Rihannsu
Join Date: Jul 2012
Posts: 3,274
# 21
07-08-2013, 08:30 AM
I dont think you people understand how things work.

A->W works on a few builds and A-> and W-> are not exactly good because those are the 2 subsystems that power levels are all over the place, good ones is S-> and to much lesser extent E-> because there is NO power drain, those are stable levels.
Romulans ...
You start your career off as a simple farmer... then you launch yourself into a galaxy filled with intrigue, power plays, and high stakes games of interstellar conflict, as your career careens upwards onto your final destination ... a level capped Dilithium and Fleet Mark Farmer!
Captain
Join Date: Jun 2012
Posts: 536
# 22
07-08-2013, 09:49 AM
Quote:
Originally Posted by f2pdrakron View Post
I dont think you people understand how things work.

A->W works on a few builds and A-> and W-> are not exactly good because those are the 2 subsystems that power levels are all over the place, good ones is S-> and to much lesser extent E-> because there is NO power drain, those are stable levels.
That does not make any sense for DPS or Science ship builds, maybe for tanking cruisers but thats about it. On a DPS ship your weapons power should always be set to 125. Yes firing weapons drops it, but depending on your setup you should be bottoming out at 80-100 weapons power. Your shields on the other hand will be steady yes, but maybe in the 60s, same for engines. So therefor I am left with the choice of having 7.5% of weapons power which will be between 80 and 125 depending on the circumstance or I can have 7.5% of a power level that is a constant about 65. That's not exactly a hard choice.

Likewise on a sci ship depending on your build you should have your aux levels at 100-125, and there isn't much that will cause a significant or long term drop to that.
Fed Fleet: Kodiak Legion (Tier 5 Lvl 20) | KDF Fleet: Imperial Legion (Tier 5 Lvl 20)
Ensign
Join Date: May 2013
Posts: 28
# 23
07-08-2013, 09:55 AM
Quote:
Originally Posted by john98837 View Post
That does not make any sense for DPS or Science ship builds, maybe for tanking cruisers but thats about it. On a DPS ship your weapons power should always be set to 125. Yes firing weapons drops it, but depending on your setup you should be bottoming out at 80-100 weapons power. Your shields on the other hand will be steady yes, but maybe in the 60s, same for engines. So therefor I am left with the choice of having 7.5% of weapons power which will be between 80 and 125 depending on the circumstance or I can have 7.5% of a power level that is a constant about 65. That's not exactly a hard choice.

Likewise on a sci ship depending on your build you should have your aux levels at 100-125, and there isn't much that will cause a significant or long term drop to that.
Depends on where your skills and presets are at. I run a DPS setup that gets 125 weapons power and 94 shield power, and that's before my EPtS rotation brings shields up to 116. Which makes S-> a much better option than W->.
Career Officer
Join Date: Jun 2012
Posts: 1,581
# 24
07-10-2013, 10:22 AM
Quote:
Originally Posted by f2pdrakron View Post
I dont think you people understand how things work.

A->W works on a few builds and A-> and W-> are not exactly good because those are the 2 subsystems that power levels are all over the place, good ones is S-> and to much lesser extent E-> because there is NO power drain, those are stable levels.
My weapons power level only drops a few points lower than shields for a few seconds if I use Beam Overload. Otherwise it's always a lot higher than shields, unless I use EPtS. (For the record I have shields at 74, weapons at 125 and while I broadside with FaW in a fleet alert my power level never drops below 90.)
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.

Last edited by assimilatedktar; 07-10-2013 at 10:37 AM.
Rihannsu
Join Date: Jul 2012
Posts: 3,274
# 25
07-10-2013, 06:27 PM
Quote:
Originally Posted by assimilatedktar View Post
My weapons power level only drops a few points lower than shields for a few seconds if I use Beam Overload.
Beam Overload depletes 50 weapon power, it does not "only drops a few points", depletes 50.

But that is not the problem, its unstable as every weapon fired lowers power level because Weapons and Aux happen to be the only levels that are drained in weapons and skill usage.

Quote:
Otherwise it's always a lot higher than shields, unless I use EPtS. (For the record I have shields at 74, weapons at 125 and while I broadside with FaW in a fleet alert my power level never drops below 90.)
As kaigen42 said, it depends on where your skills and presets are at.

A DHC Vesta will have as little weapon power as it would because its power is being fed off Aux, shields are a safer bet because they are stable and only ships that can somewhat function with low shield power are the T'Varo and B'rel.

W-> is a bad option, it just looks good because you are just looking at 125 weapon power and ignore the fact it will not stay at 125 weapon power, A-> is nearly as bad but its safe because its not constant being drained by weapon fire unless its a Aux DHC Vesta.
Romulans ...
You start your career off as a simple farmer... then you launch yourself into a galaxy filled with intrigue, power plays, and high stakes games of interstellar conflict, as your career careens upwards onto your final destination ... a level capped Dilithium and Fleet Mark Farmer!
Rihannsu
Join Date: Sep 2012
Posts: 362
# 26
07-10-2013, 06:40 PM
Quote:
Originally Posted by f2pdrakron View Post
I dont think you people understand how things work.

A->W works on a few builds and A-> and W-> are not exactly good because those are the 2 subsystems that power levels are all over the place, good ones is S-> and to much lesser extent E-> because there is NO power drain, those are stable levels.
Not sure if you understand how things work. I personally use W->S because I love running around in my escort with 125/101 weapon/shield power and with the lack of W->S that fleet cores offer I personally don't see myself buying any because not one is the spec I need. I can not believe all combinations are not available. Guess that's better for me; still means I can make money off warp core making.
Empire Veteran
Join Date: Jun 2012
Posts: 722
# 27
07-10-2013, 08:37 PM
Wow the lack of variety is disappointing.
Judging from the screen shots I'd be looking for a fleet reinforced core [eff] [W>A] [AMP]

No such thing (yet?) exists though :\
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Devs, need Fleet Orion Marauder and Dacoit please! :-)

Using - Bulwark, Voth Fighter. Favs - Fleet Corsair, Mogh, Bastion, Nicor, JHEC, JAS
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Career Officer
Join Date: Jun 2012
Posts: 1,581
# 28
07-10-2013, 10:06 PM
Quote:
Originally Posted by f2pdrakron View Post
Beam Overload depletes 50 weapon power, it does not "only drops a few points", depletes 50.
Thou shalt read what is written before posting. I wrote that when I use Beam Overload it drops my weapon power only a few points below the unbuffed shield power. (And that's even possibly moot now since I am experimenting with Attack Patterns in its stead.)

Quote:
Originally Posted by f2pdrakron View Post
But that is not the problem, its unstable as every weapon fired lowers power level because Weapons and Aux happen to be the only levels that are drained in weapons and skill usage.
Yeah, I prefer a bonus that scales of 90-125 unbuffed weapon power to one that scales of 74 shield power that can be buffed with EPtS.



Quote:
Originally Posted by f2pdrakron View Post
As kaigen42 said, it depends on where your skills and presets are at.

A DHC Vesta will have as little weapon power as it would because its power is being fed off Aux, shields are a safer bet because they are stable and only ships that can somewhat function with low shield power are the T'Varo and B'rel.

W-> is a bad option, it just looks good because you are just looking at 125 weapon power and ignore the fact it will not stay at 125 weapon power, A-> is nearly as bad but its safe because its not constant being drained by weapon fire unless its a Aux DHC Vesta.
Funny, first you write that it depends on skills and presets, then you write that W-> is bad. It's not. It's bad for some builds and best for others. For my Aventine and my play style it's the best option. Period.
FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.

Last edited by assimilatedktar; 07-10-2013 at 10:42 PM.
Rihannsu
Join Date: Jul 2012
Posts: 866
# 29
07-11-2013, 02:22 AM
I don't know about the fleet cores yet, but standard warp cores have:

3 base types
6 options for the first mod
12 possible power-transfer combinations
4 types of battery
4 options for slipstream/transwarp boost

Multiply those up for a total of 3,456 different combinations for a purple mk 11-12. Is it any wonder the store doesn't have every single one?
Career Officer
Join Date: Jun 2012
Posts: 4,069
# 30
07-11-2013, 02:32 AM
Quote:
Originally Posted by f2pdrakron View Post
Beam Overload depletes 50 weapon power, it does not "only drops a few points", depletes 50.

But that is not the problem, its unstable as every weapon fired lowers power level because Weapons and Aux happen to be the only levels that are drained in weapons and skill usage.



As kaigen42 said, it depends on where your skills and presets are at.

A DHC Vesta will have as little weapon power as it would because its power is being fed off Aux, shields are a safer bet because they are stable and only ships that can somewhat function with low shield power are the T'Varo and B'rel.

W-> is a bad option, it just looks good because you are just looking at 125 weapon power and ignore the fact it will not stay at 125 weapon power, A-> is nearly as bad but its safe because its not constant being drained by weapon fire unless its a Aux DHC Vesta.
A plasmonic leech console goes some way to counter that.

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