Starfleet Veteran
Join Date: Jul 2012
Posts: 39
# 11
07-03-2013, 05:26 AM
I got the same impression. Following points from my observation:

- Tac team sometimes doesnt work
- Hull resistances are shown in stats but obviously dont work
- turn rate doesnt feel balanced (too little uncloaked, too high cloaked)
- shield regeneration somehow bugged when using cloaked shields console
- Drift is much too high, cannot fly this ship properly around a gate at high speed
- Defense value goes dramatically down when u turn. On other ships this effect is not noticable.

Besides that, the ship has some potential. When problems solved, I may start liking it.
Ensign
Join Date: Nov 2012
Posts: 26
# 12
07-03-2013, 05:37 AM
and I was just thinking I made a mistake when buying it.

The scimitar really isn't durable. I switched from a Ha'feh assault warbird and that thing is a hell of a lot more durable, which is sad because the scimitar is more like a cruiser.

Just finished a round of Infected: The Conduit and I just kept on dying like crazy. As soon as I respawn something just destroys my hull. Either a nanite sphere or that tac cube.
Lt. Commander
Join Date: Jul 2012
Posts: 235
# 13
07-03-2013, 06:07 AM
Quote:
Originally Posted by roejspinodji View Post
I got the same impression. Following points from my observation:

- Tac team sometimes doesnt work
- Hull resistances are shown in stats but obviously dont work
- turn rate doesnt feel balanced (too little uncloaked, too high cloaked)
- shield regeneration somehow bugged when using cloaked shields console
- Drift is much too high, cannot fly this ship properly around a gate at high speed
- Defense value goes dramatically down when u turn. On other ships this effect is not noticable.

Besides that, the ship has some potential. When problems solved, I may start liking it.
While the turn-rate is low it's expected with this kind of ship and acceptable, the inertia however is not. The inertia makes this ship retarded to fly. They need adjust the inertia so it doesn't drift like this, it's ruining the ship experience immensely.
Starfleet Veteran
Join Date: Jul 2012
Posts: 39
# 14 Inertia
07-03-2013, 06:08 AM
You are right, I can live with the turnrate, but I cant live with this inertia. The drift is insane....
Rihannsu
Join Date: Jun 2012
Posts: 324
# 15
07-03-2013, 06:21 AM
Inertia is way to high, agreed. I can fly it but inertia is what really f*cks with turnrate, its what pushes us into a wider and wider circle.

They said sign up and test the scimitar, we all did. Not 1 bit of info on feed back was posted, no one said they got the invite to test it. Far as i know only the devs tested it, and did a piss poor job of it.

Reminds me of the andorian escort which turned into a mess, which they promised to test future ships so it didnt happen again. And like all cryptic promises it was just a bold faced lie.

Ship will be good when fixed but it should never have needed to be fixed in the first place.
Captain
Join Date: Jan 2013
Posts: 3,141
# 16
07-03-2013, 06:22 AM
Poppycock! Drifting is AWESOME. It lets you stay on target even while you remain in motion without faceplanting. I wish I could get MORE drift on my ships, like a control to disengage the engines completely and just drift unpowered.
Lt. Commander
Join Date: Jul 2012
Posts: 235
# 17
07-03-2013, 06:37 AM
Quote:
Originally Posted by jtoney3448 View Post
Inertia is way to high, agreed. I can fly it but inertia is what really f*cks with turnrate, its what pushes us into a wider and wider circle.

They said sign up and test the scimitar, we all did. Not 1 bit of info on feed back was posted, no one said they got the invite to test it. Far as i know only the devs tested it, and did a piss poor job of it.

Reminds me of the andorian escort which turned into a mess, which they promised to test future ships so it didnt happen again. And like all cryptic promises it was just a bold faced lie.

Ship will be good when fixed but it should never have needed to be fixed in the first place.
We need to file bug reports about this inertia, I just sent one myself, the inertia problem is completely ruining this ship.

Last edited by megacharge07; 07-03-2013 at 06:43 AM.
Lt. Commander
Join Date: Feb 2013
Posts: 179
# 18
07-03-2013, 07:05 AM
Quote:
Originally Posted by doffingcomrade View Post
Poppycock! Drifting is AWESOME. It lets you stay on target even while you remain in motion without faceplanting. I wish I could get MORE drift on my ships, like a control to disengage the engines completely and just drift unpowered.
My first use of Thalaron Pulse against Donatra, I ended up drift/powersliding and desperately turning my giant green energy cone of doom to make sure she stayed in it.

I lol'd when it hit her just as she cloaked; as it helped knock her out of that cloak in conjunction with a teammates Grav Well.

Quite Fun.


I'm not convinced Scimitar inertia is borked, but rather that Full Impulse is messing with Romulan Warbird inertia or that Full Impulse + Romulan cloak is generating weird extra-heavy results.
I know that sometimes I end up drifting an extra 3-5km than I intend, mostly when setting up for my decloak alpha. Regardless it's certainly not Scimitar-exclusive. My D'Deridex had the same problem.

Of course the problem could just be a visual one due to the size involved.
Captain
Join Date: Nov 2012
Posts: 3,465
# 19
07-03-2013, 07:09 AM
Quote:
Originally Posted by doffingcomrade View Post
Poppycock! Drifting is AWESOME. It lets you stay on target even while you remain in motion without faceplanting. I wish I could get MORE drift on my ships, like a control to disengage the engines completely and just drift unpowered.
Shelton slides ftw.
Career Officer
Join Date: Mar 2013
Posts: 30
# 20
07-03-2013, 07:09 AM
Cryptic legendary lack of quality assurance strikes again.

Can Cryptic/PWE do release anything without it being a massive cluster F?
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