Starfleet Veteran
Join Date: Jun 2012
Posts: 1,384
# 21
07-18-2013, 03:38 AM
I like it, too.

It is tempting to go D'Deridex for the canon appearance, but the T'Varo is so much fun and also canon.
The only thing making it perfect would be the T'Liss costume at T5!
But then we had the Temporal Investigation police on our heels again I guess.
Starfleet Veteran
Join Date: Oct 2012
Posts: 253
# 22
07-18-2013, 02:09 PM
I'm really tempted to get one of these now
Lt. Commander
Join Date: Dec 2012
Posts: 187
# 23
07-19-2013, 05:09 AM
Here's my basic PVE build. http://skillplanner.stoacademy.com/?build=tscort2_0 The Shield absorptive frequency generator is handy because with scatter volley it has a great proc rate, although i swap it out for a embassy console occasionally. also the destabalized torp console is usually where the embassy console is now. This build can also hold its own in pvp, and is a pretty potent alpha striker. I have also tinkered around with the ltCmd uni slot, and you can run this ship effectively with aux2bat DEM or a sci with scramble and extra heals.
Really an awesome ship.
I'm grinding tech doffs so I can get an aux2bat build going, which is going to be a killer

Last edited by cepholapoid; 07-19-2013 at 11:04 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 544
# 24
07-19-2013, 05:35 AM
This is how my T'Varo looks right now.

http://skillplanner.stoacademy.com/?build=romtvaro1_0

Weapons are the caustic plasma and the blank console is where the beach ball'o doom goes

All boffs have both subterfuge and superior operative,

An aux2batt build is not enough to reduce one TT to global CD, it's short by a couple of second which is enough time to decide if I need a hull heal or to repair disabled subsystems,

The beauty of the aux2batt+tech doffs is the APO3 and EPtS3 on global cooldown.

http://sto-forum.perfectworld.com/sh...d.php?t=427091

This is by far the best build thread.

Still grinding rep tho...
__________________________________________________

"The Road To Arc Is Paved With Good Intentions"
Lt. Commander
Join Date: Apr 2013
Posts: 122
# 25
07-19-2013, 07:37 AM
Launching the DPT reduces the cd on everything. I mean everything. Boff abilities, APA, Subnuc, evasive, Tac/Sci/Eng Fleet...

Devs are absolutely aware of it but have made no comment or move to change it.

Also, the DPT can be sped up by PWO doffs (from torps rolling that chance 20% faster), so you can launch it more often, cooling down stuff even faster.

Yeah, she's a helluva ship.
Survivor of Romulus
Join Date: Nov 2012
Posts: 154
# 26
07-20-2013, 04:57 AM
I'm about to make a KDF-aligned Reman Tactical captain with the eventual objective of flying a Fleet T'Varo. The problem with T'Varo torp boat builds is that to get the best min/max build you may need to use some expensive high-end Reputation gear.

I'm interested in a setup that makes sense thematically for a Reman captain (ie. weapon types the Reman resistance would be able to access) but is also effective in PvE. So far, I've come up with the following build for when my captain reaches level 50:
http://www.stoacademy.com/tools/skil...=budgettvaro_0
Everything is available through relatively cheap exchange purchases or as mission rewards. The Deflector is the Tal Shiar Deflector, rewarded from the Romulan mission where you stage your defection to them.

Eventually I would try a Sci officer in the Universal slot to experiment with crowd control/disable abilities, and more advanced equipment like the Reman shield and Romulan torpedo.

Quote:
Originally Posted by hip63 View Post
Pure Freakin' Evil!

It's about as pure Romulan as it gets!

hip63
What's your BOff layout?

--
Edit: http://skillplanner.stoacademy.com/?build=remantvaro_0
A very similar build which I aim to eventually use once the character's reputations are completed.

Last edited by starblade7; 07-20-2013 at 05:22 AM.
Lieutenant
Join Date: Jun 2012
Posts: 79
# 27
07-20-2013, 06:18 AM
Quote:
Originally Posted by starblade7 View Post
What's your BOff layout?
Here's my build

I don't do PVP so it is a PvE build.

(and it seems the destablized console is missing from the builder?)

It's my Little Green Devil!

hip63
Lt. Commander
Join Date: Nov 2012
Posts: 126
# 28
07-20-2013, 07:06 AM
For a reman build you basicly gor for all romulan rep gear and add the reman space set.
When it comes to equipment they are pretty much the sam when it comes to ingame lore.
On the shows however romulans always used disruptors and photon torpedos plus the occasional plasma torpedo.
They never ever used plasma beams in the shows.

Especialy the remans, of wich we only know the scimitar, didnt use plasma weapons at all.

quote Worf: " 52 disruptor banks, 27 photon torpedo bays, primary and secondary shields.."
add the thaleron pulse and the scorpion fighters and thats it.

In sto they gave the romulans plasma weapons so they are somewhat different.Although i have to admit that i dont like the plasma proc.
Its doesnt do a whole lot of damage and apart from pve where basicly everything can work, in pvp basicly all your opponents can easily counter the plasma proc, most everyone carries hazzard emitters, maco and omega shields are resistent against plasma damage as are many other shields.
Most procs are either very minor in effect or easily countered as their effects are easily nocicible, plasma burns are visible, tetryon is noticible as well as everyone is looking out for their shields at all time, phaser proc is dependant on situation, a low aux level isnt as alarmingly noticably as total failure of shields, engines and weapons but its briefly eneought to be usefull if it happens.
The polaron effect is prety minor as it works on all power levels, work much better with flowcapacitors skilled up but still the drain is easily countered.
Antiproton proc just happens and cant be countered.
Disruptor proc is probably the best in game as it lowers the defence rating of your target wich can be exploited by yourself and your teammates.

I kitted my romulans with Fleet disruptors and photons for their dps. I dont like plasma torps awhole lot especialy the high yield torps wich are targetable and slow.
Dont get me wrong, the mega freak torpedo of the tvaro sure is fun but its an added bonus rather than taking a weapons slot, so i use it too.
quantums are faster and have higher damage, photons have higher dps.
Of cause the omega plasma torp and the romulan hypertorpedo are great so you might want to use them. Then going for plasma weaps and sets would make sense.

Here is how my tvaro is build up at the moment:
http://skillplanner.stoacademy.com/?build=present_0

And heres what im aiming for in the long run:
http://skillplanner.stoacademy.com/?build=futuretvaro_0

And last but not least what id do with a reman tvaro:
http://skillplanner.stoacademy.com/?...antvarobuild_0
Cruisers ftw!
Career Officer
Join Date: Aug 2012
Posts: 303
# 29
07-22-2013, 03:19 AM
I was getting thead up with my rom dreads seeming random squishy hull and having mills of EC kicking around I bought a fleet module and the consules for my rom starter pack.

Now on to the fun, fleet t'varo with rom gear twin dhc, exp beam and torp, turrets at the rear, running as my defiant set up, this thing tanks cubes in infected elite and solos with ease.

This ship has put such a big grin on my face...

I've call it Icarus because some times it does get too close to that be red sun
Lieutenant
Join Date: Feb 2013
Posts: 97
# 30
07-22-2013, 04:24 PM
T'Varo brings a whole new meaning to Red Dwarf.
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