Well I was going dark for a full 4 seconds and my ET was dark also. So I couldent clean it. Even the Warp core Batt that restores off-line systems was dark. I dont slot any dampners as far as consoles go. I have some XII purple ons. I think I have 3 levls in internal damp, is that not enough to prevent a complete shutdown?
This is not possible. Both ET and ST are designed in a way that even if your ship is disabled or held, it can be activated. I have seen people caught in web mines restoring their hull using ET. Thers is only a couple of explanations left. 1) You recall incorrectly 2) The said person is hacking
My issue was all Boff powers going dark so I couldent hit omega, or TT, or ET. Now a few times I could hear him powering up and got of a TT before my ship went offline, then when systems came back a FAW would catch and kill him before he could cloak and run. If I survived the 1st alpha his buddy would get me with the 2nd one, back 2 back sucks. I am staying out of F vs K arena for a while I think.
In any event, assuming you were hit by PSW, the most likely culpit, the best defense against it is APO because it prevents you from being disabled. Having lots of points into Inertial Dampeners also helps but that is secondary and primarily used to passively reduce the effects of Viral Matrix. Some of the BoP can execute PSW-Tractor-BO-HYT in less than 2 seconds so lots of points into Inertial Dampeners is only helpful if their execution was less than perfect, which happens. It's tough for their execution to be near perfect.
If you are in Kerrat and you know there are some Klignons with this combo attack, you need to watch for your skill CD carefully because that's what they will try to time. Some will go as far as timing the moment when you start to cloak as the moment to initiate their attack. These bastards can be very patient. So patient in fact, they don't actually take part of what's going in Kerrat at all but sharply focusing on one target alone.
Another recommendation is to bring anti-matter spread. This thing has an effective range of 5KM sphere to all enemies within range. Virtually all BoP use a tractor beam prior to their actual alpha, whether PSW was previously used or not. Minimax himself has moved away from using PSW but some other nasty BoPers like Julius or Illusion still do and they do it with devastating results. In any event, Tractor beam is their common denominator and only useable within 5 KM of the target - inside the range of anti-matter spread. One of the difficulty for the target to escape alpha is that your camera angle is usually stuck on whatever you have a lock on at the moment. Given how rapidly they execute their combo, you will have no time to switch view, hence the anti-matter spread will act as a 360 degree life saver by not only disabling the tractor, it also blind your attackers completely, causing them to lose lock and cannot continue their attack. At this stage, you turned the table on them. These BoP are fragile and when they are blinded by anti-matter spread, you can easily shatter them into pieces.
If you are Romulan, bring Molecular Phaser Inverter with you, this will be your 2nd life saver in Kerrat. If you have both the anti-matter spread and the Molecular Phase Inverter, you can alt between the two as one goes into CD. These two items are extremely useful.
But most important of all, keep your eyes open. They will most likely attack you while you are already engaged. Always assume you can be amush at anytime in Kerrat so it's important to keep changing your speed, flight path, run EptE even if you are not fighting. Nowadays, I will activate Evasive and EptE prior to initiate cloaking even if I am not in battle. Once they see you hit Evasive, they generally do not attempt to attack because they can't tractor you and you are moving so fast hat PSW will never hit. They may try to VM though to disable cloak, hence have ET ready for that.
The PSW + BO + HY3 combo is certainly devastating in the right hands. The issue with the combo is precise timing. . .you have to be right on top of the person to use PSW. I think the range is 2.5 km. Not everyone is precise enough to pull something like that off regularly. It's often the most experienced BoP pilots who maneuver their ships like they're an extension of their own thoughts that use tactics like that.
I've been trying my hand at a somewhat downgraded version of it, and it's really hard to stay in range to use PSW, especially with escorts. One unexpected turn can put them out of range.
I've found that the only way to survive that kind of attack is to stay alert, expect that ambush at all times and pray to all that exists luck is on your side. One thing you need to know, once the PSW shockwave hits with your resists either on cool down or not activated (tactical team and emergency power to shields especially), the odds of survival are very slim, closer to 0% depending on the BoP pilot's skills.
-Cycle TT & epts to near 100% uptime.
-Tactical team has a 5 sec gap, which BoPs love. Find ways to close it.
-Get familiar with the BoP decloak sound.
-Fidgety finger to the next resist/heal, make it easily reachable, to facilitate activation before PSW hits.
-Random movements, random activation of particle burst (if equipped), power diverted to full shields and engines if not in combat.
-Become familiar with abilities cool down time, learn how to buff up efficiently and be aware at all times of when your ship is vulnerable due to abilities cycling/conflicts.
-Keep your head up, and watch for other tricks and tips, I'm sure there are plenty out there are pretty awesome.