Lieutenant
Join Date: Mar 2013
Posts: 86
# 71
07-27-2013, 11:30 AM
Quote:
Originally Posted by suaveks View Post
vein:

Hull: 36,000
Shield Modifier: 1.1
Weapons: Fore 4 Aft 3
Crew: 200
Bridge Officers: Cmdr. Engi, Lt.Cmdr. Sci, Lt.Cmdr Tac, Ensign Engi, Ensign Sci
Device Slots: 4
Consoles: 4 Engi, 3 Sci, 3 Tac
Turn Rate: 11
Impulse Modifier: 0.20
Inertia rating: 50
Bonus Power: +5 all power levels
Can load dual cannons
Thats like 90% oddyssey tactical cruiser you describe here.
Rihannsu
Join Date: Jun 2012
Posts: 1,645
# 72
07-27-2013, 12:26 PM
Quote:
Originally Posted by displayname707 View Post
Thats like 90% oddyssey tactical cruiser you describe here.
You should check the Odyssey's stats again. That or basic mathematics.
Captain
Join Date: Jul 2012
Posts: 3,459
# 73
07-27-2013, 12:31 PM
I still stand by my original assessment of the stats seen here

Which would result in:-
Hull: 37250
Shield mod: 1.0
Weapons: 4/4
Crew: 150
Bridge officers: CMDR Tactical, Lt. CMDR Engineer, Ensign Engineer, Lt Science, Lt Universal
Device slots: 4
Consoles: 4 Tactical, 3 Science, 3 Engineering (3 of each in non-fleet)
Turn rate: 11
Impulse mod: 1.75
Inertia rating: Appropriate (Probably 50)
Bonus power: +10 Weapons, +5 Shields, +5 Engines
Can load dual cannons

As I said is my first post, I see it as a mirror Breen ship, or maybe as the fed version of the Vor'cha
Tacofangs is (genuinely) the best dev ever and the forumites adore him
Captain
Join Date: Jan 2013
Posts: 4,567
# 74
07-27-2013, 12:39 PM
Fleet Federation Frigate/Light Cruiser
Hull: 15000 (hey, it's still a weak ship)
Shield mod: 1.0
Weapons: 4 fore / 4 aft
Crew: 150
Bridge officers: Lt. CMDR Engineer, Lt Tactical, Lt Science, Lt Engineer, Commander Universal, Ensign Universal
Device slots: 4
Consoles: 3 Tactical, 3 Science, 4 Engineering
Turn rate: 9
Impulse mod: 1.75
Inertia rating: 50
Bonus power: +5 Weapons, +10 Shields, +5 Engines
Can load dual cannons
Can equip 2 deflector arrays
Can equip (uh whatever type hull the devs are planning for eng ships/cruisers)


I'd rather not make it into a Defiant 2.0, ijs. With this setup though, despite its squishiness, it can be very versatile.


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Last edited by orangeitis; 07-27-2013 at 03:45 PM.
Captain
Join Date: Jul 2012
Posts: 3,459
# 75
07-27-2013, 02:10 PM
Quote:
Originally Posted by orangeitis View Post
Hull: 15000 (hey, it's still a weak ship)
Dear me, my T2 Nova has more HP than that, plus the console layout you suggested is T4 or less.

People like the KDF battlecruisers, lets give people the chance for a similar experience fed-side.
Tacofangs is (genuinely) the best dev ever and the forumites adore him
Captain
Join Date: Jan 2013
Posts: 4,567
# 76
07-27-2013, 03:38 PM
Quote:
Originally Posted by adamkafei View Post
Dear me, my T2 Nova has more HP than that, plus the console layout you suggested is T4 or less.
Oops sorry, I meant to give it 4 eng consoles.

*edits*


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Last edited by orangeitis; 07-27-2013 at 03:41 PM.
Commander
Join Date: Sep 2012
Posts: 375
# 77
07-28-2013, 10:13 AM
Quote:
Originally Posted by orangeitis View Post
Fleet Federation Frigate/Light Cruiser
Hull: 15000 (hey, it's still a weak ship)
Shield mod: 1.0
Weapons: 4 fore / 4 aft
Crew: 150
Bridge officers: Lt. CMDR Engineer, Lt Tactical, Lt Science, Lt Engineer, Commander Universal, Ensign Universal
Device slots: 4
Consoles: 3 Tactical, 3 Science, 4 Engineering
Turn rate: 9
Impulse mod: 1.75
Inertia rating: 50
Bonus power: +5 Weapons, +10 Shields, +5 Engines
Can load dual cannons
Can equip 2 deflector arrays
Can equip (uh whatever type hull the devs are planning for eng ships/cruisers)


I'd rather not make it into a Defiant 2.0, ijs. With this setup though, despite its squishiness, it can be very versatile.

i'd shoot for a 4/3 layout, in exchange for a 15 turn rate. gatta run with the defiants right?
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

cause sometimes its party time!

Last edited by lykum; 07-28-2013 at 10:15 AM.
Captain
Join Date: Jan 2013
Posts: 4,567
# 78
07-28-2013, 10:38 AM
Quote:
Originally Posted by lykum View Post
i'd shoot for a 4/3 layout, in exchange for a 15 turn rate. gatta run with the defiants right?
A 4/3 layout with a high rurn rate like that is standard escort setup. If you wanna make the ship better, IMO we should try to work on other areas instead of trying to fit everything into an escort roll. Even if we're to look deeper into ship class functions themselves.


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Commander
Join Date: Sep 2012
Posts: 375
# 79
07-29-2013, 08:36 AM
Quote:
Originally Posted by orangeitis View Post
A 4/3 layout with a high rurn rate like that is standard escort setup. If you wanna make the ship better, IMO we should try to work on other areas instead of trying to fit everything into an escort roll. Even if we're to look deeper into ship class functions themselves.
your giving it very low hull though, which fits it in the escort role in the first place. about 27-28k base hull and you can lower the turn-rate to about 11 from 15. the way the consoles system is setup in STO you're just re-skinning an excelsior with your turn rate anyway.. with lower HP in exchange for commander universal..
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.

cause sometimes its party time!
Career Officer
Join Date: Jun 2012
Posts: 24
# 80
07-30-2013, 09:57 AM
Alright ++for fleet Miranda
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