Commander
Join Date: Sep 2012
Posts: 262
# 41
07-24-2013, 10:44 AM
Quote:
Originally Posted by eradicator84 View Post
What might be a cool idea, if they successfully ram a target and die in process your next spawned skull gets the same rank from it's former self.
That way they can level while using their main attack ability.
That or a successful ram grants 100% hull heal to the fighter?
the problem is - AI scripts are "generic" and apply to every pet. if those kamikaze retain their XP so will do any other pets.
also ramming is a "generic" skill that every one has, changing it would change the players as well.
Career Officer
Join Date: Jun 2012
Posts: 879
# 42
07-24-2013, 11:48 AM
Quote:
Originally Posted by salamiinferno View Post
  • The mission "Terradome" has been removed.
Terradome has finally been taken out back and shot, a fate Heretic barely saved it from so long ago. Not like anyone EVER played it, it was never worth it. Ever.
CHARACTER GRID (@Lord-Ice):
___ |___ _ Fed ____| ____ _KDF __ ____| Rom
Tac_|_Thomas Hale_| __ __Illusion _____| Silence (K)
Eng | ___Antilles _ _| _ Mirror Rygobeth__| N'Vek (F)
Sci _| __ Rygobeth _| _Lukor Son of Q'Tar | Devala (F)
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,524
# 43
07-24-2013, 12:01 PM
Terradome is up on to be reworked...

Calling it now: Undine Reputation and teh mission will return as a butchered up grindtastic queue event.
Commander
Join Date: Jun 2012
Posts: 274
# 44
07-24-2013, 12:01 PM
Quote:
Originally Posted by corvalle View Post
Jem Hadar attack ship pets are reward enough...why ask for more? You are already special for owning the JHAS to even be able to get those pets in the first place.

To bad they still cant compete with elite meshweavers or the new elite drone ships haha
Why would you expect the devs to go and rebalance the pet cooldowns and explicitly leave one out purely because "owning it is reward enough" unless you're bitter over not having them yourself? No matter how you look at it, if they're going to rebalance pet cooldowns they should do it fairly and evenly for all of them.

And to ask it again, since it's been several pages:

Are the JHAS and Elite JHFs getting their Cannon: Rapid Fire rebalanced to the skilled cooldown? Are Tholian pets at all getting their cooldowns adjusted for FaW and, in the case of Mesh Weavers, APB? What are the cooldowns on Yellowstones going to look like?

Last edited by contrarydecision; 07-24-2013 at 12:05 PM.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,388
# 45
07-24-2013, 12:14 PM
Hangar Pets with multiple cooldown abilities would be subject to an enormous swing in overall effectiveness, if all of their cooldowns were modified this drastically in a single patch. We're taking it one ability at a time, and examining the feedback from both internal testing and players, as well as performing some of our own parsing, before considering the alteration of additional cooldowns.

In other words - baby steps. If these pets end up needing additional tuning, after this round of cooldown reductions, then we'll look into it.

As for specific questions of "why X cooldown instead of Y cooldown?" - the ones that were chosen to be reduced in this patch are the ones we feel these pets can benefit the most greatly from, given their current AI configurations, equipment and survivability.
-=-=-=-=-=-
Jeremy Randall
Cryptic - Systems Design
"Play smart!"
Quote:
Originally Posted by Me
Kurland here...
Survivor of Romulus
Join Date: Jun 2012
Posts: 995
# 46
07-24-2013, 12:45 PM
Quote:
Originally Posted by borticuscryptic View Post
Hangar Pets with multiple cooldown abilities would be subject to an enormous swing in overall effectiveness, if all of their cooldowns were modified this drastically in a single patch. We're taking it one ability at a time, and examining the feedback from both internal testing and players, as well as performing some of our own parsing, before considering the alteration of additional cooldowns.

In other words - baby steps. If these pets end up needing additional tuning, after this round of cooldown reductions, then we'll look into it.

As for specific questions of "why X cooldown instead of Y cooldown?" - the ones that were chosen to be reduced in this patch are the ones we feel these pets can benefit the most greatly from, given their current AI configurations, equipment and survivability.
how does the star pet lvling up system work with skull fighters?
Starfleet Veteran
Join Date: Sep 2012
Posts: 35
# 47
07-24-2013, 01:51 PM
Quote:
Originally Posted by salamiinferno View Post

The mission "Terradome" has been removed.
OHHHHHHHH, Will it be re released? I liked it kind of. OK except the last part ( to much combat.)
Commander
Join Date: Jun 2012
Posts: 274
# 48
07-24-2013, 01:59 PM
Quote:
Originally Posted by borticuscryptic View Post
Hangar Pets with multiple cooldown abilities would be subject to an enormous swing in overall effectiveness, if all of their cooldowns were modified this drastically in a single patch. We're taking it one ability at a time, and examining the feedback from both internal testing and players, as well as performing some of our own parsing, before considering the alteration of additional cooldowns.

In other words - baby steps. If these pets end up needing additional tuning, after this round of cooldown reductions, then we'll look into it.

As for specific questions of "why X cooldown instead of Y cooldown?" - the ones that were chosen to be reduced in this patch are the ones we feel these pets can benefit the most greatly from, given their current AI configurations, equipment and survivability.
So why aren't the Tholian pets being adjusted at all, then? Why does the Drone Ship get both its abilities reduced yet the other frigates only get one reduced?
Career Officer
Join Date: Jul 2012
Posts: 1,277
# 49
07-24-2013, 02:18 PM
They should remove all the bugged missions in the game, that way we can all grind the 2 or 3 remaining missions for the next 2 years.
Delirium Tremens
Completed Starbase, Embassy, Mine, Spire and No Win Scenario
Nothing to do anymore.
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Captain
Join Date: Jun 2012
Posts: 868
# 50
07-24-2013, 02:22 PM
Quote:
Originally Posted by pwebranflakes View Post
It's something we would love to bring back in the future after it's re-worked. We don't have an ETA to share at this time for that, though.

Cheers,

Brandon =/\=
Buy why take it out? I mean it's hardly the worst mission in the game, I mean seriously, if quality is a metric we should lose half of the Federation missions from launch.

I hope this is a sign of a re-work being imminent, maybe in line with the next season, but removing content without a reason is always troubling as we rarely see it return (and frankly Terradome was quite awesome in it's way)
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