Commander
Join Date: Feb 2013
Posts: 398
# 11
07-12-2013, 02:49 PM
Quote:
Originally Posted by shinzonisback View Post
Well:

1st - I don't know why are you all expecting a super-weapon that will destroy everything in one shot:

that weapon (in the movie) was supposed to kill people, not ships.
but, even so, it is not designed to kill dreadnoughts, its is designed to kill T3 or lower ships.

also, have you tried to boost your aux power level ?
i've heard it really increase the pulse damage.
Generally people tend to expect some sorta pay off for having a giant bulleye painted over their heads , becoming immobile , unable to fire , unable to use BOs , and to top it off it takes a considerable amount of time to fire.

IMMA FIRING MAH THALARON LAZER! Charging charging charging here it comes!pew....Well that was anti climatic..
Specialist
Join Date: Jun 2013
Posts: 327
# 12
07-12-2013, 02:59 PM
eheheh yeah, i know what you mean.

but that weapon was created to destroy the Earth (destroy = kill all people, I think), not to be used against ships (in the movie, at least).

however, try to boost your aux power level, I heard it greatly boost the Thalaron Pulse power.

Also, don't use it against cubes or dreadnought.


Devs cannot give you a weapon that obliterate cubes, unimatrix and all your nightmares in one shot
Commander
Join Date: Feb 2013
Posts: 398
# 13
07-12-2013, 04:44 PM
Quote:
Originally Posted by shinzonisback View Post


Devs cannot give you a weapon that obliterate cubes, unimatrix and all your nightmares in one shot
Sure they can it's called a Nukra web mine. But in all seriousness it doesn't have to be the ultimate weapon but it shouldn't feel like I'm gimping myself just to watch a pretty animation.
Like most people I bought the extra packs because I wanted the animation a fact that Cryptic not only knew people would pay for but exploited to get extra money. What irks me is that I paid all this money but can't use it because I'm either wasting my time trying to hit a target I can't hit , not doing enough damage , or dieing before I even fire it off.
I mean if they're insistent on making it this weak then at least let us move on the fly while it's powering up. I don't think it's against the lore yes the ship was standing still when it fired but we don't know it may have been able to move while firing under normal circumstances.
Rihannsu
Join Date: Apr 2013
Posts: 700
# 14
07-13-2013, 12:54 AM
Quote:
Originally Posted by vonhellsting View Post
Sure they can it's called a Nukra web mine. But in all seriousness it doesn't have to be the ultimate weapon but it shouldn't feel like I'm gimping myself just to watch a pretty animation.
Like most people I bought the extra packs because I wanted the animation a fact that Cryptic not only knew people would pay for but exploited to get extra money. What irks me is that I paid all this money but can't use it because I'm either wasting my time trying to hit a target I can't hit , not doing enough damage , or dieing before I even fire it off.
I mean if they're insistent on making it this weak then at least let us move on the fly while it's powering up. I don't think it's against the lore yes the ship was standing still when it fired but we don't know it may have been able to move while firing under normal circumstances.
I'm with vonhellsting here.. I dont expect a weapon that can single shot cubes ( although i have seen those in action and they are on federation ships ), but the thing should be at least as powerful as a single burst of the quad Dhcs decorating the front of my ship.. I would expect 2% - 4% reduction in a cubes health after one shot, not 1/2 of 1%. As for using it on cubes and gates, its the only place in pve that makes sense to use it. everything else moves too fast and is a waste of time and energy..

We Will Be Free!
Commander
Join Date: Sep 2012
Posts: 303
# 15
07-13-2013, 03:38 AM
Yeah gotta say, the build up and the damage, just aren't worth it to me, I do like to use it on groups and its good providing they don't drift much. To be honest, the only reason my scimitar has the thalaron burst on it anyway is because I haven't decided which console to drop. I'm not going to mess with speccing bridge crew just to have an off chance that i'll be able to get a devastating shot with it, that im sure that over the same period of time, my cannons would be able to do anyway, plus I'd be able to activate defenses.

Love the ship though, it has a LOT of options going for it and for the time being, i'm going to be using it on every romulan character.
Career Officer
Join Date: Jun 2012
Posts: 2,653
# 16
07-13-2013, 03:52 AM
Not seeing a nerf at all.

These are from a couple of days ago and have been getting better results since. Best was 7 ships in a fleet alert totalling over 350K damage. Will Fraps some more this weekend.

http://youtu.be/l0waesv0TdM

and even better

http://youtu.be/j5e6tGEXBBw

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Ensign
Join Date: May 2013
Posts: 24
# 17
07-13-2013, 11:25 AM
Quote:
Originally Posted by mattjohnsonva View Post
Not seeing a nerf at all.

These are from a couple of days ago and have been getting better results since. Best was 7 ships in a fleet alert totalling over 350K damage. Will Fraps some more this weekend.

http://youtu.be/l0waesv0TdM

and even better

http://youtu.be/j5e6tGEXBBw
If you are going to do fraps do it from STFs and eSTFs that actually matter. Apart from the nebula engagement the ships are too far apart for the pulse to be of any use. They are useful vs the gate, CE or a static TCube but you can't use it on both since the 3min CD prevents it.

So far I crit with it once for 90k and it ended up doing about 180k damage with the DoTs on a TCube. That's the most damage I have done with it. Typical damage is half that.
Survivor of Romulus
Join Date: Feb 2013
Posts: 447
# 18
07-14-2013, 04:26 AM
used mine yesterday several times in estfs, it was fine, I dont even bother to boost its power.
Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
I.R.W. Valdore gives 0 (132283) Radiation Damage to Tal'is with Thalaron Pulse. ==> Tal'is deals 132283 Special Damage to Tal'is with Immunity Matrix

Lieutenant
Join Date: Jul 2012
Posts: 46
# 19
07-14-2013, 02:56 PM
Quote:
Originally Posted by shinzonisback View Post
eheheh yeah, i know what you mean.

but that weapon was created to destroy the Earth (destroy = kill all people, I think), not to be used against ships (in the movie, at least).

however, try to boost your aux power level, I heard it greatly boost the Thalaron Pulse power.

Also, don't use it against cubes or dreadnought.


Devs cannot give you a weapon that obliterate cubes, unimatrix and all your nightmares in one shot
Oh, it was meant to be fired against ships too. Geordi even said so in the film. "Depending on its radiant intensity, it can encompass a ship, or a planet." And if done at the right time, it does work against borg dreads. It's just a matter of timing.
Career Officer
Join Date: Jun 2012
Posts: 2,653
# 20
07-14-2013, 03:12 PM
Quote:
Originally Posted by variise1984 View Post
If you are going to do fraps do it from STFs and eSTFs that actually matter. Apart from the nebula engagement the ships are too far apart for the pulse to be of any use. They are useful vs the gate, CE or a static TCube but you can't use it on both since the 3min CD prevents it.

So far I crit with it once for 90k and it ended up doing about 180k damage with the DoTs on a TCube. That's the most damage I have done with it. Typical damage is half that.
Not true at all. It doesn't matter what the engagement the vids show the damage, this is the same no matter what it hits. Cubes in E-STFs have more HP but the damage from the weapons is not reduced because of that. Best I have seen to a single target is 25% health off a transformer in ISE, the transformer HP is 646K so you can work out the damage, the DoT would have been more but the transformer was dead shortly after.

I've cleared out a max of 7 ships from a Tau Dewa run with a total initial damage of over 350K to all ships which all popped but one.

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