Empire Veteran
Join Date: Jun 2012
Posts: 140
# 121
08-02-2013, 08:34 PM
not whinning, just stating... they've gone tooo far.. orion raiders have changed to provision collectors instead of contraband..

And I can get provisions for 60 EC

Mostly a KDF player
Fleet *Working as Intended. Not a slam, just a way of life... contact me in game for invite @emt27
Ensign
Join Date: Apr 2013
Posts: 28
# 122
08-03-2013, 07:56 AM
Quote:
Originally Posted by newromulan1 View Post
Holy whine batman - all I hear from this whole thread is that "I only play/or KDF's only good for contraband farming"

Cry me a river - some of us actually play KDF because we like KDF! I know it's shocking!!
Romulanin that sided KDF is not real KDF. So go somewhere else
Captain
Join Date: May 2013
Posts: 2,162
# 123
08-03-2013, 12:42 PM
Quote:
Originally Posted by begerac View Post
Romulanin that sided KDF is not real KDF. So go somewhere else
What you taking about wills? I have had KDF toons for 1 1/2 years - 2 KDF tac 2 KDF Eng 2 KDF sci

I only have 1 KDF/romulan
Survivor of Romulus
Join Date: Jun 2012
Posts: 984
# 124
08-03-2013, 12:51 PM
Quote:
Originally Posted by lostmoony View Post
500zen for 10x CB

sorry but you are relly to stupid to get insane amount from them for free?

start 20 marauding Mission at one an you get daily 100x of this crap i have get one one day ~200 only for put the start button in the doff Screen.

some of this missions have a runtime of 45 min-2 hours so you can make insane amounts of this useless crap if you will.

i have in my bank at Moment over 1000 CB and no use for it!!!!
why stock pile it use it or sell it.....

when slavers where 1st out i used to get 20-30 per elite stf now i get nothing
Captain
Join Date: May 2013
Posts: 2,162
# 125
08-03-2013, 02:09 PM
They are cutting back on CB for 2 reasons:

KDF players were making too much EC

There was to low a price on CB ($35k) meaning too many people were able to use it to turn into dilithium

This is all part of the plan to lower dilithium in game and lower EC - forcing players to buy more Zen.

It's all working as intended.

I had the oddy 3 pack $50 so that I got the 2x slipstream for the tour - and I bet a lot of others did so as well - should we all get refunds now that they nerfed that?

It is what it is - no-one is getting refunds and they are not going to change anything back - just be glad you got what you got for so long farming the KDF.
Lieutenant
Join Date: May 2013
Posts: 33
# 126
08-03-2013, 02:55 PM
Perhaps they are just taking a bit to get around to it. Gecko had stated that they don't "normally" change things that people payed for without notifying the community. I doubt they are trying to make changes to contraband as doffing is untouched. I think they meant well but the changes have broken something else.

I get sufficient contraband from doffing and the contraband from using slavers would go to supplement my income as I am substituting utility for dps thus my money does not come from winning top mods but rather from contraband to sell to starfleet characters or to save for a rainy day when I can't play as much.

Instead of accusing here are some things that need attention with slavers:

-The drop rate is not frequent enough, many are spending hours with only a few drops (mostly 2x medical supplies). If each ship is suppose to cycle its steal every 15 seconds and you have 6 to twelve of these ships active at a time, this math does not add up. Perhaps their success rate needs to be looked into or maybe there is a hidden bug as with what happened to the aceton assimilator (math bug). This is the most major because no matter how the following suggestions are applied, if the don't loot right then nothing is really going to help.

-Reduction in loot pool size as you upgrade your slavers.
After addressing the drop frequency, we need to look into loot pool size, just as is an issue with purple doff modules, it may not be the math that is the problem, but the sheer size of the loot pool. Advanced slavers and eventually elite slavers should not be able to loot common commodities and the like, this way when the RNG hits, even if they keep this reduction in amount "fix", you will get something of quality rather than of junk.

-common slavers from ship store- common commodities, common ship and personal items (personal armor, weapons, ship shields) of same level as the player etc. The sheer number of common items in the game are huge, and with this large loot pool eventually those newer players are going to want to upgrade to get better quality items and free up their inventory space. (Consequently if the loot drop per raid was NOT decreased for these pets, it would be incentive for the player to buy bank or inventory space as well as wanting to upgrade to the dilithium version for reduced pool size, drop LESS multiples per raid, and higher quality drops, turning the suggested *nerf or "fix" into a good thing). *Energy Credit loot: 250 EC

-dilithium store advanced slavers - All common commodities removed (one exception could be those common commodities that serve to feed reputation advancement IE: Large hypos, Large shield charge, Major Regenerator, Large Power Cell, which would be appropriate to the level of player advancement). However, it would be best to keep an upgrade scheme of uncommon items to lessen confusion. The pool should not be too rich but should be richer than it currently is. There are plenty of uncommon items considered "trash" that could be added or removed to tweak this pool size. The RNG has a habit of coughing up the same item more often than others on many mechanics of the game even from such a large pool. *Energy Credit loot: 500 EC


-I am unsure if there are currently any advanced fleet slavers, but these could be upgraded accordingly. If Common reputation items are implemented above that apply to reputation advancement, these items would be removed. *Energy Credit loot: 750 EC


-Elite slavers, as the text suggests, loot rare items. My changes would be no commodities of any sort other than maybe contraband, there may be a hand full of other desirable commodities, or can throw in a couple to standardize the pool. Rare items like they already loot, as well as a few VERY RARE items of trivial value IE: minor, major, and critical ship healing components, perhaps a very rare hypo.
*Energy Credit loot: 1000 EC


The fact is many players could care less about the the changes that were made to the amount of items dropped at one time, but rather would like to see a more frequent drop rate and an item quality that are relevant to their level of play and the hanger upgrade they have purchased. No one wants commodities at advanced end game period. Common commodities and items are for new players. It does not matter if we receive 1 medical supply or a stack of 250, they are considered worthless and take up too much inventory space at this level of play. New players can supply the market with these items, and if their value is increased on the vendors or they are removed from vendors entirely, this would make a good market for new players. These suggested changes make slavers, and their quality, relevant to the current state of gameplay of the level of the player.

Last edited by starakus; 08-03-2013 at 03:09 PM.
Captain
Join Date: May 2013
Posts: 2,162
# 127
08-03-2013, 03:34 PM
On Monday I will begin my campaign to get Cryptic to remove Contraband from Marauding.

I do not like what I see and here that the KDF is just being used as a way to farm contraband.

The Feds only have 3 to 4 simple doff mission to get Contraband and the exact same should be made on the KDF side.

The KDF does not need this unfair EC/dilithium generating methods now that the KDF has been given what it asked for - to be a full faction.

My personal goal is to remove KDF farmers - vs true KDF players. Fed players who don't do this should support equality so that should help the campaign. Cryptic should support the significant decrease in contaband on the market and this short-cut way of getting dilithium.

I will also ask that changes be made so that the inspect frieghters and search crew for contraband only reards contraband and not romulan ale/hypos - etc.

It's time to remove KDF contraband farmers from the KDF!

At bare min they need to significantly reduce the amount of success in receiving CB on missions as half of starfleet instilations and frieghters having contraband on board is silly.
Lieutenant
Join Date: May 2013
Posts: 33
# 128
08-03-2013, 03:53 PM
Quote:
Originally Posted by newromulan1 View Post
On Monday I will begin my campaign to get Cryptic to remove Contraband from Marauding.

I do not like what I see and here that the KDF is just being used as a way to farm contraband.

The Feds only have 3 to 4 simple doff mission to get Contraband and the exact same should be made on the KDF side.

The KDF does not need this unfair EC/dilithium generating methods now that the KDF has been given what it asked for - to be a full faction.

My personal goal is to remove KDF farmers - vs true KDF players. Fed players who don't do this should support equality so that should help the campaign. Cryptic should support the significant decrease in contaband on the market and this short-cut way of getting dilithium.

I will also ask that changes be made so that the inspect frieghters and search crew for contraband only reards contraband and not romulan ale/hypos - etc.

It's time to remove KDF contraband farmers from the KDF!

At bare min they need to significantly reduce the amount of success in receiving CB on missions as half of starfleet instilations and frieghters having contraband on board is silly.
This is about a broken game mechanic and not about farming contraband. So you want the inspect freighters (which by the way is availble to KDF and not just federation) to award only contraband and not romulan ale and trash. It sounds more like remove contraband from KDF and give more to us so we don't have to rely on kdf for your jonsing needs. You do realize right that the KDF has an equal or even greator amount of doff missions that also REQUIRE contraband as an input commodity right? The federation have no doff missions that require it so your motive for your suggested changes are for pure profit. Its obvious you have never played KDF or never doffed and are here only to troll. If cryptic truly were trying to *nerf contraband it would be as simple as increasing the contraband requirement for the security officer yet again, or remove him entirely. Not this round about sneaky hidden way. Its just a fact its much simpler to change the security doff code than it is trying to give us an improvement to be nice disguised as some secret conspiracy, its about a broken hanger pets. They have a lot on their plate, just look how long it took them to get the Aquarius to the right size, I have seen posts and even youtube video's about it that are months and months old. We are trying to shed light on this broken mechanic because it is a mechanic we rely on the do our doff missions, a profit model if you DONT doff, and of a roleplay value choosing raiding over obliterating with birds of prey or a kar'fi frigate.

Last edited by starakus; 08-03-2013 at 04:08 PM.
Captain
Join Date: May 2013
Posts: 2,162
# 129
08-03-2013, 04:08 PM
Quote:
Originally Posted by starakus View Post
Its obvious you have never played KDF or never doffed and are here only to troll. If cryptic truly were trying to *nerf contraband it would be as simple as increasing the contraband requirement for the security officer yet again, or remove him entirely. .
Umm no. I can run one of my KDF toons with 20 marauding missions - all purples - even though I would have to check 6 sector blocks usually to get 20 - but the return on that could be as high as 50-60 CB!! That would work out to $2.5 million EC plus or 20k dilithium. Now most of the missions would be 45min to 2 hr - with some 8hrs. Now there would be some CD but i could go to other sectors and still find some more in a day than just those 20.

people use this to farm for massive amounts of EC - that is all

Sorry - KDF should not be used as a CB farming faction.

i am running all 6 of my KDF toons right now doing nothing but marauding and taking detailed notes of the results which I will supply to Fed players on the general section on Monday/Tuesday. Hopefully Cryptic will see that the KDF should no longer be a CB farming faction.
Career Officer
Join Date: Jul 2012
Posts: 1,566
# 130
08-03-2013, 04:20 PM
Quote:
Originally Posted by newromulan1 View Post
On Monday I will begin my campaign to get Cryptic to remove Contraband from Marauding.

I do not like what I see and here that the KDF is just being used as a way to farm contraband.

The Feds only have 3 to 4 simple doff mission to get Contraband and the exact same should be made on the KDF side.

The KDF does not need this unfair EC/dilithium generating methods now that the KDF has been given what it asked for - to be a full faction.

My personal goal is to remove KDF farmers - vs true KDF players. Fed players who don't do this should support equality so that should help the campaign. Cryptic should support the significant decrease in contaband on the market and this short-cut way of getting dilithium.

I will also ask that changes be made so that the inspect frieghters and search crew for contraband only reards contraband and not romulan ale/hypos - etc.

It's time to remove KDF contraband farmers from the KDF!

At bare min they need to significantly reduce the amount of success in receiving CB on missions as half of starfleet instilations and frieghters having contraband on board is silly.
Now I understand the impact of what it means to be called a "Nerfherder!!" Its not right for you to try to help to make the KDF side more generic when they are finally building it up, I play KDF side as my main and even lead a fleet for this faction, we need the mats too!!! Leveling a toon back when it was just all PvP was hard, dont steal our thunder..Fed side still has more ships and better costume options, and have dominated as the main faction. Why not let us have something unique like this, pirates deal in contraband and prisoners/slaves...please dont listen to this guy Cryptic! I already buy Zen regularly, let me have what i bought with what it was advertised to be!!

http://youtu.be/_IeS4Du6VDs?t=38s
How Picard dealt with ARC_STO Feedback_ARC Wars time capsule

Last edited by catstarsto; 08-03-2013 at 04:22 PM.
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