Why wasn't the cooldown on Cannon: Rapid Fire reduced for Attack Ships along with Beam Overload? Or on the Elite Jem'Hadar Fighters? And for that matter, why not make DEM 45 seconds or so on the JH Fighters so that they can have some hope of decent damage despite their complete lack of a torpedo?
Are the cooldowns on the Tholian hanger pets (FaW on Widows and Mesh Weavers, APB3 on Mesh Weavers) comparable in length already? Shouldn't they be balanced along these lines too?
IIRC for player ships DEM's cd is 90 seconds when fully skilled so reducing the CD below that on Jem'Hadar Fighters would be a bad idea without a subsequent decrease in CD for the BOFF ability.
Salami, a number of playable small craft have innate abilities, too- Peregrines get CRF, Danubes have a tractor, the Captain's Yacht has EPtS, for a few examples. But these abilities are "unskilled", so they have very long cooldowns compared to a properly trained boff ability. Any chance you guys could think about adjusting this, too?