Lieutenant
Join Date: Jun 2012
Posts: 66
I've noticed many times now that running an assignment with a doff with 2 matching crit traits, but the wrong "success" profession is better than running one with 2 crit traits and the right profession (e.g. tropical birds, commendation reports).

No interest in buying a Miner for that reason.

This doesn't seem to be the case in fabricating consoles, so it's not universal.

Last edited by philipag; 07-22-2013 at 04:39 PM.
Captain
Join Date: Jun 2012
Posts: 3,756
# 2
07-22-2013, 04:50 PM
Honestly, this has always been a problem from poor implementation. The right career adds to success by substracting from failing/disaster first and then crits if they go to zero. Crit traits add to crit by substracting from failing/disaster first and then success if those go to zero. So crit traits more often than not override the benefit of the right career. The exception is building stuff. Crit traits add to purple stuff and the right career lowers the chance of green junk.
Rihannsu
Join Date: Jun 2012
Posts: 14,013
# 3
07-22-2013, 05:21 PM
Yeah, poor Seggis has to sit and watch my other science guys raise birds.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Career Officer
Join Date: Jul 2012
Posts: 1,192
# 4
07-22-2013, 06:01 PM
Bad implementation followed by lack of maintenance on a system, pretty typical cryptic. They can't even fix a simple formula for recommendations which would lower the Doffing entry barrier.
Delirium Tremens
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
Captain
Join Date: Jun 2013
Posts: 880
# 5
07-22-2013, 10:20 PM
It effects all missions. Success traits will bleedover onto crit traits. Crafting consoles the best odds you can get without spending hundreds of millions on doffs is 24-51-24. There "failure" still exists. If the mission had a higher base "success" rate, and you used the right doffs you would still see success bleedover.
Captain
Join Date: Jun 2012
Posts: 1,516
# 6
07-23-2013, 07:44 AM
But it is how it is and it does make sense. The professions ARE success traits in that case and have nothing to do with crit, hence why it makes complete sense that the reduce crit once they can't reduce failure or disaster anymore.

How should the system know that you're not deliberately aiming for success instead of crit when you're slotting a success trait?

Instigate defection, for example, is an assignment where people who are still missing blue doffs would simply be pissed off if a matching success profession would raise the crit and lower success, as they're aiming for a success and not a crit.

If the profession would be both a success AND a crit trait I'd understand the anger, but the way it's completely logical the way it currently works.
Career Officer
Join Date: Jun 2012
Posts: 1,786
# 7
07-23-2013, 07:51 AM
"Logical"?

Fleet Commendation missions only have Success/Critical results. Any 2-Critical trait DOff will outperform one with the correct profession. This also applies with Epohhs.

A system where you want to avoid matching requirements to increase the odds of superior results is hardly "logical".

"Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference." - James T. Kirk
Super Moderator
Join Date: Jun 2012
Posts: 4,535
# 8
07-23-2013, 08:48 AM
Quote:
Originally Posted by darkjeff View Post
"Logical"?

Fleet Commendation missions only have Success/Critical results. Any 2-Critical trait DOff will outperform one with the correct profession. This also applies with Epohhs.

A system where you want to avoid matching requirements to increase the odds of superior results is hardly "logical".
I agree. Another good example is raising Risian birds. Using a Biologist instead of a DOFF with the critical traits actually decreases your odds of getting a crit, which means you potentially earn fewer marks. You'd think that having the proper specialist would give you better results.

IMO, ALL of the Science and Engineering assignments should penalize using the "wrong" specialists more than they do, or require more of the "right" ones.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Career Officer
Join Date: Jul 2012
Posts: 1,192
# 9
07-23-2013, 09:02 AM
On all high success or easy doff assignments its the same way. Its quite hard to get people into Doffing because it simply doesn't make sense, why does my warp core engineer do a worse job at making warp cores than my flight deck officer? How could any new player get into Doffing when they keep pushing out more and more nonsensical assignments.

For the Risian birds they could have required a biologist and had 0 success and only critical success traits, that'd make sense, but we won't see that, they'll make the same mistakes over and over.
Delirium Tremens
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
http://dtfleet.com/
Visit our Youtube channel
Captain
Join Date: Jun 2012
Posts: 1,516
# 10
07-23-2013, 09:23 AM
Quote:
Fleet Commendation missions only have Success/Critical results. Any 2-Critical trait DOff will outperform one with the correct profession. This also applies with Epohhs.
The required profession would be "Science department" in the case of the Epohhs.

Being a Biologist is NOT the required profession. It's simply a success trait. Nothing else.

Same goes for commendation reports. There is no "correct" profession in those cases, the specific profession is just a succes trait.

It's just basic, 7th grade statistics...
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 09:32 AM.