Several ships have been released recently that were improperly designed and should never have left the paper. Gene Roddenberry came up with 4 rules for ship designed. the 4th " the bridge should always be at the top of the primary hull" is the only one that DOES NOT have a scientific basis. Yes, I said scientific. Nacelle pairs, nacelle 50% line of sight, and nacelle forward view; are all requirements for a ship to be capable of traveling faster than light. Gene did research before designing the original enterprise and using warp drive in startrek is no accident. He knew warp drive was plausible and thats why it was used. yes the budget caused him to make certain sacrifices, such as transporters, but he stayed as true to from as he could, whenever he could.
the nacelles must have at least 50% line of sight, 100% would be preferable but 50% works. the better the line of sight the easier it is for the warp field to form and the less of a power requirement would be needed to for the warp field. this is also true for a forward and aft facing to empty space. looking at the above images, notice how the fields wrap around and back in on themselves, the easier that is to do the less power will be consumed to make warp happen. you also need forward facing nacelles because they house your bussard collectors. those are useless at warp but at anytime you're sublight you are constantly sucking up the random space matter around you. The bussard collectors purpose is 2 fold, they act like vacuums sucking up stray particles that are used in the ships fusion reactors as fuel, 2 they generate a wedge shape to the ship and pull minor objects like dust and rock out of the path of the ship so the deflector array has a much easier time pushing it the rest of the way out.
the intrepid is an excellent example. when at sublight it's nacelles our out to the sides http://images3.alphacoders.com/248/248609.png giving the bussard collectors room to do thier job. but you'll notice they have 0% line of sight with each other. thats why at warp the nacelles move up into a different position http://remicadedream.com/wp-content/...oyager-p35.jpg the reason is to allow the nacelles to have the line of sight they need. also if you notice in that image the nacelle's forward view is partially obstructed by the ships hull. the reason for this is given that the efficiency of the warp drive would have been too strong without the tax and would of pressured the ship against the warp 10 barrier. for those that don't understand, warp 10 barrier is kind of like the sound barrier, the shape of the warp bubble moving through space eventually will hit a point timespace simply can't get out of the way fast enough, thats when you go to transwarp (which is not an instant jump)
"this is just a game"
screw that, this game is also startrek cannon and should respect the principles it was built around, one of which is scientific plausibility. there is a reason that before TNG hit season 2 Gene hired a full time N.A.S.A. ambassador who went over every script in early stages of writing to point out "yes that works", or "no that could never happen/work". It created scientific plausibility, it might work might not, we will never really know in our life times, but by the math and the science we do have it looks like it actually could. and for those of you who do not yet know, N.A.S.A. is actually actively working on warp drives. http://www.youtube.com/watch?v=uwZt1Yh4-1U
GR's warp nacelle rules are and always have been BS. They were 'adopted' when a dispute of right/royalties occurred between GR, Paramount and Franz Joseph when they want top use one of his "Star Trek Technical Manual (circa 1975)" ship designs in TMP and Franz Joseph had the gall to ask to be paid a royalty.
(Just another example of GR and his 'vision' of 'no one gets royalties from Star trek but me!')
Formerly known as Armsman from June 2008 to June 20, 2012
PWE Drone says, "Your STO community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
Off hand: The Bortas and Bortasqu' violate the line of sight rule, unless we assume the Galaxy-X exception and say it has dual nacelles in each housing. The Chimera violates the Bussard rule except in tac mode (it isn't in tac mode at warp, making this the same as the Voyager violation of this rule). The Peghqu' cuts it close on line of sight, there is some partial line of sight along the bottom edge that might hit 50%. The Ha'apax partially violates line of sight while combined, the lower nacelles are obstructed and the upper ones cut it close if they're not.
Several canon ship designs also violate rules, but are canon. A number of other ships (Tholian, Orion, Elachi, among others) stretch or break rules, but so do their canon counterparts, and STO's seem to conform to setups their canon counterparts used, so it could be assumed their technology follows different rules (Tholian nacelles, for example, come in threes arranged radially around the ship's axis).
The list of canon ships that violate rules would inflate far beyond the STO list.
Some of the ships that don't break the rules are pretty clever, though. The Atrox is one of my favorites in this regard - the nacelles are mounted inboard, with a D'derix style hollow around them for LOS. The Bussard collectors are nowhere near the nacelles, mounted on the outside hull instead.
The reasoning behind ships with odd numbers of galaxy type nacelles is that they essentially have two sets of coils in each nacelle.
The currently accepted explanation of the paired nacelles is that a ship needs at least two in order to make course corrections at speed. Single nacelle and ring type warp drives are subject to the "faster then light, no left or right" rule. Vulcans use ring ships in ENT because their missions are planned well in advance, they don't need to change course on the fly.
Usually the bridge on top rule is listed as an aesthetic choice, rather then a hard and fast rule like the others.
The "faster than light, no left or right" comes from Voyager where the ship has two nacelles.
This poem has nothing to do with the number of nacelles, it just stems from the fact that the authors on Voyager were idiots.
Ok guys, I am not going to lie, I have no idea what you are talking about as far as the details go about Trek technology.
But if we are infact basing centuries to come technology on the current understanding of the laws of physics based on a non-space faring society (Earth today), then I challenge you to review the history of all science and find instances where current technology was impossible.
Once you build the first warp system (assuming feasibility) then you will find tweaks, you will meet new people and trade ideas, innovation catches, a war breaks out, R&D money is more appetizing when your life is at stake, more innovation. All the sudden we just may find ourselves with a new toy that people 200 years ago declared on a game forum was impossible.
Not trying to be harsh, but seriously, why do we think we know everything when we have many instances in not all that distant history of the same thing proven wrong.
Oh, and it is a game, there are so many things in Star Trek that are retarded but we accept because to make a show enjoyable it can't be completely realistic. It would take too much money to produce.
I will say the transporter is very real, when I lose my car keys and they are found in another room i wasnt even in. Of course my wife blames the kids, but I think someone has a roque transport that is tormenting me.
PvE Jem'Hadar motto: Participation Ribbonsare life. End the war with the KDF and FED, allow cross faction teams, as the queues permit.
we haven't broken the speed of light barrier yet, nothing has as far as science knows. even gamma ray burst don't exceed the speed of light. still spped of light is very effing slow in this apparently endless universe. as a previous commenter whos name I can't recall saying:
'picture looking down at your feet, and there's nothing but empty space beneath you'
Lyndon Brewer: 20% chance to capture enemy ship for 60 seconds on successful use of boarding party.
This shows that a lot of those "rules" had nothing to do with Gene Roddenberry's original vision, and were created later to explain how the design was supposed to actually work. About the only guildline given to the guy who actually designed the ship was "no rockets or fins." Beyond that, it was just a process of figuring out a design that looked good.