Cryptic Studios Team
Join Date: Jun 2012
Posts: 147
We already brought down the Tribble server for maintenance to apply a new update.
ST.31.20130714a.1

Feature:
Updated Carrier Command Interface
Hangar Pet Interface
  • All ships that possess at least one Hangar Bay will see a new UI element on their screen, as long as they have an item equipped in their Hangar Bay slot.
  • This UI element will display all hangar craft currently active from that bay.
  • The following stats are displayed on this UI:
    • Number of Active Pets, Hitpoints, Shields and Rank (details further below)
  • Each hangar bay may be activated using a button that has been placed on this UI, to summon a wing of pets.
    • This does not remove the option of hotkeying your Hangar Bay summons in your power tray.
  • Wing-specific Carrier Commands can also be accessed from this UI, allowing you send separate Carrier Commands to each hangar, if you have more than one Hangar Bay.
  • Duty Officers that required a specific Carrier Command to be active in order to function have been updated. They will now activate if either Hangar Bay is issuing the necessary command.
    • NOTE: This may allow Carriers to benefit from two different Duty Officer active roster abilities simultaneously. However, the max number of Flight Deck Officers which may be equipped has not been altered, still 3 max.
  • Players may still utilize the buttons on their Weapon Tray to send Carrier Commands to both wings of pets at the same time.
    • For starships with only a single hangar, there is no functional difference between the new Carrier Command buttons and the existing ones.
Hangar Pet Ranks
  • All Hangar Craft are now capable of gaining up to 5 Ranks which will improve their performance over time.
  • These Ranks are slowly gained based upon the time they spend in combat without dying.
    • Reaching Rank 5 requires a total of 5 minutes of active Combat time.
  • Each time a Hangar Craft ranks up, it receives a 25% Hull HP heal, as well as gaining additional stat buffs:
  • +5/10/15/20/25% Maximum Hull HP
    • Tachyon Drones, Siphon Drones and Shield Repair Drones will instead gain +10/20/30/40/50% Max HP, due to their limited combat utility.
    • Runabouts, Delta Flyers and all Frigate Hangar Craft will instead only gain +2/4/6/8/10% Max HP, due to their higher starting base value.
  • +2/4/6/8/10% Damage Bonus
  • Non-Damaging Hangar Pets gain unique bonuses:
    • Tachyon Drones will drain -10 more shields per tick, per Rank.
    • Shield Repair Drones will repair 10% more shields per tick, per Rank.
    • Siphon Drones do not currently gain in effectiveness as they Rank Up, other than Max HP.
Additional Features
  • In order to balance Hangar Pets? new ability to Rank Up, all combat pets have received a slight reduction in outgoing damage.
  • The damage penalty is 4.0%, and is completely offset by reaching Rank 2.
    • All Hangar Craft launch timers have been standardized.
      • For example, some ships used to wait 1 second between each pet summon, and others would wait up to 4 seconds.
      • These have all been standardized to a 2 second interval between each pet summon.
  • Activating your Hangar Bay while pets are already summoned will no longer replace active pets, but will only fill in missing pets.
  • All Carrier Commands have had their descriptions updated to reflect their functionality.
    • Carrier Command : Recall has been improved:
      • Hangar Craft will still disengage from combat and return to their Carrier when put into Recall Mode.
      • After 15 seconds in Recall Mode, all active Hangar Craft will now attempt to dock with their Carrier.
        • When a Hangar Craft successfully docks, it will disappear from view but all of its applicable stats will remain (Shields, HPs, Ranks)
        • Docked Hangar Craft regenerate Hull HP at a highly accelerated rate.
        • Docked Hangar Craft cannot be affected by AOE abilities, or gain Ranks, as long as they remain Docked.
        • Docked Hangar Craft will immediately and automatically re-deploy upon receiving any Carrier Command other than Recall.
    • All Hangar Craft will now be far more likely to avoid the explosions caused by any Warp Core Breach.
      • This AI improvement also applies to other ship pets, such as MVAM and Saucer Separation.
General:
  • Some Veteran Rewards for Romulan players will be visible in this build.
    • Head to New Romulus Command to claim the 1,000 day reward Daeinos Heavy Destroyer.
    • More veteran rewards coming soon!
  • Summer Event
    • Added mail services to the consoles in the resort.
    • The dance party now includes VO callouts for start, end, and various dance moves.
    • All instances of the word corvette that refer to the Risian corvette have had the capitalization of the letter C removed.
  • Fixed an issue where a ship's current shield values would not display properly on the character sheet while the player is in sector space.
  • Added a dropdown to the Character Tailor, to allow players to choose different lighting configurations that mimic those of key locations within the game.
  • Available options at this time: Default Tailor, Earth Spacedock, Qo'noS, New RomulusThe drop down can be found in the lower right corner, below the Character Turn buttons.
  • Added the following NPC Contacts to the Foundry:
    • Jem'Hadar Battleship
    • Squirrels
    • Eppohs
    • Nanovs
    • Armored Hatham
    • Hortas
    • Cast of Klingon Hamlet
  • Changed display names of comets in the Foundry to Comet. (They no longer think they are asteroids.)
  • The Transwarp window no longer shows transwarp destinations marked as Elite or Vice Admiral.
  • Bridge Officers that are in the overflow bag may now be retrieved.
  • The windowed mode, windowed full screen mode, and full screen mode have been optimized.
  • Updated bar music/crowd noise for rom area of drozana station
  • Updated the animations on the Romulan Embassy guards so they no longer equip and unequip their weapons.
  • Chin strike will no more reliably play it?s hit audio.
  • The backend of the Gateway has been optimized.
  • Chat room features will now work properly with characters like '&' in the name .
Missions:
  • War Games
    • When the U.S.S. Athens is disabled in the Draylon system, it now properly becomes a neutral target.
  • Test of Mettle
    • Enemy groups now scale to player level
  • Khellian System Patrol
    • Added waypoints for the enemy groups, and the satellites that the player needs to repair.
  • Romulan Tutorial
    • Added a tip to teach players how to sprint
  • Colony Rescue
    • Players can no longer simultaneously rescue the same NPC for credit.
  • KDF allied Romulans now have access to the missions associated with the nebula fighting areas surrounding Omega Leonis.
  • KDF allied Romulans can now accept the PVP scenarios missions.
  • Klingon Academy lore missions are now available to KDF characters starting at level 10, instead of level 21.
Systems:
  • Traits
    • Leadership:
      • Multiple copies of this power no longer replace each others' buffs, allowing players to benefit from both their own copy of Leadership as well as from Bridge Officers' copies of Leadership.
    • Subterfuge:
      • Mind Drain can no longer be used from cloak without breaking cloak.
  • The Elachi group no longer drops rewards less often than intended on ground.
  • The Damage Resistance debuff proc on Disruptor weapons no longer is increased by damage bonuses or decreased by damage penalties. It is still affected by the target's resistance buffs and debuffs.
  • Resolved an issue that caused the Destablized Plasma Torpedo to fly much slower than intended.
  • Resolved an issue with the Explosives Expert Duty Officer power which enhances Chroniton Mine Barrier.
    • It can no longer cause the user's weapons to go offline when activating Mine Barrier.
  • Directed Energy Modulation will now correctly damage targets, instead of the user, when used with Phaser/Disruptor Point Defense System.
  • Metreon Gas Canisters can now be equipped on the Mirror Star Cruiser
  • Smoke grenades can now be used on friendly targets in RPG mode.
  • Separated saucers and starship components, and launched small craft, will now attempt to avoid core breaches if they are near a ship when it is defeated and a core breach starts.
  • Orbital Strike (All Ranks) for Romulan Republic officers now deals plasma damage, has an appropriate plasma visual and has secondary plasma effects. The power's tool tips have been updated to reflect these changes.
  • Updated the description of [SST] enhancements on Warp Cores.
  • Clarified the text of the [SSR] enhancement on singularity cores,
  • removing a duplicate tooltip
  • corrected the text displayed number of the Slipstream Recharge bonus to be more accurate. This is a text change only.
  • The [Res] enhancement on singularity cores now works properly with Quantum Absorption.
  • Players may now purchase up to 100 Small or Large Auxiliary Batteries, Shield Batteries, Weapons Batteries, Engine Batteries, Power Cells, Shield Charges, Major or Minor Components, Major or Minor Regenerators in a single transaction.
  • Updated the tooltip for Go Down Fighting to indicate that it cannot be used unless the user's Hull is below 50%.
  • Clarified the tooltips for the two piece T'varo console set.
  • Orbital Strike: Fixed a bug that would prevent this power's reticule effect from playing for Federation and Federation allied Romulan characters.
  • The Scimitar's secondary shielding should now function as designed and display correctly in the HUD
Costumes:
  • The Reman Headgear has been adjusted to prevent clipping.
  • Update the color palate on the Reman variants of the Romulan Republic uniforms.
UI
  • The flyin message regarding a full duty officer reserve roster will now reference duty officers instead of bridge officers.
  • Added red alert mode to the Federation Classic, Klingon Classic and Romulan Classic color palettes.
  • If you do not wish to have your UI change colors during red alert mode, it can be disabled through a new checkbox on the "Basic" tab of the options menu this works for any color scheme.
  • the camera has been backed away from their face of department head portraits.
  • The correct ship name will now be displayed in the ship health status in Temporal Ambassador while flying the U.S.S. Enterprise.
  • Nonequippable items in the inventory are now dimmed when the status window is open.
  • Pressing L will now properly open your log
  • Fleet website URLs can no longer contain profanity.
  • The ?Put on Active Duty? and ?Remove from Active Duty? buttons will now swap the selected duty officers when there are no free duty officer slots available in the active or reserve rosters.

Known Issues:
  • The Risa Dance Party event mission cannot be selected when pressing ?I Wanna Dance?.
  • Hangar Bay fighters do not re-launch once docked.
  • When Hangar Bay fighters are destroyed in combat, reinforcements cannot be launched until the reinforcements have been completely cleaned up.
  • Klingon captains occasionally will not be able to promote or spend points on their bridge officers.
  • The warp-out audio is not playing.

Last edited by salamiinferno; 07-16-2013 at 06:30 PM.
Captain
Join Date: Jul 2012
Posts: 3,628
# 2
07-16-2013, 04:32 PM
A "improvement" that is, as usual, a nerf to players.

Oh and nice to see Cryptic cannot fix the Romulan TOS uniform, as I expected

And the Scimitar is still broken I see ... I guess they sold so no reason to fix then right?
Former Star Trek Online Player
Career Officer
Join Date: Jun 2012
Posts: 113
# 3
07-16-2013, 04:41 PM
Quote:
Originally Posted by salamiinferno View Post
  • Changed display names of comets in the Foundry to Comet. (They no longer think they are asteroids.)
I hope you realise that you just destroyed the hopes and dreams of countless millions of Comets in the galaxy...
Captain
Join Date: Jun 2012
Posts: 2,108
# 4
07-16-2013, 04:45 PM
Plenty nice fixes.

And I'm curious if the new Pet UI will help or make it even more complicated to manage pets (but it's not taking anything away, just adding stuff, so I guess 'Yay!').

- Still, what about the Tufted risian parrots, assuming the tufted seniors and fledglings aren't looking as intended, will you fix them before the event ends (so I can make an informed decision of what parrot to trade in for marks or keep)?
(EDIT: Here more info: http://sto-forum.perfectworld.com/sh...1#post11225571,
http://sto-forum.perfectworld.com/sh...d.php?t=784661,
http://sto-forum.perfectworld.com/sh...1#post11237941)


- And could you let KDF-ROMs replicate 'Emergency...' photonic doffs (rewards for Military, Engineering and Medical Doff tracks)?
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Add Tier 6 staple KDF ship types: Carrier and Bird of prey.
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!

Last edited by toiva; 07-16-2013 at 06:22 PM.
Captain
Join Date: Jun 2012
Posts: 3,054
# 5
07-16-2013, 04:46 PM
Quote:
Squirrels
This is awesome. I will hop on Tribble, wait out the 5 minute load screen, hope the Foundry doesn't CTD or tell me "login failed for unknown reason" in order to check out the squirrels.

I will throw them some peanuts.

Seriously, though, I know whoever took the time to add this stuff can't make the Foundry less broken and non-functional as it currently is, so thanks to whoever you are that did this.
Captain
Join Date: Jun 2012
Posts: 1,833
# 6
07-16-2013, 04:46 PM
Quote:
Originally Posted by salamiinferno View Post

Feature:
Hangar Pet Ranks
  • All Hangar Craft are now capable of gaining up to 5 Ranks which will improve their performance over time.
  • These Ranks are slowly gained based upon the time they spend in combat without dying.
    • Reaching Rank 5 requires a total of 5 minutes of active Combat time.
Are these ranks permanent, reset each mission, or reset each time you exit and re-enter red alert?
Captain
Join Date: Jun 2013
Posts: 880
# 7
07-16-2013, 04:47 PM
Glad to see the KDF Lore mission is being scaled correctly.

Also glad to see that the dumb consumables can be bought in mass.

Would like to see larger stacks to match.
Captain
Join Date: May 2013
Posts: 508
# 8
07-16-2013, 04:49 PM
Quote:
Originally Posted by frtoaster View Post
Are these ranks permanent, reset each mission, or reset each time you exit and re-enter red alert?
I'd assume the ranks reset if the craft are destroyed.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 147
# 9
07-16-2013, 04:51 PM
Quote:
Originally Posted by druhin View Post
I'd assume the ranks reset if the craft are destroyed.
They reset when destroyed or on map transfer.
Captain
Join Date: Jun 2012
Posts: 1,833
# 10
07-16-2013, 04:52 PM
Quote:
Originally Posted by salamiinferno View Post
  • The windowed mode, windowed full screen mode, and full screen mode have been optimized.
Can you be more specific about what has changed?
Reply

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