Massively's STO Columnist Terilynn Shull recently visited Cryptic Studios to talk to the team. In this week's Captain's Log entry, she writes about her interview with Lead Designer Al "CaptainGeko" Rivera.
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This was nice, I guess. But I feel that it seems like the Devs react and talk the most only to the prominent media people that cover STO. And the major people that cover STO are not game mechanically inclined.
Dan Stahl's interviews have often had ship questions, and he defers to Al Rivera. But whenever the major media interviews Rivera, they always seem to not ask Rivera the hard ship questions. Like, New Ships are getting more powerful all the time (The Scimitar makes the Galaxy even more obsolete than it already was [yes, I realize no character has access to both ships, but if there was a choice, nobody would choose the Galaxy]).
Older ships need to be brought up to new standards. Crappy stats and Crappy Boff layouts need to be revised. Ideally, Stats should be decoupled from the looks of the ship, be we know that's never going to happen.
"Response to LoR has been incredible" obviously means that the team is thrilled that STO survived the infusion of new material so infused with bugs.
I do get the distinct impression that STO is being left to wait around for Neverwinter updates and the STO team hopes that each Neverwinter update contains something they can port into STO. It's cheap and incredibly lazy, but they can still rake in the fantasy fulfillment cash that's keeping this game afloat.
I can't get more disillusioned about this game than I am right now.
I would love to see what Cryptic would do regarding crafting and what reward the people who have crafted stuff will get. Oh look a crafting reputation and your reward is 50 crafting reputation points keep griding to get to tier V crafting to get a MXII Aegis set which is obsolete compared to the other sets
NO TO ARC
Vice Admiral Volmack ISS Thundermole
Brigadier General Jokag IKS Gorkan
Centurion Kares RRW Tomalak
From that point on we've never enjoyed the company of the devs on the forums like we used to. I will never forget the awkward blackout where no dev posted for a long time.
All we usually get now are sanitized dev blogs on a schedule. Shame on us for hinging on their every word and treating it as gospel, then freaking out when something changes or doesn't quite pan out as a dev mentioned. Shame on Massively for ruining anything that was left.
1hr of work @NYS Min Wage 7.25 = 725 Zen
725 x 102 (or current exchange rate) DL = 73950 DL <- can you earn that per hour in game?
Join Date: Sep 2009 - I want my changeling lava lamp!