Lt. Commander
Join Date: Jan 2013
Posts: 187
# 41
07-02-2013, 05:40 AM
Here is my upcoming build using the Scimitar Class

Weapons -
Fore - [Advanced Fleet Antiproton Dual Heavy Cannons Mk XII [Acc]x2 [Dmg]x2] x4
[Photon Torpedo Launcher Mk XII [Acc] [Dmg]x2]
Aft - [Antiproton Turret Mk XI [Dmg]x2 [CrtH]] x2
[Kinetic Cutting Beam Mk XII]

Full AEGIS set - Deflector, Shield, Engine

Singularity Core - [Field Stabilizing Singularity Core Mk XI [PI] [OLoad] [SST]]

Consoles - All 3 Dreadnought Consoles
Plasmonic Leach
Shield Adaptive Frequency Generator
Tachyokinetic converter
[Neutronium Alloy Mk XII] x2
[Antiproton Mag Regulator Mk XI] x2

BOffs TBD
Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

Ajma420 - Lv 50 Tac - Pride of the Federation
Catherine The Great - Lv 50 Tac - Pride of the Empire
Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire

Last edited by ajma420; 07-02-2013 at 08:44 AM.
Captain
Join Date: Feb 2013
Posts: 1,003
# 42
07-02-2013, 08:37 AM
Quote:
Originally Posted by sophlogimo View Post

I wonder, though, if anybody will actually use the non-5-tac-console versions?
Yes, I will. The 5 Tact Console version will lead to some serious weaknesses that can jeopardize the survivability of the ship. Plus, since both my toons specialize in projectile damages, there is little use for weapon power, which is especially true on Romulan Warbirds given their much lower power level.

All I am hearing is people thinking about 5 fore DHC with 5 tact consoles. I think they are forgetting that no matter the turn buff you can give to this ship, it still only has a base turn rate of 7 and plenty of ships can be far more agile than the Scimitar class will ever be.

Strictly looking at the console slots, if all 5 tact consoles are used for tact consoles of your choosing, you are left with 5 console space of which 3 will likely be the Scimitar unique consoles. That leaves you with 2 free consoles. Now, you'll need at least one for turn rate boost, say RCS Accelerator Mk XII (very rare). That leaves you with one free console space. Well, good luck, what is it going to be? Romulan zero-point energy? Neutronium Alloy of somekind? Singularity Inverter? Romulan get me out of jail PtW console? Rule 62 combat console? Borg console? Nukara T2 console? What about a Graviton Pulse or Subspace Jump?

See, the console space (or lack of) is a serious concern for this class of ship. I have been thinking the console that allows Scimitar to fire while cloak is optional, aka, not very useful. The reason being you will still be "visible" and targetable by your enemies anyway and the only thing that changes is your cloak doesn't go into a CD but you don't get the ambush damage bonus either. It's very similar to T'Varo's attack albeit with the shields up due to the other unique console in the family. Plus, the console probably has a long CD of at least 2minutes if not more. The set 3 bonus of Thalaron blast which takes 12 sec to arm will be a laughing stock in PvP, not to mention, completely unethical to use. My Fed toon which acts as the mentor of the Rom toon within the Federation is a no-nonsense Starfleet type, never in a million year would approve the use of such weapon. The only people who would tolerate the use of such weapon would be Klignon scums, who claim to be honorable except if such word is believable, a Ferengi could be an honest bookkeeper!

I will test the cloaked barrage console but I suspect this is a cheap version of a temporary enhanced battlecloak, which won't allow the ships to maintain continuous fire without rendering the ship totally visible. There is a reason why the T'Varo is unsuitable for anything other than a quick blast and fades right back into cloak - if they keep firing, they will be as visible as light bulbs shining in a dark room.

The other two unique consoles, of which 1 is a passive one, looks quite useful. The secondary shielding can be those alpha BoP's nightmare and should make the Klignons cringe and demanding a nerf very shortly. To this end, I have already purchased a Mk XII Field Generator (very rare) from the Exchange in anticipation of its use on the Scimitar. This Mk XII purple Field Generator + Elite Fleet Shield + Secondary Shielding should be enough to sustain the 15 secs or so while the ship will be outside its cloak. I plan to have the APO3 cycles at every 15 sec so the attacks will be in waves of 15 sec each and as soon as APO is out - full power to engines, then cloak.
Captain
Join Date: Aug 2012
Posts: 1,217
# 43
07-02-2013, 08:54 AM
Quote:
Originally Posted by iskandus View Post
Yes, I will. The 5 Tact Console version will lead to some serious weaknesses that can jeopardize the survivability of the ship. Plus, since both my toons specialize in projectile damages, there is little use for weapon power, which is especially true on Romulan Warbirds given their much lower power level.

All I am hearing is people thinking about 5 fore DHC with 5 tact consoles. I think they are forgetting that no matter the turn buff you can give to this ship, it still only has a base turn rate of 7 and plenty of ships can be far more agile than the Scimitar class will ever be.

Strictly looking at the console slots, if all 5 tact consoles are used for tact consoles of your choosing, you are left with 5 console space of which 3 will likely be the Scimitar unique consoles. That leaves you with 2 free consoles. Now, you'll need at least one for turn rate boost, say RCS Accelerator Mk XII (very rare). That leaves you with one free console space. Well, good luck, what is it going to be? Romulan zero-point energy? Neutronium Alloy of somekind? Singularity Inverter? Romulan get me out of jail PtW console? Rule 62 combat console? Borg console? Nukara T2 console? What about a Graviton Pulse or Subspace Jump?

See, the console space (or lack of) is a serious concern for this class of ship. I have been thinking the console that allows Scimitar to fire while cloak is optional, aka, not very useful. The reason being you will still be "visible" and targetable by your enemies anyway and the only thing that changes is your cloak doesn't go into a CD but you don't get the ambush damage bonus either. It's very similar to T'Varo's attack albeit with the shields up due to the other unique console in the family. Plus, the console probably has a long CD of at least 2minutes if not more. The set 3 bonus of Thalaron blast which takes 12 sec to arm will be a laughing stock in PvP, not to mention, completely unethical to use. My Fed toon which acts as the mentor of the Rom toon within the Federation is a no-nonsense Starfleet type, never in a million year would approve the use of such weapon. The only people who would tolerate the use of such weapon would be Klignon scums, who claim to be honorable except if such word is believable, a Ferengi could be an honest bookkeeper!

I will test the cloaked barrage console but I suspect this is a cheap version of a temporary enhanced battlecloak, which won't allow the ships to maintain continuous fire without rendering the ship totally visible. There is a reason why the T'Varo is unsuitable for anything other than a quick blast and fades right back into cloak - if they keep firing, they will be as visible as light bulbs shining in a dark room.

The other two unique consoles, of which 1 is a passive one, looks quite useful. The secondary shielding can be those alpha BoP's nightmare and should make the Klignons cringe and demanding a nerf very shortly. To this end, I have already purchased a Mk XII Field Generator (very rare) from the Exchange in anticipation of its use on the Scimitar. This Mk XII purple Field Generator + Elite Fleet Shield + Secondary Shielding should be enough to sustain the 15 secs or so while the ship will be outside its cloak. I plan to have the APO3 cycles at every 15 sec so the attacks will be in waves of 15 sec each and as soon as APO is out - full power to engines, then cloak.
why not put the at least some of the special consoles in the tac consoles? also, it already has singularity jump as an ability, so that console is pointless for it.

Klingons are way more honorable than the feds whose "exploration" and "Science"ships are as powerful as a warship and then spout about being a peaceful organization, they won't even admit the escorts are warships.I even like the federation for the most part, but they should at least be honest with themselves.
Career Officer
Join Date: Jun 2012
Posts: 986
# 44
07-02-2013, 09:00 AM
Quote:
Originally Posted by iskandus View Post
See, the console space (or lack of) is a serious concern for this class of ship. I have been thinking the console that allows Scimitar to fire while cloak is optional, aka, not very useful. The reason being you will still be "visible" and targetable by your enemies anyway and the only thing that changes is your cloak doesn't go into a CD but you don't get the ambush damage bonus either.
I was thinking this myself. The more interesting part of having that console is to get the Thalaron weapon to deal crazy damage to slow, stupid NPCs in PvE content. In PvP, it doesn't help, and the "fire while cloaked" seems less and less useful the more I think about it. You might as well save the console slot, since you get the more important set bonus - the turn rate - with just two.
Rihannsu
Join Date: Jun 2012
Posts: 308
# 45
07-02-2013, 09:03 AM
Anyone have any thoughts on a KDF-Rom using Orion Interceptors to deal with the Scimitars turn? What about Yellowstones for a Fed-Rom? Can the Elite Interceptors/Yellostones slow a target for long enough to hit with the Thalaron blast?
Career Officer
Join Date: Jun 2012
Posts: 986
# 46
07-02-2013, 09:23 AM
Can Romulans even use their ally's hangar pets? Never occurred to me before, since Romulans didn't have a carrier until now.
Empire Veteran
Join Date: Jul 2012
Posts: 5,430
# 47
07-02-2013, 10:50 AM
Quote:
Originally Posted by shockwave85 View Post
Can Romulans even use their ally's hangar pets? Never occurred to me before, since Romulans didn't have a carrier until now.
Yes they can. (And while they didn't have a carrier of their own before, they could use lockbox carriers, and for KDF-Roms they could use the lower tier Orion Flight Deck Cruisers)

Captain
Join Date: Aug 2012
Posts: 12,429
# 48
07-02-2013, 10:55 AM
NOTE: Obviously I don't fly this, but beyond that - I don't intend to fly it. I'm just bored...

F-Rom Alien Eng in a Tulwar

Traits - Accurate, Astrophysicist, EPS Manifold Efficiency, Efficient, Elusive, Grace Under Fire, Helmsman, Techie, Warp Theorist

Reputation
New Rom - Precision, Emergency Secondary Shielding, Quantum Singularity Manipulation
Nukara - Enhanced Shield Penetration, Aux Power Config - Offense, Refracting Tetryon Cascade
Omega - Omega Weapon Training, Superior Shield Repair

TT1, TS2, FAW3, APO3
EPtW1, AtS1
EPtS1

TB1, ST2, FBP2
PH1, HE2


DOFFs - 2x DCE(EPtX), DLS(FBP), DO(Exotic), EWO(SingCharge)

Deflector - Elite Fleet Axion Deflector Array Mk XII [Flow][Ins][ENG][SciCdr]
Impulse - MACO Mk XII
Core - Elite Fleet Reinforced Singularity Core Mk XII [PG][Wave][SCap][AMP][SST]
Shields - MACO Mk XII

Weapons
Fore - Cutting Beam, Experimental Beam Array, 3x Romulan Plasma Beam Array Mk XII [Acc]x2
Aft - Hyper-Plasma Torp, 2x Romulan Plasma Beam Array Mk XII [Acc]x2

Consoles
Tac - 3x Plasma Infuser Mk XII
Eng - Tachyo, Enhanced Neutronium Alloy Mk XII [+Turn]
Sci - Borg, 0Point, Nukara, 2x Romulan Particle Generator Mk XII [-Th][Pla]

Hangar - Yellowstone Runabouts

Devices - RMC, SFM, Aux Batt, Eng Batt
Maal, Klingon, Mogh - Vegar, Orion, Marauder - R'ebel, Romulan, Haakona
Willard the Rat, Reman, F.T'varo - Rave, J.Trill, Kar'Fi - Mysk, Gorn, Varanus
Kopor, Nausicaan, Guramba - Nivuh, Ferasan, B'rel - Venit, Lethean, M.Qin
Survivor of Romulus
Join Date: Jun 2012
Posts: 407
# 49
07-02-2013, 10:58 AM
My Scimitar build:

IRW Extended Maintanence

Fore [Dual Heavy Packet loss Mk XII [Lag]x3] x4 [Waiting to Play Torpedo [Bored]x2 [Annoyed]] x1

Aft... you get the picture...

I want my Scimitar... not extened Maintanence... again... and again.... and maybe again
Survivor of Remus
Join Date: Jul 2012
Posts: 310
# 50
07-02-2013, 11:05 AM
Quote:
Originally Posted by mewmaster101 View Post
why not put the at least some of the special consoles in the tac consoles? also, it already has singularity jump as an ability, so that console is pointless for it.

Klingons are way more honorable than the feds whose "exploration" and "Science"ships are as powerful as a warship and then spout about being a peaceful organization, they won't even admit the escorts are warships.I even like the federation for the most part, but they should at least be honest with themselves.
But the exploration and science ships are not as powerful as a warship, which is where all the whining comes from.

Also, singularity jump is a pretty lame ability, since not only does it jump you away pointing the same direction you were before, but it puts your best turn rate buff (battle cloak) on cooldown. The whole point of subspace jump is that once every 2~3 minutes you can be suddenly facing the enemy with no need to maneuver.

That said, it doesn't fit on my ship.
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