Lt. Commander
Join Date: Jan 2013
Posts: 187
# 31
07-07-2013, 08:56 PM
Quote:
Originally Posted by hevach View Post
I read your entire post. Most of the people in the thread clearly did, the whole theme of discussion is that escorts don't need any of what you claim they do to survive the encounter.

Since you've chosen to give away that you're in a JHDC, it's worth pointing out that what it takes for an escort to survive is basically the same that you need - your higher health and better shields will make you better able to avoid a heavily buffed matter conversion beam (which shouldn't be happening) or a shockwave (which the escort can easily avoid), but over the length of the fight and the level of incoming damage, the ability to mitigate damage and replenish health outweighs your maximum health, the health can only delay the inevitable if you cannot do these things.

And in those departments, you're playing with the same deck as a great many escorts.
you have a valid point, but isnt it better to have both a large hull AND damage mitigation/healing? The JHDC can do both... consider the fact that the JHDC has a Lt. Cmdr eng and a universal which I use for science

RSP1, APtS1, RSP2 - (all shield/ hull heal)
HE1 (heal)....TachB1, TyR1 (debuffs)
+ subsystem targeting

and in the end, the differences you listed - " your higher health and better shields will make you better able to avoid a heavily buffed matter conversion beam (which shouldn't be happening) or a shockwave - are really what separate the shooting from the 'sploded
Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

Ajma420 - Lv 50 Tac - Pride of the Federation
Catherine The Great - Lv 50 Tac - Pride of the Empire
Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire

Last edited by ajma420; 07-07-2013 at 09:16 PM.
Career Officer
Join Date: Oct 2012
Posts: 33
# 32
07-07-2013, 08:59 PM
i am a sci,have a nice tholian recluse,neutronium alloy mk xi (blue) x4,field emitters mk xi (blue) x4,phaser relay mk xi (blue),assimilated universal module x1,full maco ship gear mk x (still accumulating omega marks for mk xi maco set,finished getting the dilith),kinetic cutting beam mk xii (a beam weapon that does torp style dmg,turns out to be awesome for the entity)

tholian thermionic torpedo (great for breifly disabling those annoying shards,and thus allowing my team mates to go after them)..omega torp launcher mk xii (when you hit something with that it applys a debuff that ups dmg of the kinetic beam,or maybe vice versa,i forget which)..two andorian DBB on the front,one andorian beam array on the back

i like spamming my tholian widows against the entity,there cheap to respawn,and they spam torpedos alot which does some good dmg on the entity...i also basically heal me team mates as fast as i can,also anyone else that needs help,transfer sheild strength,extend sheilds,hazard emitters,sometimes even something as basic a tac team can save another players ship

i use subnucleonic beam on the eneity,as well as heavy graviton beam alot

it helps alot with the entity,and i try my best to fulfill my duty as a carrier ship

and my ship rarely dies in even cc elite...

but i see some players get in there who leave after figuring out kamikazi on something as large as a moon isnt such a smart idea...

my message to those types is,pump power into your sheilds,this can be done with a couple of clicks,and with that boosted dmg you escorts have,feeding power into sheilds shouldnt be such a problem..cause once your sheilds are gone the matter conversion beam from the entity will tear you apart

also,stay within good range of your healers,work with the others to mount an effective attack

and for heaven`s sake,stop firing when that thing absorbs,otherwise we usually end up with half the team dead,alot of the time its the escorts who got too close
Captain
Join Date: Jun 2012
Posts: 3,155
# 33
07-07-2013, 09:00 PM
I think ships that can put out decent dps but stay there and take punishment are best, but carriers not so much because their pets get wiped out by the aoe spam. Whats great is the often made fun of Bortasqu dominates this event, even better then the new scimitar because it is more durable but has almost the DPS of it. Tacs can do enough dps in any of this ships either by using DHC, or using aux2bat FAW spam.

Best ships- from top to bottom
Tac or Command Bortasqu
Fleet Torhkat, Scimitar
other KDF battle cruisers and adapted battlecruiser, Fleet D'Deridex
adapted destroyer, dkora, galor, fleet regent, fleet excelsior, Fleet Haakona, Fleet Mogai
other Fed cruisers
Lt. Commander
Join Date: Jan 2013
Posts: 187
# 34
07-07-2013, 09:07 PM
Quote:
Originally Posted by marc8219 View Post
I think ships that can put out decent dps but stay there and take punishment are best, but carriers not so much because their pets get wiped out by the aoe spam. Whats great is the often made fun of Bortasqu dominates this event, even better then the new scimitar because it is more durable but has almost the DPS of it. Tacs can do enough dps in any of this ships either by using DHC, or using aux2bat FAW spam.

Best ships- from top to bottom
Tac or Command Bortasqu
Fleet Torhkat, Scimitar
other KDF battle cruisers and adapted battlecruiser, Fleet D'Deridex
adapted destroyer, dkora, galor, fleet regent, fleet excelsior, Fleet Haakona, Fleet Mogai
other Fed cruisers
I agree, the bortasqu is a very capable ship, but my Falchion and JHDC have both served me very well. Also, the karfi is excellent, but lacks enough eng slots IMO
Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

Ajma420 - Lv 50 Tac - Pride of the Federation
Catherine The Great - Lv 50 Tac - Pride of the Empire
Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 35
07-07-2013, 09:55 PM
I routinely fly a Mobius, a Fleet Advanced, and Breen Chel Grett, and none of them have any problems surviving CCE, even occasionally taking first place. I already have a full Mk XII Nukara Space and Appropriated Munitions Set for my CCE efforts, so I've seen plenty of this fight.

The only CCE match that I've seen fail had me as the only player who even slotted any crystallization stack removal (Tykens, Tachyon Beam, Power Siphon, CPB, etc), an obvious recipe for disaster since 1 Tykens in the entire team is not enough to offset the stack build-up. Escorts take less punishment to bring down once the crystallize stack hit 50+, and if it gets to 100, then even cruisers start dropping hard.

In short, Escorts are not the problem -- it's the players who don't bother learning the fight and failing to bring any crystallization-stack removal abilities. You can always swap the stack-removal BOFF if at least 2 other players show up with them, but if no one bothers to bring any stack removal, then the whole group desserves to fail.

So the next time you run CCE, please bring a BOFF at least one stack removal ability, because pew-pew'ing and tanking alone are not enough for consistent CCE victories.

Last edited by shar487a; 07-07-2013 at 10:00 PM.
Captain
Join Date: Jan 2013
Posts: 3,158
# 36
07-08-2013, 12:02 AM
The kicker with those abilities is that, nearly without exception, all of those abilities are crap in regular play and only do anything at all because of specially-written gimmick behavior that applies nowhere else.

As such, your options, assuming you're not a carrier and can't simply slap in Delta pets, are:
1. Permanently sacrifice a slot on your ship for an ability that is completely useless in every other mission, essentially permanently dedicating your ship to CE and nothing else.
2. Sacrifice a boff slot you may not even have if you are F2P for a boff to carry this ability, and completely mangle your tray every time you put it in, thus spending 5 minutes every battle to descramble your tray.
3. Constantly train and untrain the same ability over and over and over, a thing you can only do at one specific place in the entire game, meaning you can never leave that spot until you're done forever, creating the same effect as 1.

None of these options are particularly good. This sort of relegates recrystallization removal to carriers and the occasional ES drain build.
Commander
Join Date: May 2013
Posts: 326
# 37
07-08-2013, 12:35 AM
Quote:
Originally Posted by doffingcomrade View Post
The kicker with those abilities is that, nearly without exception, all of those abilities are crap in regular play and only do anything at all because of specially-written gimmick behavior that applies nowhere else.

As such, your options, assuming you're not a carrier and can't simply slap in Delta pets, are:
1. Permanently sacrifice a slot on your ship for an ability that is completely useless in every other mission, essentially permanently dedicating your ship to CE and nothing else.
2. Sacrifice a boff slot you may not even have if you are F2P for a boff to carry this ability, and completely mangle your tray every time you put it in, thus spending 5 minutes every battle to descramble your tray.

These are two of the four major reasons I don't run CCE in general. It pretty much requires a stack-killer ability, and those abilities are so laughable in any other STF.

I CAN do that on my Mobius (and I have a spare sci Boff to set up like that), I plain refuse not to because it screws up my action bars upon doing so and is a major inconvenience just for one STF, and for what?

Even if you get in the top 3 the item rewards are laughable to the point I'd rather do elite Borg and have not only a near 100% success rate AND optional bonuses and get much more dilithium along with BNPs and a rare/very rare every time, and only 80 marks on the most grindy reputation yet for considerably more work (mostly not even succeeding because too many leave to out-dps the regen) AND having to specially build for it?

I'd rather do the normal and get 50 marks in less than ten minutes. I probably wouldn't even do that anymore since I get full munitions and the space set from Nukara is lackluster.

I did this rant to point out something: we wouldn't be ******** about who's removing stacks or what their ship is/equipped with if the reward actually reflected the effort. Everyone would be showing up with delta flyer laden carriers packing stack-killing Boff abilities if it was worth it.

But for how stringent it is, and what it pays out, it's no wonder people are warping out mid fight or coming without proper setups.
Survivor of Romulus
Join Date: Jun 2012
Posts: 1,287
# 38
07-08-2013, 12:48 AM
Not tryed this mission since it was a limited time event got 1 place with my bop before any other char ill have to test it on elite hope it tests my skill
Welcome to bugs online were we only fix the bugs you like, and will ignore the ones you hate.
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Say No to ARK
Commander
Join Date: Sep 2012
Posts: 261
# 39
07-08-2013, 01:05 AM
i am flying mostly escorts/raptors/destroyers. i got rarely a problem to survive in CCE. mostly when all the big fragments are chasing me and i got cd on evasive.
yes, the beam is nasty, but there enough skills to push the resistance to the level where it barely scratch.
Starfleet Veteran
Join Date: Oct 2012
Posts: 1,201
# 40
07-08-2013, 02:14 AM
Quote:
Originally Posted by doffingcomrade View Post
The kicker with those abilities is that, nearly without exception, all of those abilities are crap in regular play and only do anything at all because of specially-written gimmick behavior that applies nowhere else.

As such, your options, assuming you're not a carrier and can't simply slap in Delta pets, are:
1. Permanently sacrifice a slot on your ship for an ability that is completely useless in every other mission, essentially permanently dedicating your ship to CE and nothing else.
2. Sacrifice a boff slot you may not even have if you are F2P for a boff to carry this ability, and completely mangle your tray every time you put it in, thus spending 5 minutes every battle to descramble your tray.
3. Constantly train and untrain the same ability over and over and over, a thing you can only do at one specific place in the entire game, meaning you can never leave that spot until you're done forever, creating the same effect as 1.

None of these options are particularly good. This sort of relegates recrystallization removal to carriers and the occasional ES drain build.
A few things to consider:

For Points #1 and #3 above -- BOFF station assignments can be done any time outside of combat, so all you need is an extra science BOFF configured with Tykens, Tachyon Beam, CPB, or Energy Siphon. Nothing permanent here -- just swap the BOFF in as needed, like any other ship gear.

For #2: 10 full power tray rows are present, though the GUI only displays 3 at a time. Configure Row #4 or above with the CCE DOFF in place, and cycle it in using the up/down arrows on the power tray row depending on which setup you need. This allows you to swap to / from your CCE-specific build (or any other set-up) in mere seconds... just make sure to create the set-up prior to entering CCE.


Given the above, some minor prep work lets any player reconfigure for CCE in the blink of an eye on any ship.

Last edited by shar487a; 07-08-2013 at 02:19 AM.
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