Lt. Commander
Join Date: Mar 2013
Posts: 117
# 1 Help with armitage build
07-27-2013, 04:56 AM
Hello

i recently purchased the armitage and i find that i can tank quite well with it in ESTFS,but my main problem is DPS.Ive seen CRUISERS in ISE literally melt thier own generators (without FAW spam)and come to help with mine before i can even knock off 50% of its health.

So any help in reaching the level will be appreciated.Heres my build:

(note:i have 6 points in every tactical skill that increases damage BTW with 9 points in attack patterns and weapon specialization)

EDIT:Im a human science captain

Ship- Armitage heavy escort carrier

Deflector-Positron MK XII
Engines-Combat impulse MK XII [spd][aux][full]
Shields-Resilient Shields MK XII [cap]x3
Warp core-Field Stabilizing MK XI[Eff][W->A][Trans]
Weapons-
Front- Polaron Dual heavy cannons MK XI very rare x3(working on getting MK XII very rare phasers),Chroniton torpedo MK XI [critd][crith][dmg]
Aft- Polaron turret MK XI very rare x3

Consoles-

tac-polaron dmg increase MK XI rare x4
engi-Torpedo spam defense,Borg console ,neutronium alloy very rare MK XII
sci-Field emmiter MK XI uncommon x2

Hanger: Danube runabouts/Delta flyers/Peregrines rare(i am going to directly buy the elite hanger pets when my fleet reaches tier 5 sci 2 months later)

Abilities:-

Cmndr Tac- TT1, CSV 1/CRF 1, APO 1/TS 3, CSV 3/CRF 3/APO 3 (3 boffs)
Lt Tac-TT1,APB 1
Ens Tac-THY 1

Lt cmndr Engi-EptW 1,EptS 2,Aux2SIF 2/EWP 1(to hold donatra)

Lt Sci-HE 1/TB 1(to hold donatra),TSS 2

Power Levels(actual/allocated):
Weapon-121/85
Shields-87/55
Engines-27/15
Auxilliary-87/45

Doffs:-
2x Damage control Engineers(eptx cooldown) rare
2x Shield distribution officers very rare
1x Sensors officer rare

(note:im planning on getting the adapted MACO MKXII 2 set with aegis deflector)

So,any thoughts?

Last edited by floppytechie; 07-27-2013 at 07:18 PM.
Lt. Commander
Join Date: Mar 2013
Posts: 117
# 2
07-27-2013, 07:17 PM
any help please?
Career Officer
Join Date: Aug 2012
Posts: 1,317
# 3
07-27-2013, 07:43 PM
Now i am not a master builder by any means, so i am probably not the best person to give advice. though i think this build can help.

1. They are probably Tac and engi captains in those Cruisers, and Tac captains are better at DPS then any other class, while Engi's have an easy time keeping weapons power maxed out. Science Has no such luxury, instead, they make it harder for an enemy to kill you.

2. Poloron is not the best DPS weapon. Plasma and Disruptor's might be better overall. you can get the plasma-disruptor DHC's from a mission reward and they are quite nice for a MK Xi mission reward.

3. Have weapon power maxed out at 100 and engines at 50. aux is not going to help a excort much.

4. Be warned, i am not sure if this is the best at all, but it might work.

http://skillplanner.stoacademy.com/?build=hecawesome_0

empty stuff=choice

anything you have better of use instead, this is just stuff that is easy to get. it also might be better to use Rapid fire over scatter volley. Chronitons are decent, but quantums and Photon torps are better DPS overall.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 4
07-27-2013, 09:42 PM
The Armitage gets more benefit from Aux than most Escorts since it has Fighter bays. but he's right you need to over cap weapons. It needs to be 130/135 so it feels little drain. Also that [W->A] Core should boost Aux enough. And despite the Armitage getting a benefit from Aux more than your other Escorts it's not worth putting too much power there.

Most people set their power levels and never change them, with the Armitage you benefit from having a High Weapons (125) low Aux (25) and a High Weapons (125) moderate Aux (60) You use the Moderate Aux at the start to get fighters out, than switch to get more Shield/Engine power after you got both wings deployed. The way Hanger craft work now is you replace missing ones rather than spam a new wing. So the longer cooldown no longer effects DPS.

You've got the Assimilated Console, get the Kinetic Cutting Beam and replace a Turret.

I'd swap out the Sensor officer for possibly the Anti Matter specialist or a FDO to boost your hanger craft.

Elite Scorpion Fighters are better than Elite Peregrines, get them via Rep now.

I prefer the 3P Omega for an Escort, the Tetryon Glider helps get shields down faster and the Grav Anchor is a great DPS booster for things.

I'm having a little trouble following your BOFFs but they seem to be right. I prefer AP:B1 to AP:O3 it allows you to put in a higher CRF/CSV for more damage and gives you almost as much effect as a high AP:B

TT1 > AP:B1 > THY3 > CRF3 for Single
or
TT1 > AP:B1 > TS3 > CSV3 for Multiple

I know you use Chronitons for slowing rather than DPS, try switching to Quantums for Raw DPS or Photons for more frequent spikes. There's also the Romulan Hyper Plasma for a never ending stream of Torpedoes, but they are slow.

I've been running an Armitage with 2 DHC's a DBB and a Bio-Neural (I know I know far from optimal DPS) I have 2 Turrets and the Kinetic Cutting Beam in the back. I'm currently running all Phasers simply because I want this ship to look Starfleet. I'm going to either go Anti-Proton or Phaser just not sure yet. Will Definately drop the Torp for another DHC.

Since the Carrier UI update you've taken a massive hit in DPS due to the added problems to the fighter AI (they wander off, they need to be recalled, docked and redployed when ever you want to change target, and if they have Battle Cloak you need to make sure they decloak). The DPS drop is not related to the ranking system decrease it's related to the AI flying worse (at least in my experience) so we need to wait a little before it comes good.

I hope I've helped.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
Lt. Commander
Join Date: Mar 2013
Posts: 117
# 5
07-28-2013, 08:42 AM
well i function as a suppressor boat and can heal my team in a pinch whenever i pug(with 2 TT,1 APO,1 Aux2sif,1 HE,,1 TSS).Infact,in Cure space elite,i guard kang and take on the job of healing my teammates.Except for TT and APO,all my other heals are dependent on aux poer,so wont shunting power from there drop my tankability?

Also,if i do max out wep power,can i do it safely by shunting shield power as i have almost 100% uptime on EptS?
But thanks for the quantum torp idea,dkinght0001,u are right,i do use it for slowing down those pesky probes

Quote:
Originally Posted by mewmaster101 View Post
Now i am not a master builder by any means, so i am probably not the best person to give advice. though i think this build can help.

1. They are probably Tac and engi captains in those Cruisers, and Tac captains are better at DPS then any other class, while Engi's have an easy time keeping weapons power maxed out. Science Has no such luxury, instead, they make it harder for an enemy to kill you.

2. Poloron is not the best DPS weapon. Plasma and Disruptor's might be better overall. you can get the plasma-disruptor DHC's from a mission reward and they are quite nice for a MK Xi mission reward.

3. Have weapon power maxed out at 100 and engines at 50. aux is not going to help a excort much.

4. Be warned, i am not sure if this is the best at all, but it might work.

http://skillplanner.stoacademy.com/?build=hecawesome_0

empty stuff=choice

anything you have better of use instead, this is just stuff that is easy to get. it also might be better to use Rapid fire over scatter volley. Chronitons are decent, but quantums and Photon torps are better DPS overall.
Thanks for the build,although i have a couple questions:
2 neutroniums,wont i get diminishing results?
Also where do u suggest i put my torpedo spam defense?

And i have honestly never tried the subspace field modulator,how good is it?

Last edited by floppytechie; 07-28-2013 at 08:47 AM.
Career Officer
Join Date: Aug 2012
Posts: 1,317
# 6
07-28-2013, 08:45 AM
Quote:
Originally Posted by floppytechie View Post
well i function as a suppressor boat and can heal my team in a pinch whenever i pug(with 2 TT,1 APO,1 Aux2sif,1 HE,,1 TSS).Infact,in Cure space elite,i guard kang and take on the job of healing my teammates.Except for TT and APO,all my other heals are dependent on aux poer,so wont shunting power from there drop my tankability?

Also,if i do max out wep power,can i do it safely by shunting shield power as i have almost 100% uptime on EptS?
But thanks for the quantum torp idea,dkinght0001,u are right,i do use it for slowing down those pesky probes
IMO if you want to be a healer, do not expect to do as much damage as a damage dealer plus it might be better to be a cruiser of science ship which does it better. if you want to do damage, don't expect to be a great healer or controller
Lieutenant
Join Date: Feb 2013
Posts: 42
# 7
07-28-2013, 09:04 AM
Assuming I had access to everything, I would run it like this. I have a fleet HEC and can get around 10-12k with such a build. Just forget about torpedoes, you have to give up a cannon boff abilites and slot projectile weapons doffs to make them even come close to another DHC. They are not worth it, not even in a Borg STF, where almost everything is hull... Gunboat all the way.
One hour of FleischmannTV saves one square kilometre of precious peble wasteland.
Lt. Commander
Join Date: Mar 2013
Posts: 117
# 8
07-28-2013, 09:10 AM
Quote:
Originally Posted by fleischmanntv View Post
Assuming I had access to everything, I would run it like this. I have a fleet HEC and can get around 10-12k with such a build. Just forget about torpedoes, you have to give up a cannon boff abilites and slot projectile weapons doffs to make them even come close to another DHC. They are not worth it, not even in a Borg STF, where almost everything is hull... Gunboat all the way.
but my spam defense?i love my spam defense!
Lieutenant
Join Date: Feb 2013
Posts: 42
# 9
07-28-2013, 09:36 AM
You mean the "aggro-everything-destroy-nothing-with-any-shielding-left-every-once-in-an-eternity-aka-3min" Torpedo Point Defense System? That does neither occupy a cannon slot nor tac boff ability slots. I was talking about real torpedoes.
One hour of FleischmannTV saves one square kilometre of precious peble wasteland.
Survivor of Romulus
Join Date: Jul 2012
Posts: 1,540
# 10
07-28-2013, 10:17 PM
Quote:
Originally Posted by floppytechie View Post
But thanks for the quantum torp idea,dkinght0001,u are right,i do use it for slowing down those pesky probes


Thanks for the build,although i have a couple questions:
2 neutroniums,wont i get diminishing results?
Also where do u suggest i put my torpedo spam defense?

And i have honestly never tried the subspace field modulator,how good is it?
Subspace Modulator is a great damage reduction ability, As for the Quantum, carry both that and the Chroniton swap them out as needed. I'd argue Danubes do better CC than a Chroniton but (heck the Advanced ones even use them).

For Escorts I find I get better Mileage out of a Deutrium Surplus and Red Matter Capacitor. Failing the RMC (Was once a special offer now C-Store item) I'd use the Subspace Modulator.

Quote:
Originally Posted by fleischmanntv View Post
Assuming I had access to everything, I would run it like this. I have a fleet HEC and can get around 10-12k with such a build. Just forget about torpedoes, you have to give up a cannon boff abilites and slot projectile weapons doffs to make them even come close to another DHC. They are not worth it, not even in a Borg STF, where almost everything is hull... Gunboat all the way.
You realise your Ensign has Torpedo High Yield? But hey slot that DOFF for his Space Passive ability not his Tactical ability. On an all Cannon build you ignore the 3rd Tac Ensign.
I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001.
If I ask you a question it is not an insult but a genuine attempt to understand why.
When I insult you I won't be discreet about it, I will be precise and to the point stupid.
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