should have to switch instances, though. Why does it have to be non-instanced, when practically every single other mission in the game *is* instanced? It's a strange anomaly, really. And I really hope it's not indicative of future content. I've dealt with such crowding in several other MMOs in the past, and it's never ended well in my experience.
It's designed like a zone in Guild Wars 2, minus some of the systems they have in place that make open-world activities joint contribution towards a goal rather than competition for completion resources.
'cuz, I guess, if you're just copying what works for something else, why bother more than half-assing the copy?