Career Officer
Join Date: Dec 2013
Posts: 205
# 1 Stealth Module Question.
01-12-2014, 11:27 AM
Captain's version (Stealth Module III) states: Upon expiration, applies: Coming out of Stealth, +15% Damage Bonus for 11 seconds (normally its 5 sec. but I have the DOff that increases the duration).

The BOff version (using Stealth Module I) states: Upon expiration, applies: Sets the current recharge time of abilities to 20 seconds.

I'm guessing not many people have their BOffs equipped with stealth modules so they probably didn't notice the differences (Jem'Hadars don't count cause they already have it built-in). I've been oberserving when my BOffs use Stealth Module and I don't see his or her abilities recharge time set to 20 seconds.

I tried two instances: 1. Activating their abilities before I let them come out of stealth. And 2. Let them come out of stealth then activate their abilities. In either cases their abilities remained their usual recharge times and not the stated 20 seconds. Anyone else noticing this bug or is the tooltip and STOwiki just outdated

Side Note: At least the 3 DOffs that I slotted that turn Ambush into a DoTx3 works.
Join Date: Jun 2012
Posts: 2,088
# 2
01-12-2014, 11:34 AM
STOWiki's ability pages are very outdated.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 05:48 PM.