Star Trek Online Question on weapon power
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Captain
Join Date: Nov 2012
Posts: 3,030
# 1 Question on weapon power
07-23-2013, 01:30 PM
Does 15 mean you fire at 15% of your potential while 100 means full 100% damage and 125 makes your weapons fire at 125%?

If it's that simple, let me know

No need to get into the hidden cap, I believe its there.
Empire Veteran
Join Date: Jun 2012
Posts: 13
# 2
07-23-2013, 04:11 PM
http://sto.gamepedia.com/Starship_(P...stems)#Weapons

This explains it better than I can.
Captain
Join Date: Nov 2012
Posts: 3,030
# 3
07-23-2013, 06:07 PM
I have no idea how I missed that on gamepedia.

Anyways, thanks a ton
Lieutenant
Join Date: Apr 2013
Posts: 70
# 4
07-23-2013, 07:24 PM
Wait do u mean how to boost your weapons with lots of weapon power?
Captain
Join Date: Nov 2012
Posts: 3,030
# 5
07-24-2013, 08:09 AM
Nope, just how much each point of weapon power was worth and that link said it all

50 is 100%,each point above is 2% more damage. So by that math and this example...a -10 energy weapon that fired makes your next energy weapon fire at a -20% deficit.

Quite a significant drop for people firing dual canons or using beam boats...
Ensign
Join Date: Jul 2013
Posts: 1
# 6 confusing also
07-24-2013, 06:30 PM
Quote:
 Originally Posted by dahminus Does 15 mean you fire at 15% of your potential while 100 means full 100% damage and 125 makes your weapons fire at 125%? If it's that simple, let me know No need to get into the hidden cap, I believe its there.
what is the question it is confuusing to me just by reading it
Captain
Join Date: Nov 2012
Posts: 3,030
# 7
07-25-2013, 06:36 AM
My question in a more simple form was.....how does weapon power affect your damage?

I assumed each point equated to a percentage of the base weapon damage. So 15 weapon power meant your weapon fired at 15% strength, 100 weapon power was 100% strength and 125 was 125% strength.

I was very much wrong. Based on the link above, 50 weapon power equates 100% strength. Each point above 50 is worth a 2% increase, and every point below 50 is a 2% decrease.

Anyways, question was answered. Sorry for the confusion
Survivor of Remus
Join Date: Jul 2012
Posts: 310
# 8
07-25-2013, 08:28 AM

They say after 125,
Quote:
 Any extra power to this subsystem will not increase damage or buffer power loss further.
I'm fairly certain this is not true.
Overcapped (past 125) weapon power does certainly buffer against power loss. Part of this may be because of when the power is added, however.

For a person with power naturally capped at 125, having emergency power to weapons macro'd to go off right after starting a weapon salvo will increase DPS significantly (since it not only adds the 10% damage to subsequent shots but replaces the power drained by earlier ones). Furthermore, the plasmonic leach console is brilliant because it adds power at the optimum time, immediately after firing an energy weapon.

Last edited by originpi; 07-25-2013 at 08:31 AM.
Career Officer
Join Date: Jun 2012
Posts: 2,163
# 9
07-25-2013, 09:09 AM
Quote:
 Originally Posted by originpi From the above link: They say after 125, I'm fairly certain this is not true. Overcapped (past 125) weapon power does certainly buffer against power loss. Part of this may be because of when the power is added, however. For a person with power naturally capped at 125, having emergency power to weapons macro'd to go off right after starting a weapon salvo will increase DPS significantly (since it not only adds the 10% damage to subsequent shots but replaces the power drained by earlier ones). Furthermore, the plasmonic leach console is brilliant because it adds power at the optimum time, immediately after firing an energy weapon.
Overcapping weapons power definitely buffers against loss. On both my cruiser and my beamscort I can very nearly maintain 125 power for the duration of a STF.
Captain
Join Date: Nov 2012
Posts: 3,465
# 10
07-25-2013, 09:12 AM
Quote:
 Originally Posted by futurepastnow Overcapping weapons power definitely buffers against loss. On both my cruiser and my beamscort I can very nearly maintain 125 power for the duration of a STF.
Its an interpretation thing, as overcapped power doesn't directly buffer. IE: if you have the equivalent of 160 power and you fire 30 power worth of weapons, your power levels will still drop from the 125 cap initially.

The overcapped power is added back at your power transfer rate once your weapon power falls below the 125 cap. So there is still absolutely utility to overcapping, but it's not an unconvoluted mechanic.

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