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Captain
Join Date: May 2013
Posts: 2,162
Is VM still usefull? GW? Scramble sensors? Photonitc shockwave? etc

Which work and which ones are borked - or a waste?
Captain
Join Date: Nov 2012
Posts: 3,668
# 2
06-01-2013, 01:38 PM
They all work... as always sci powers are situational.
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Lt. Commander
Join Date: May 2013
Posts: 128
# 3
06-01-2013, 01:44 PM
Depends on your definition of "work" I guess.

I find that in practice, certain aspects of certain abilities don't affect much of anything, whereas other aspects seem to function well, or as expected.
Commander
Join Date: Jun 2012
Posts: 282
# 4
06-01-2013, 02:11 PM
They all work and they work well if used at the right time.
Commander
Join Date: Jun 2012
Posts: 318
# 5
06-01-2013, 03:09 PM
Except for tachyon beam, unless you run a "I will use every shield strip in the game" build Tachyon beam is a cruel joke of a spot a heal could have gone in.
Career Officer
Join Date: Oct 2012
Posts: 522
# 6
06-01-2013, 03:54 PM
Mask Energy Signature, Tyken's Rift, Tachyon Beam, are almost always useless whilst Photonic officer and Jam Targeting sensors have been mostly made redundant.
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Empire Veteran
Join Date: Jun 2012
Posts: 6,665
# 7
06-01-2013, 04:30 PM
its impossible to say they all work wile TR is the way it is. it depends on how you spec resists, but PI is universally speced into because shiled drains are proboly the most potentually deadly thing scis could do. in my fleet MVAM, CPB2 was helpful for killing any slivers of shields that might ruin my torp launches. but a sci ship loaded with quantums and shield strips wont be much of a threat anymore.
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Rihannsu
Join Date: Jun 2012
Posts: 1,176
# 8
06-05-2013, 10:16 PM
which DO work?

HE, polarize hull, TBR for pet spam.

there goes my GW3 build...

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Commander
Join Date: Jul 2012
Posts: 285
# 9
06-05-2013, 10:32 PM
i just wish antonio would stop plastering his false hope posts around...

sci skills work per situation most situations that a sci skill could be used in other than subnuke you would be better off with pure damage from a escort or a pure healing build from a sci,what antonio forgets to mention is this.

keep in mind if you work with a build you might be able to use some of these defunk skills to good use but your best bet is to have an escort follow you around killing stuff while you use subnuke to strip and keep healing the escort.
Andy@andy30
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Captain
Join Date: Nov 2012
Posts: 3,668
# 10
06-05-2013, 11:31 PM
Quote:
Originally Posted by kamipoi View Post
i just wish antonio would stop plastering his false hope posts around...

sci skills work per situation most situations that a sci skill could be used in other than subnuke you would be better off with pure damage from a escort or a pure healing build from a sci,what antonio forgets to mention is this.

keep in mind if you work with a build you might be able to use some of these defunk skills to good use but your best bet is to have an escort follow you around killing stuff while you use subnuke to strip and keep healing the escort.
That is simply not true.

Sci = CC

If you think that doesn't work in this game you will in general fail.

Lets go through them and DESTROY some horrible miss conceptions.

Charged Particle Burst.
Shield strip... Level 1 is only Lt...
Up to 7k in shields removed. (ok but no you can't one shot anyone... which isn't a big deal)
The strip is resisted at 50% with 9 points worth of points in Insulators. So yes the shield strip can be reduced down to like 3.5 on the upper end strip.
MAIN use of CPB... cloak denial.
Yes this skill will AOE decloak in a 5k Circle around your ship... it will LOCK out cloak and MES / MES fields for a time that can be increased with aux power.

Use - Cloak removal - great against the new Rom ships. Also strip is fairly effective vs low shield escorts. This skill strips from all facings so escorts relying on Tac team are hard hit.

Cons - If your opponents are all none cloaking fed style cruisers or worse sci ships with massive shield pools.

Gravity Well.
AOE hold
In order for this one to really hold you HAVE to spec it. If you are using Gravity Well spec Gravition.
Doff use.... if you use Gravity Well you will want a Gravity well doff purple is the only real option here, they are also not to expensive.
If possible its also nice to have 1-2 deflector doffs so you can reduce the cool down on it if its possible.

Uses.
Cloak Removal... Yes it will Pull any cloaked vessels in range out of cloak and disable it as long as they are in range.
Works best against other science ships as they in general will have the least ability to escape the well... they are also the most likely to be dropping mines and GW will kill them before they drop.
VS pets... likely the strongest anit pet skill in the game bottom line. Also look into the new Precise trait... if you are a sci running Gravity well you really should have that trait.
Vs escorts... ok this is where everyone is going to wine that its pointless to fire it on escorts... and they are 100% wrong. I fire this on escorts that have omega up on purpose... here is why, the aftershock doff will still proc on them where ever they end up. A cooperative omega running speed scort will drag Gravity wells all over the battle zone for you, controlling pets/mines/hy torps ect.

Cons.
There are none GW is awsome.
Seriously perhaps the 60s cool down sort of sucks... but with doffs that can be reduced and the aftershocks are fantastic.

Tractor Beam.
The only skill that can be doubled up on a sci for an almost perfect roll with no doffs or any other gimmicks.
Holds are still the best type of CC you can imagine.

Yes yes most escorts pump lots of Omega and are immune... so what. I don't remember ever fighting a team of only escorts. Use your tractor on the big massive cruiser that is trying to chase the speed scort to heal him. Slow him up... better yet tractor that sci ship that is trying to turn his arc to nuke someone. Nothing more annoying then not being able to nuke the teams target cause you are tractored out of arc.

Scramble Sensors.
Scramble still highly annoying... again super situational. Most people that run this tend to want to just spam it... if you use it in a smart way... and scramble healers just as spikes are coming on there team mates ect... it WILL get your team kills.

Viral Matrix
Plain and simple one of the best anti escort skills there are.
As a speed escort having your engine shut off then your weapons jam up on you are super annoying. For the New Romulans the aux proc will decloak them.. and lock out all there heals and of course there cloak. (you can't cloak with zero aux)... I have hit cloak ships with this watched them run and cloak... only to decloak 5s later when there aux procs and get killed.
VM is going to be less useful vs healers as high hull repair is more popular on those ships and the VM will be resisted much more.
Again know who your shooting at... Romulans and there full crews of Remans and Romulans are going to suck the entire duration of a VM unless someone clears them... cause they are not going to have there own engi team. lol

Feed Back Pulse.
A bunch of people are going to tell you this is a great skill and the way to go vs everything else I have been talking about. Frankly there all STUPID don't listen to them.

FPB is the worst skill you can slot in PvP... it doesn't help your team at ALL.
All it does is get them shot at while your running it... or it gets you sub nuked and killed.

If you do manage to get a kill off some DPS pumping escort... pat yourself on the back... cause unless there also STUPID... they are going to respawn and now shoot your entire team. As they now know you can't really CC them if your using FPB 3... and or you can't heal the team as well if your running lower versions.

Tykens Rift.
Nothing to defend here... TR is pretty bad right now. Perhaps the only Sci skill that I really don't see a use for. Cleared by Hazards which makes it even more useless.

Energy Siphen.
See above... the only advantage here is it gives you the power. Again its cleared by hazards so most people are pretty much immune.

Jam Sensors.
Jam 1... Not a bad option if you have the room. If you have a sci ship with 3 ensign sci slots... I like this one. Most people will say run a Polarized Hull... but Jam works much the same way but will save you from alphas as well. Jam will break a tractor or any thing else channeled.

Tachyon Beam.
This should be a good skill.. the strip is great to be honest. The issue is 2 fold... 1 only cruisers are to slow to get in a turn fight with you and break the arc on it. The other issue is all the placatings... the KHG shields the Tier 4 Placate. Yes that does make this skill so so no doubt.


I'll stop there... my point though is Almost every sci skill can be super effective if its used in the right way.

With sci you have to STOP right now if you are planning on how you are going to reliably kill people 1v1... Sci ships are team ships first. They are the best team ship... they are the most adaptable PvP ships where... you can swap a boff and come back and counter X Y or Z.

IMO the best sci players have pretty general specs... and carry a boff or two they can swap out in a pinch... and swap for instance from Gravity well to VM 3... ect.
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