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Captain
Join Date: May 2013
Posts: 858
Please answer the following, Please be serious as i am data-mining from the pvp
population to correct future suggestions for revisions to the game. Your opinion
is important! so please take it seriously!


At what level, do you think new players should differ from veterens?

At what % Do you think the new players should be out dps'd,healed, or tanked by a vet? (like scores at the end of the game etc) Please provide figures. (100kvs 2.5m as example)

Do you think that limited knowledge of pvp should allow the player to be able to do pvp at all? Or do you think its required to read/study to do it?
Captain
Join Date: Nov 2012
Posts: 3,830
# 2
07-02-2013, 02:32 AM
Quote:
Originally Posted by uhmari View Post
Or do you think its required to read/study to do it?
There is no number... its based on skill + experience.

Some people will simply never be top tier no matter how many hours they put in. Others are twitch freaks and pick it up in a matter of days.

I kept that one part of your quote because its true of anyone that wants to do well at pvp.

Top level pvpers do nothing but read patch notes and chats ect ect ect.

How do you get and stay good at something if you have no clue what is going on. Things always change no one can stop keeping up on stuff.
When the messenger comes to appropriate your profits ... kill the messenger.
Lt. Commander
Join Date: Jun 2012
Posts: 157
# 3
07-02-2013, 03:54 AM
Quote:
Originally Posted by uhmari View Post
At what level, do you think new players should differ from veterens?

At what % Do you think the new players should be out dps'd,healed, or tanked by a vet? (like scores at the end of the game etc) Please provide figures. (100kvs 2.5m as example)

Do you think that limited knowledge of pvp should allow the player to be able to do pvp at all? Or do you think its required to read/study to do it?
The only difference between veterans and new players should be experience and tactics.

All players need to have easy acces to best gear/sets/boffs/doffs etc

And yes new players should be able to pvp from start and have same ships/dps/heal numbers like veterans. So new pvp'rs need to understand that not gear make wins, but the skill/expirience.
Captain
Join Date: Dec 2012
Posts: 604
# 4
07-02-2013, 04:35 AM
Anyone is capable of competing, its practice and research.
I know from practicing, asking and researching the many build threads and help threads, I've learnt a lot and I'm still learning.
The main difference is the amount of effort and time spent researching etc.
Also, a lot of 'veteran' players have simply been doing it longer, so the rep grind was a shallower curve, many of us started before the reputation so were able to obtain the omega/MACO/Borg gear just by actually playing rather than grinding a stupid amount of resources.
That grind doesn't make it easy on a new player.


Like every game ever made though, it takes practice and time to perfect.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 5
07-02-2013, 05:00 AM
Quote:
Originally Posted by uhmari View Post
Please answer the following, Please be serious as i am data-mining from the pvp
population to correct future suggestions for revisions to the game. Your opinion
is important! so please take it seriously!


At what level, do you think new players should differ from veterens?

At what % Do you think the new players should be out dps'd,healed, or tanked by a vet? (like scores at the end of the game etc) Please provide figures. (100kvs 2.5m as example)

Do you think that limited knowledge of pvp should allow the player to be able to do pvp at all? Or do you think its required to read/study to do it?
The new player will no longer be out played by a vet when they learn and become comfortable with the learning curve for PvP.

Seperate the two and the newb will never become the equal of the vet.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Captain
Join Date: May 2013
Posts: 858
# 6
07-02-2013, 05:07 AM
What conditions would you seperate a newb from a vet upon?

Lets say they were something the game had to search for.
Please explain what that/those mechanic(s) would
Captain
Join Date: Dec 2012
Posts: 604
# 7
07-02-2013, 05:37 AM
Ever played combat flight simulator 1,2 or 3?
That is a game that takes months, if not years to perfect, newbs are normally easily noticeable as the flaming balls heading towards the ground.
No upgrades, no reputation, every plane has its strengths and weaknesses.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 8
07-02-2013, 06:07 AM
Quote:
Originally Posted by uhmari View Post
What conditions would you seperate a newb from a vet upon?

Lets say they were something the game had to search for.
Please explain what that/those mechanic(s) would
You can not seperate the two. The newb is the vet in a unrealized state.

The vet is the newb after experience has been gained.

If the learning curve is still too steep as a newb then join PvP bootcamp and move beyond newb into vetdom.
Richard Hamilton (1975-2014)
goodbye good friend. We will see you in the DMZ in the sky oneday, save a shot for us.
Career Officer
Join Date: Jun 2012
Posts: 317
# 9
07-02-2013, 07:35 AM
the disperity comes not from experience or gear, or skill, it is from social connections. If you want to get good at pvp, hook up with a good fleet. They will teach you
Ensign
Join Date: Jun 2013
Posts: 19
# 10
07-02-2013, 07:35 AM
Quote:
Originally Posted by uhmari View Post
Please answer the following, Please be serious as i am data-mining from the pvp
population

Polls are not allowed.

Exploiting game mechanics seems to be the biggest spread in success.
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