Lieutenant
Join Date: Nov 2012
Posts: 86
# 41
07-16-2013, 05:53 PM
Quote:
Orbital Strike: Fixed a bug that would prevent this power's reticule effect from playing for Federation and Federation allied Romulan characters.
awesome fix
thx a lot

are there any plans to fix Kit Switching on Ground(to apply multiple buffs like nanite health monitor)? can't be that people are still having 30 kits in their inventory and switching them all the time to stack buffs...

nice patch guys!!
Commander
Join Date: Feb 2013
Posts: 396
# 42
07-16-2013, 05:57 PM
Quote:
Originally Posted by ruminate00 View Post
Elite pets are powerful because everytime you spawn one, their abilities and torpedos are refreshed. So if you wanted elite pets to be nerfed, you got your wish.

You can't spawn them anymore if they're still alive. Add to the fact that they now live longer due to avoiding warp core breaches, their chances of dying so you spawn a fresh batch is evenly lower, further reducing the DPS of anyone who powercycles elite pets. ...not to mention their base damage was nerfed by -4%.
I guess I wait and see but I have my doubts.
Cryptic Studios Team
Join Date: Nov 2012
Posts: 490
# 43
07-16-2013, 05:58 PM
Quote:
Originally Posted by lordcutterslade View Post
awesome fix
thx a lot

are there any plans to fix Kit Switching on Ground(to apply multiple buffs like nanite health monitor)? can't be that people are still having 30 kits in their inventory and switching them all the time to stack buffs...

nice patch guys!!
Kit swapping is probably not long for this world. We're not sure exactly how we're going to fix it, but it's an unintuitive mechanic that creates a large performance gap between those in the know and those playing the game the intended way.
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Captain
Join Date: Jan 2013
Posts: 4,692
# 44
07-16-2013, 06:06 PM
Quote:
Originally Posted by adjudicatorhawk View Post
Kit swapping is probably not long for this world. We're not sure exactly how we're going to fix it, but it's an unintuitive mechanic that creates a large performance gap between those in the know and those playing the game the intended way.
This sounds like a good chance to normalize ground and space mechanics.
Empire Veteran
Join Date: Jun 2012
Posts: 6,764
# 45
07-16-2013, 06:15 PM
soooo the vet ship is a WIP still, no visible transformation when you use the console, and the lotus sorta fires out the nose, well it looked strange. also the skin in the ship store is not available in the customize window. and its listed under escorts, not warbirds in the store, and thus cant use warbird universal consoles. it also has the power levels of an escort, not a warbird, base in 50 to all, yet it has a singularity core equipped, and has singularity powers. honestly, this is a balanced move when you compare the stats of this ship to the mogai, tvaro and dhlean, the vet ship look spoor compared to these ships, especially in the shield mod department. its got a connie refit ship icon, and the weapons tray in the ui thinks its only 2/2 wide, thats likely related.

ship looks good other wise. speaking of vet ships, the kdf vet ship STILL does not have its sector space nacelle extensions working, after all this time. at this rate the romulan vet ship will be fixed first.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 07-16-2013 at 07:10 PM.
Career Officer
Join Date: Nov 2012
Posts: 125
# 46
07-16-2013, 06:22 PM
Please tell me youre still looking into how squishy and buggy the Scimitar is and that thats not the only fix thats coming our way??

On a positive note Daeinos Heavy Destroyer Thank you!!!! When are the uniforms due??
Starfleet Veteran
Join Date: Jun 2012
Posts: 59
# 47
07-16-2013, 06:32 PM
Glad to finally see the 1000 day Romulan vet reward.
Career Officer
Join Date: Jun 2012
Posts: 319
# 48
07-16-2013, 06:35 PM
Quote:
Originally Posted by zer0niusrex View Post
You're welcome.
Yes thank you.
Captain
Join Date: Jun 2012
Posts: 1,697
# 49
07-16-2013, 06:46 PM
Quote:
Originally Posted by adjudicatorhawk View Post
Kit swapping is probably not long for this world. We're not sure exactly how we're going to fix it, but it's an unintuitive mechanic that creates a large performance gap between those in the know and those playing the game the intended way.
Hi, adjudicatorhawk. Now that leadership is getting fixed, are there any plans to look at the problems with other traits? I've listed some of the problems in the thread below:

http://sto-forum.perfectworld.com/sh...d.php?t=753791
Commander
Join Date: Jul 2012
Posts: 251
# 50
07-16-2013, 06:51 PM
Quote:
Klingon Academy lore missions are now available to KDF characters starting at level 10, instead of level 21.
Does this apply to kdf-romulans as well? Just making sure 'cause it hasnt up to now...

Also since you are tweaking the tailor UI... please move the face choices from the middle section or at least disable them once an "advanced" tab has been selected...
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