Ensign
Join Date: Jun 2012
Posts: 14
# 61 BO station bug
07-16-2013, 10:34 PM
Jumped on trible to test carrier changes, found my ship stations for main ship and shuttle not showing nor and BO powers fidled about a bit and found workaround. go to ship selector change to a old ship and back to current should fix it if anyone else runs into same bug
Survivor of Romulus
Join Date: Jun 2012
Posts: 135
# 62
07-16-2013, 11:17 PM
Quote:
Originally Posted by archanarchist View Post
Jumped on trible to test carrier changes, found my ship stations for main ship and shuttle not showing nor and BO powers fidled about a bit and found workaround. go to ship selector change to a old ship and back to current should fix it if anyone else runs into same bug
Thanks Arch.
Career Officer
Join Date: Jan 2013
Posts: 394
# 63
07-16-2013, 11:17 PM
Quote:
Originally Posted by salamiinferno View Post
  • Klingon Academy lore missions are now available to KDF characters starting at level 10, instead of level 21.
Will we see everything brought back to reflect KDF starting at lvl1; mining at lvl 9 (not 24) and so on?

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Commander
Join Date: Jul 2012
Posts: 258
# 64
07-17-2013, 12:03 AM
Quote:
Originally Posted by redshirtthefirst View Post
Will we see everything brought back to reflect KDF starting at lvl1; mining at lvl 9 (not 24) and so on?

So much this... It's been forever, and this is just a really lazy non-fix. Seriously, sit down while eating your lunch sammich and fix the db.
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The doors, Mister Scott!
Ensign
Join Date: Jun 2012
Posts: 11
# 65
07-17-2013, 01:35 AM
The Carrier Pets enhancements are awesome!

But this must be a joke:

Known issues:
Hangar Bay fighters do not re-launch once docked.
When Hangar Bay fighters are destroyed in combat, reinforcements cannot be launched until the reinforcements have been completely cleaned up.


Because this makes 50% of the changes useless..
Are these issues happening everytime or are they random?
Career Officer
Join Date: Jun 2012
Posts: 302
# 66
07-17-2013, 01:37 AM
nice but the Known issues make it again bad
18 Cpt on the way to 60: 14 of them are already 50 or over 50, one is 60 and 3 almost 43
Subscribed For: 4 years 5 months 20 days at 26.10.2014
Captain
Join Date: Jul 2012
Posts: 3,238
# 67
07-17-2013, 02:14 AM
Quote:
Originally Posted by adjudicatorhawk View Post
Kit swapping is probably not long for this world. We're not sure exactly how we're going to fix it
Well the current fix hit engineers excessively hard, a better option would be to allow kit swapping but to ensure that if a kit buff is active on a given character (tactical and science kit buffs) then the new copy should not take (if used by the same player that activated the existing copy) and engineers should be able to use other kit skills without losing turrets from different kits should replace the existing ones rather than the existing ones vanishing as they currently do, this would give engineers back an ability to lock down a room.

Or even better, just limit the permitted instances of each ability (per character) so that kit swapping doesn't make too much difference
Lt. Commander
Join Date: Dec 2012
Posts: 113
# 68
07-17-2013, 04:16 AM
Quote:
Originally Posted by eradicator84 View Post
Can you expand on this?
Do a simply launch pets and the timer starts?
Do "I", the spawning ship, have to be in red alert for the timer to tick away? Or is it based on whether the pet has a target and be shooting at it?
What about pets in guard mode, do they rank up as they guard a target that is not under attack?

Can fighters rank up faster if they make a kill?
Not Cryptic.. But I played a bit with the new UI in a Atrox. But I only ran one Mission while Escorting Gekli. This Mission I ran almost twice every day with both the Atrox and the Vo'quv, and I use all of the Pet commands in this mission a certain points.

Pets seem to level up based on time in Red Alert. Given that I often command my pets to attack and I stand back outside Red Alert, I'd say Pet's Personal "Red Alert".

I think that when in for Guard Mode, as long as they're in "Red Alert", They'll level up.

Apparently Kills don't speed up the Level up Process, but I only got a single Pet kill in that Mission.

Personally, I like changes. But the Current "known issues" really hurt it.

Last edited by bignutter; 07-17-2013 at 04:19 AM.
Survivor of Romulus
Join Date: Aug 2012
Posts: 2,454
# 69
07-17-2013, 05:24 AM
Why can I not claim the vet ship on my lifetime account?

Fed: Eng Lib Borg (Five) - I only play one char now, such is the state of the game..
Quote:
Originally Posted by kitsune424 View Post
Here is your ticket to the USS Stupidity, Third class, four tacks on the chair, rules state you MUST sit on the chair, no standing, or hovering above the tacks, thank you have a nice day
Starfleet Veteran
Join Date: Jun 2012
Posts: 16
# 70
07-17-2013, 06:07 AM
I've discharge one ship to take the Romulan Vet ship... but it's broken, the lotus and the animation don't work. And it's not costumizable
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