Doffs: 3xDamage Control engineer (EptX-CD-Reduction), 2x Conn-Officer (Tactictam-CD-Reduction)
A Aux2Bat-Combination would be possible, but I dont like it, since it doesnt do more damage than my build, but sacrifices substantial amounts of heal.
While my Ody (3 tac-consoles) already out-damage-deals any Escort in PvE (while doing less DPS of course, but more damage), a Scimi flown like this is bound to be even on terms on DPS with an escort. Good players might even out-DPS escort in PvE. While be able to tank far more than any escort could do.
Its a sad story, the adapted Battle Cruiser was already a really good ship, but the Scimi is an abnormination, giving a Escort-Console-Layout in Combination with an Cruiser-BO-Layout and the cherry on the cake ist a hangar.
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Deflector: Positron[ShdS] XI (Borg XII)
Engine: Impulse[Turn, Full x 2] XI (Borg XII)
Shield: Jem Hadar XI (Elite Fleet/Adapted MACO XII)
Core: Field Stabalizing [SingC, Res, SSR] (Would prefer an Oload SingC core.)
Engineering: Neutronium XI x2 (Replace one with Plasmonic Leech)
Sci: Assimilated, Zero Point Energy, Secondary Shields
Tactical: 3x Plasma Infuser[Unc], Cloaked Barrage, Singularity Distributor (Upgrade Infusers to Rare/VR)
Hangar: Adv. Romulan Drone (Upgrade to Elite)
Bridge Officer Stations
Cmdr. Tac: Tac Team I, HY Torp II, BO III, AP:O III
Lt. Eng: Eng Team I, EPtS II
Lt. Sci: Polarize Hull I, HE II
Lt. Cmdr Uni (Eng): EPtS I, EPtW II, Aux2Bat II
Ens. Uni (Tac): Tac Team I
Need to finish getting Technicians for my Aux2Bat setup, once that's done I'll drop Polarize Hull and a Tac Team for other potentially usefull Ens. Sci stuff. (TSS I/Sci Team/Tractor etc.)
Also need to figure out what trait it is that gives the duration bonus to Ambush (unless that's a Ground thing only) as I've currently got my Ambush/Cloak CD at 5 sec/15 sec.
As for Space DOFFS, aside from 2/3x VR Technicians I'm looking at the new Energy Weapons Officer (BO buff) and the Conn Officer (ACC & Perc bonus).
Planning on trying out PvP when I get those Technicians but it does fairly well in PvE currently.
Went the more traditional alpha build. With the thrusting manuver bonus from decloak you can zip in with everything blazing and zip past everything and then turn around. Think US Navy pilots vs. Zero. While tempted to turn with the bonus still on it often runs out in the middle of the fight and good luck with keeping your cloak up that way. Seems like TB mines are back in style like no body's business. Also, clipping is an issue at times so best to zip through and by everything cloak up turn around and come back.
ATM running full Borg set since not tier 5 rep yet. Using either 4 tac consoles + valdore or 5 tac consoles. I'm also guitly of being overindulgent and have the full three piece set + plasmonic leach. The one remaining console is usually RCS. I'm experimenting in this area and interchange consoles a lot on the fly. IMO the Scimitar is better than the Falchion and the Falchion is better than the Tulwar. Most because the number of universals sap up most of your console slots anyway. But the Scimitar has +10 weapons
Now I already had 3 attack pattern doffs . . . so I use those . Also 1 sensor doff (SCI toon) and 1 BFI doff. Honestly, I don't really know what to do with the last doff so any suggestions woudl be great.
KHG XII Shields
KHG XII engines or the DS9 Episode Series Combat Engines ( Breen? )
Eng C - Assimilated/Zero Point
Sci C- 5x Bloo XI Field Generators
Tact C - 3x Disruptor Cannon Damage
Commander Tact - TT1, TT2, CSV2, CSV3 ( Edit. Might repalce a CSV for CRF sicne tact. captain. )
Lt. Com Eng - EptW1, EptS2, Aux2Struct2
Lt. Eng - EptW1, EptS2
Lt Sci - HE1, TSS2
Eng Sci - HE1
Strongly suggest both a cutting beam on back and a plasmonic leech console for this build, as well as an attack pattern beta of as high a level as you feel comfortable. Also, no reason to run KHG set stuff, you have no torps and that engine is awful.
My current build, it is parsing pretty good dps and got 1st in dps a few times in DPS-5000 channel private matches, and killing stuff quick in pvp. It does blow kind of easy with lack of heals on my build though so relies on killing most threatinging targets quickly to survive or cloaking. i have gotten up to 3 kills on players before cloak barrage expires with this build, its very fun. Just make sure not to aux2bat while cloaked, or also pop a aux battery or epta before cloaking if aux2bat has drained your aux to 0.
Mine's strickly an attack boat ( and possibly a surf board )
3x fleet polaron DHC's 2x Mk Xii quantum torps in front
2x Mk Vii polaron beam arrays, 1x cutting beam in back..
full Mk X omega set.
tetrabernium and electroceramic hull plating
RCS Mk Xii
Polaron phase regulator
all three scimi consoles
every useable console from every rom ship that came in the legacy pack.
i dont know what my officers are trained in. i'm still learning the game and haven't gotten that far.
this loadout works well on the falchion, but poorly on the scimitar. I dont know why..
I know its tempting to use all those legacy pack consoles but that is why you are performing poorly, you have hardly any energy damage consoles, you need anywhere from 3 to 5 polaron damage consoles. You will have to decide whether you want to give up the 3 piece set or those legacy consoles and get more damage.