Deflector, Engines, and Sheilds: Mk XI Assimilated Borg (I know it has lower shield value, butit works, and the set bonuses are extremely nice.)
Singularity Core: Rare Mk XI Overcharged with stuff (It's getting replaced as soon as I canafford it)
Devices: Batteries, mostly I use shield and weapons
Hanger: Advanced Drones
Eng. Consoles: Borg Assimilated and Uncommon RCS Accelerator Mk XI (If I ever get theTulwar, Secondary shields are going here)
Sci. Consoles: Romulan Zero-Point Energy Conduit, Plasmonic Leech (I have flow capsmaxed out for this), Rare Mk XI Biofunction Monitor
Tac. Consoles: Cloaked Barrage and x4 Uncommon Mk XI Plasma Infusors (Will upgradethese eventually)
Tac. Commander: Fire at Will I, Torpedo Spread II, Tac Team III, Attack Pattern Delta III
Ensign Uni (Tac): Tac Team I
Lt. Commander Uni (Eng): Eng Team I, Emergency to Shields II, Reverse Shield Polarity II
Lt. Eng: Emergency to Weapons I, Aux to Battery I
Lt. Sci: Polarize Hull I, Hazard Emitters II
Ok. So I what this allows, is for tactical team to be up almost all the time, even if you aren't a tactical captain or your tactical initiative is on cooldown. I keep Aux2Bat up as soon as it cools down. I alternate Emergency to weapons and emergency to shields so that my shield power stays high and healed up, and my weapon power stays extremely high. I run full power to weapons, but even then my shields are 125 when I go emergency to shields and aux2bat. The regenerative shield set bonus will periodically recharge my shields, and reverse polarity is always there in a pinch. I went with beams because I just cant turn fast enough to keep cannons (or even double beams, which I tried for a while) on target. As I increase in Rep, I intend to get the rest of the Romulan Singularity Harness set, and the rest of the Omega Adapted Borg set.
I see a lot of great Scimitar builds here. I'll throw my Polaron debuffing build into the mix:
Energy Weapon focused/Max Flow Caps
5xPhased Polaron DHC
2xPhased Polaron Turret
1xKinetic Cutting Beam
Jem'Hadar Set Mk XII <only 2 pieces needed, but I like matching>
Field Stablizing Singularity Core with [SingA] [OLoad]
Advanced Drone Ship
5xPolaron Phase Modulator
Assimilated Module, Zero Point Energy Conduit, Shield Adaptive Frequency Generator
Maximize Weapons, Shields, and Engine Power Levels
Enhanced Turn Rate from APO, Tachyokinetic Converter, and EPtE
Damage Resists from ATB/HE1/Polarize Hull
Strong Hull Healing from ET3
TT1 is not used unless healing is not needed.
Singularity recharge maximized
Shield healing from weapon proc/EPtS
The omega weapon proc helps to keep weapon power from dropping too low.
The build has a little bit of play in it. Could possibly ditch the shield healing console and add TSS2. The science powers aren't really too important to overall survivability and should be optimized to counter whatever enemies you are fighting. I think that RSP should be avoided and would much rather have a solid hull heal not gimped by my lack of aux. If I run into trouble I can always Evasive Maneuvers/Singularity Jump/Singularity Shielding then Battle Cloak. Also, I try and stack Singularity Overload with CRF3/CSV3 as often as possible.
This is my Build. I am still trying to get the Adapted MACO Shield and Deflectoe for the sweet 25% Torpedo damage. With the Omega Plasma Torpedo and the Fleet Quantum Torpedo that should really melt faces.
It has taken me a while to master the Scimitar Slide but now I can keep the nose pointed at what ever needs some killin'.
No I just have to figure out how to get the Advanced Drones...
Nothing fancy, Aux2Batt build. I use the single romulan hyper plasma torpedo for the additional Beam overload on the plasma array, and usually use singularity for the beam overload power. Cloak whenever it's cooled off, coming out immediately to gain the ambush bonus again, and keep the turn rate bonus.
Hangar slot is the Advanced Drone Ships.
Duty Officers are 3x Technicians, Dlyrene, Exocomp. BOs are a mix of Romulans and Remans, all with Superior in their space traits.
Possible changes I've been considering:
Using Assimilated Engines and Deflector.
Removing the torpedo.
Swapping EptW3 to RSP2 (or DEM2).
Swapping EngTeam1 to EptW1.
Swapping EptA1 to EptS1.
Swapping out Valdore console, putting in Fleet science or engineering consoles.
I do PvE only, but I'm using [Acc] instead of [CritH] because seeing "Miss" makes me angry.
I know its tempting to use all those legacy pack consoles but that is why you are performing poorly, you have hardly any energy damage consoles, you need anywhere from 3 to 5 polaron damage consoles. You will have to decide whether you want to give up the 3 piece set or those legacy consoles and get more damage.
This is something I struggle with myself A LOT.
Generally, I keep the tac console slots free for tac consoles, but the other consoles are equally
important too. Sometimes, I have to be reminded of this.