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Captain
Join Date: Nov 2012
Posts: 1,989
# 11
07-03-2013, 05:41 AM
PvE-Only ship build:
Full Beam-Boat ( Romulan Experimental, Cutting, and 6 of your choice, preferable Plasma)

Consoles:
Eng: Assimilated Module, Zero-Point-Energy-Conduit
Sci: 3 Emitter Array (Embassy->+Plasmadamage) or 2 of them+1Fielgen
Tac: 5 plasma infuser

BO:
ensign. uni: Tacticteam
cmd. tac: FAW 1+2, Beta 2+3
lt.eng: ET1, RSP1
lt.cmd.uni: EptW1, Aux2Sif1, EptS3
lt.sci: HE1, TSS2

Hangar: Elite Scorpions

Doffs: 3xDamage Control engineer (EptX-CD-Reduction), 2x Conn-Officer (Tactictam-CD-Reduction)

A Aux2Bat-Combination would be possible, but I dont like it, since it doesnt do more damage than my build, but sacrifices substantial amounts of heal.

While my Ody (3 tac-consoles) already out-damage-deals any Escort in PvE (while doing less DPS of course, but more damage), a Scimi flown like this is bound to be even on terms on DPS with an escort. Good players might even out-DPS escort in PvE. While be able to tank far more than any escort could do.
Its a sad story, the adapted Battle Cruiser was already a really good ship, but the Scimi is an abnormination, giving a Escort-Console-Layout in Combination with an Cruiser-BO-Layout and the cherry on the cake ist a hangar.
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Empire Veteran
Join Date: Jun 2012
Posts: 1,389
# 12
07-03-2013, 01:35 PM
Science Captain Tulwar Build.

Fore Weapons: 3x Polarized Disruptor Dual Heavy Cannons, Polarized Disruptor Dual Beam Bank, Disruptor Quad Cannon.

Aft Weapons: 2x Polarized Disruptor Turret, Borg Cutting Beam

Deflector: Jem Hadar

Engines: Jem Hadar

Shields: Mk XII KHG

Eng Con: Rare RCS Mk XII and Cloaked Barrage console

Sci Con: Borg, Secondary Shields console, Leach, Rare Mk XII Field Generator, Rare Mk XII Particle Generator

Tac Con: 2x Rare Mk XII Disruptor Induction Coil, Singularity Distributor Unit console

Devices: Red Matter, Subspace Field, Auxiliary Battery, Shields Battery

Hanger: Advanced Romulan Drone

Boff Layout:

Commander Tac: TT1, CSV1, BO3, CRF3

Lt. Commander Science: TSS1, ES1, GW1

Lt. Science: ST1, Tykens Rift1

Ensign Science: HE1

Lt. Engineering: EPTA1, ASIF1

Space DOFF's

VR Gravity Well (For Chance at Aftershock Gravity Well)

VR Deflector (For Chance at Defector Cool Down Reduction)

VR Deflector (For guarantied 5% Exotic Damage Boost)

VR Energy Weapons (For chance at shield penetration)

VR Energy Weapons (For chance at Shield penetration) (If more than 1 can be slotted)

This is the Build that I'm going to be testing extensively for the remainder of this week; it's a bit more focused than the Gimmick build that I posted earlier in this Thread.
Lt. Commander
Join Date: Feb 2013
Posts: 179
# 13
07-03-2013, 02:38 PM
Here's my current build with planning notations.

Tactical Scimitar build.

Fore: 3x Caustic Plasma DHC's, 1x Plasma DBB[ACC, CrtH, CrtD], 1x Omega Torp
Aft: 2x Caustic Plasma Turrets, 1x KCB
(Upgrade Caustics to Rom Plasma ACC x2's, DBB ACC, CrtD.)

Deflector: Positron[ShdS] XI (Borg XII)
Engine: Impulse[Turn, Full x 2] XI (Borg XII)
Shield: Jem Hadar XI (Elite Fleet/Adapted MACO XII)
Core: Field Stabalizing [SingC, Res, SSR] (Would prefer an Oload SingC core.)

Engineering: Neutronium XI x2 (Replace one with Plasmonic Leech)
Sci: Assimilated, Zero Point Energy, Secondary Shields
Tactical: 3x Plasma Infuser[Unc], Cloaked Barrage, Singularity Distributor (Upgrade Infusers to Rare/VR)

Hangar: Adv. Romulan Drone (Upgrade to Elite)

Bridge Officer Stations
Cmdr. Tac: Tac Team I, HY Torp II, BO III, AP:O III
Lt. Eng: Eng Team I, EPtS II
Lt. Sci: Polarize Hull I, HE II
Lt. Cmdr Uni (Eng): EPtS I, EPtW II, Aux2Bat II
Ens. Uni (Tac): Tac Team I

Need to finish getting Technicians for my Aux2Bat setup, once that's done I'll drop Polarize Hull and a Tac Team for other potentially usefull Ens. Sci stuff. (TSS I/Sci Team/Tractor etc.)
Also need to figure out what trait it is that gives the duration bonus to Ambush (unless that's a Ground thing only) as I've currently got my Ambush/Cloak CD at 5 sec/15 sec.

As for Space DOFFS, aside from 2/3x VR Technicians I'm looking at the new Energy Weapons Officer (BO buff) and the Conn Officer (ACC & Perc bonus).

Planning on trying out PvP when I get those Technicians but it does fairly well in PvE currently.

Last edited by yargomesh; 07-03-2013 at 02:41 PM.
Commander
Join Date: Dec 2012
Posts: 258
# 14
07-03-2013, 03:22 PM
Went the more traditional alpha build. With the thrusting manuver bonus from decloak you can zip in with everything blazing and zip past everything and then turn around. Think US Navy pilots vs. Zero. While tempted to turn with the bonus still on it often runs out in the middle of the fight and good luck with keeping your cloak up that way. Seems like TB mines are back in style like no body's business. Also, clipping is an issue at times so best to zip through and by everything cloak up turn around and come back.

TT1, BO2, CRF2, APO3
TT1, CR1, TS3
EPtS1, AUXSif1
EPtS1
HE1, TS2

1bb, 3dhc, 1 torp
3 turrets/2 turrets + CB

ATM running full Borg set since not tier 5 rep yet. Using either 4 tac consoles + valdore or 5 tac consoles. I'm also guitly of being overindulgent and have the full three piece set + plasmonic leach. The one remaining console is usually RCS. I'm experimenting in this area and interchange consoles a lot on the fly. IMO the Scimitar is better than the Falchion and the Falchion is better than the Tulwar. Most because the number of universals sap up most of your console slots anyway. But the Scimitar has +10 weapons

Now I already had 3 attack pattern doffs . . . so I use those . Also 1 sensor doff (SCI toon) and 1 BFI doff. Honestly, I don't really know what to do with the last doff so any suggestions woudl be great.

Last edited by alopen; 07-04-2013 at 05:03 AM.
Captain
Join Date: Jul 2012
Posts: 3,629
# 15
07-03-2013, 03:30 PM
Quote:
Originally Posted by yargomesh View Post
Figure out what trait it is that gives the duration bonus to Ambush (unless that's a Ground thing only) as I've currently got my Ambush/Cloak CD at 5 sec/15 sec.
Reman trait, Infiltrator I believe its the name but its Reman I am sure of that.
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Rihannsu
Join Date: Apr 2013
Posts: 700
# 16
07-03-2013, 03:52 PM
Mine's strickly an attack boat ( and possibly a surf board )
3x fleet polaron DHC's 2x Mk Xii quantum torps in front
2x Mk Vii polaron beam arrays, 1x cutting beam in back..
full Mk X omega set.

tetrabernium and electroceramic hull plating
RCS Mk Xii
Polaron phase regulator
all three scimi consoles
every useable console from every rom ship that came in the legacy pack.

i dont know what my officers are trained in. i'm still learning the game and haven't gotten that far.

this loadout works well on the falchion, but poorly on the scimitar. I dont know why..

We Will Be Free!
Survivor of Remus
Join Date: Jul 2012
Posts: 317
# 17
07-03-2013, 03:58 PM
Quote:
Originally Posted by wintiemintie View Post
PVE E-STF build.

Tulwar Variant.

5x Fore DHCs.

3x Aft Turrets

KHG XII Shields
Aegis Deflector
KHG XII engines or the DS9 Episode Series Combat Engines ( Breen? )

Eng C - Assimilated/Zero Point
Sci C- 5x Bloo XI Field Generators
Tact C - 3x Disruptor Cannon Damage

BOFF Layout.

Commander Tact - TT1, TT2, CSV2, CSV3 ( Edit. Might repalce a CSV for CRF sicne tact. captain. )
Lt. Com Eng - EptW1, EptS2, Aux2Struct2
Lt. Eng - EptW1, EptS2
Lt Sci - HE1, TSS2
Eng Sci - HE1
Strongly suggest both a cutting beam on back and a plasmonic leech console for this build, as well as an attack pattern beta of as high a level as you feel comfortable. Also, no reason to run KHG set stuff, you have no torps and that engine is awful.
Commander
Join Date: Jun 2012
Posts: 273
# 18
07-03-2013, 04:02 PM
http://skillplanner.stoacademy.com/?...itarwarbird2_0

The three blank Engineering consoles are the Scimitar consoles and the blank Science one is the Valodre Console
T5 Ship Comparison Spreadsheet
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Last edited by ooiue; 07-03-2013 at 04:05 PM.
Captain
Join Date: Jun 2012
Posts: 3,289
# 19
07-03-2013, 04:37 PM
My current build, it is parsing pretty good dps and got 1st in dps a few times in DPS-5000 channel private matches, and killing stuff quick in pvp. It does blow kind of easy with lack of heals on my build though so relies on killing most threatinging targets quickly to survive or cloaking. i have gotten up to 3 kills on players before cloak barrage expires with this build, its very fun. Just make sure not to aux2bat while cloaked, or also pop a aux battery or epta before cloaking if aux2bat has drained your aux to 0.

Tac Scimitar-

Fore- 5 Romulan plasma DHC [CrtD]x2
aft- 3 Romulan plasma turrets [CrtD]x2

Omega deflector
Omega engines
Elite resilient shields ResB

subspace field modulator, shield, weapons, and aux batteries

hangar- scorpions (elite tommorow)

consoles:
eng- plasmonic leech, neutronium

sci- 3 plasma infused flow capacitors or the scimitar 3 piece set, or sometimes 2 pieces and 1 plasma infused console.

tac- 5 plasma tac consoles

doffs- 3 technicians, 2 evasive doffs

boffs ( all romulan superior operative)

Cmdr Tac- TT1, APD1, APO1, CRF3

Lt Cmdr Uni (eng)- EPTA1, Aux2Bat1, DEM2
Lt eng- EPTS1, Aux2Bat1

Lt sci- HE1, TSS2
Ensign uni (sci) tractor beam 1
Captain
Join Date: Jun 2012
Posts: 3,289
# 20
07-03-2013, 04:42 PM
Quote:
Originally Posted by wufangchu View Post
Mine's strickly an attack boat ( and possibly a surf board )
3x fleet polaron DHC's 2x Mk Xii quantum torps in front
2x Mk Vii polaron beam arrays, 1x cutting beam in back..
full Mk X omega set.

tetrabernium and electroceramic hull plating
RCS Mk Xii
Polaron phase regulator
all three scimi consoles
every useable console from every rom ship that came in the legacy pack.

i dont know what my officers are trained in. i'm still learning the game and haven't gotten that far.

this loadout works well on the falchion, but poorly on the scimitar. I dont know why..
I know its tempting to use all those legacy pack consoles but that is why you are performing poorly, you have hardly any energy damage consoles, you need anywhere from 3 to 5 polaron damage consoles. You will have to decide whether you want to give up the 3 piece set or those legacy consoles and get more damage.
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