I know this has been brought up before, but I would love to be able to place dreadnought mobs in space maps. When, if at all, could we see this functionality added to the Foundry?
If you (the devs) are concerned because dreadnoughts are generally more powerful than players, you don't need to be. Most Founders are smart enough to know that already, and will take it into account when building the mission.
good idea. maybe this would help for one problem i always have on my missions, that friendly npc's that are story relevant can't get into a fight cause the would be destroyed.
That would be real useful
Plus sometimes i would like to put in a Mob thats supposed to be nearly impossible to beat, and use it to discourage the player from going over to that location, without using an invisible wall
Sometimes i want to be able to put the player in a position where they are not in control, E.g nemesis , where the Enterprise is clearly outmatched and outgunned , i want the ability to put pressure on the player, force them to flee
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I third the motion. Being able to place dreadnought NPC groups would be nice. However, I'd recommend that the NPC dreadnought mob info state that a player probably can't fight a dreadnought solo, just in case.
I agree there needs to be harder bosses. I am currently working on a borg mission, and well I ran into the issue of the boss fight being to easy. The highest you can have is an elite tact drone and well they are not much of a challenge. I would also like to see tact cubes as well. I know it will be hard to fight them alone, but I myself enjoy a good challenge. Even if it takes me a couple of times to kill something and I have to push myself to the limit and come up with a different way of doing it, that to me is what makes a mission fun. If I just can go in and wipe the floor with the enemy it makes it boring. Maybe you can allow for bosses like the ones in the stfs just adjusted to make it possible for a single player to kill it but not to easily. Or even allowing us to create our own bosses to our specs but place a limit on how hard it can be, but allowing us to make the boss as easy or as hard as we choose would make the mission that much more different.