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Lt. Commander
Join Date: Jun 2012
Posts: 120
# 101
07-25-2013, 05:53 PM
(delete me please!)

Last edited by jsck82; 07-25-2013 at 05:55 PM.
Captain
Join Date: Apr 2013
Posts: 732
# 102
07-25-2013, 05:53 PM
As a consequence of how this and many other major things were communicated, I will no longer be

- buying Zen
- exchanging dill for Zen on the exchange
- spending any of the remaining Zen I have
- buying items on the exchange that required someone to spend Zen to acquire them in the first place

For full details please read this post http://sto-forum.perfectworld.com/sh...&postcount=630

It used to be a thread until it got merged to minimize the attention it receives. So much for free speech.
http://sto-forum.perfectworld.com/image.php?u=91863067000&type=sigpic&dateline=13687  91708
http://www.srs-fleet.net/
Ensign
Join Date: Jul 2013
Posts: 2
# 103
07-25-2013, 05:53 PM
I'm sure some of the lifeless people were able to run Tour every time it was on, I'm on break so I was able to fit a few in, but once the next term starts I'll be lucky to have fit one a week, not to mention everyone who works. The EC I earned had to last and with the rep system most of it went to consumables. If i have a fixed hour or two every other day I have to spend it grinding in the foundry to pay for the items I need for my (since the rep system now solo fleet) and my own rep on 3 feds and now 2 roms. With tour we had options, If I wanted to play but was to tired from work or school I could just cruse the galaxy and get rewarded for playing the game. Now I have to grind... and that's it.

Those complaining about the exchange, do what I do and throw things on there at realistic prices, I add 5-10% to what an NPC will give me and if people have it at something ridiculous don't buy it, change your difficulty to elite and try to earn it and sell your items at a reasonable price. The economy isn't going to fix itself by cutting income or complaining, we have to make an active effort to fix it,
Ensign
Join Date: Aug 2012
Posts: 21
# 104
07-25-2013, 05:54 PM
There was no need for this nerf.This was a real screw up cryptic.give it BACK!
Commander
Join Date: Jul 2012
Posts: 269
# 105
07-25-2013, 05:54 PM
Quote:
Originally Posted by freedumb4eva View Post

2) Players making that much EC in one hour were gaining a huge advantage in EC over players that were not. When a player who doesn't run the tour visits the exchange, they notice that they cannot afford items on it while the player who does run it could afford items. This is because items were priced based on assuming that players were running the tour and gaining that much EC.
This is so asinine that I don't know where or how to begin to reply.

So, let me get this straight: for you it is wrong that a player who goes out of their way to obtain the means required to purchase goods, has an advantage over other players who can't or won't work as hard to obtain the same READILY AVAILABLE means to purchase whatever they need/want.

NEWS FLASH: it is called CAPITALISM, which is what the game's economy is based on. You gotta make money to acquire the goods the are sold/bought in the market. You want stuff? You work your butt off for it. You want the GOOD stuff? You work your butt off even harder for it. That's how it works.

Oh, I'm sorry... You can't buy stuff at the exchange because you don't have enough EC? Well, GET OFF YOUR BUTT AND GO MAKE THE EC. Period. You don't punish those who do work for it.

I'll grant that the Short Tour was an exploit. Fine. Don't put a stupid 4 hour cooldown. Simply fix the mission so it can't be exploited. Before I found out about the Short Tour, I could easily make four full "official" laps, which would net me 1.4 EC. Now with the cooldown we're down to ONE LAP per event, which is only around 350K EC. I can make that running Mirror Event. Why bother with the Tour now?

This nerf is a hard blow below the waist. Not cool at all.

That is all.

____________
@maltinpolar
Lt. Commander
Join Date: Jun 2012
Posts: 120
# 106
07-25-2013, 05:55 PM
Quote:
Originally Posted by freedumb4eva View Post
How about actually running STFs and other missions on elite? They are much more difficult and don't offer NEARLY as much as 3+ mil an hour unless a player gets a lucky drop.
Elite STF grants Omega Marks, dilithium, usually at LEAST a rare drop, or BNP, plus drops through the mission. You *MUST* have dilith and marks to get Omega/Maco gear, and dilith for personal rep and fleet systems, to get the best gear in game, which you cannot get without 1. Marks of the appropriate nature, and 2. Dilithium.

So the mission has its own reward, as well, and is arguably more valuable.
Captain
Join Date: Jun 2012
Posts: 639
# 107
07-25-2013, 05:58 PM
Quote:
Originally Posted by pwebranflakes View Post
Hi Captains,

An update -- the change was unfortunately missing from Tribble and Holodeck patch notes. I've added it to yesterday's Holodeck patch notes now. We apologize that it was missing.

Please keep feedback constructive in this thread so that I may pass it along for consideration.

EDIT: It was changed to close an exploit, but we will still consider your constructive feedback.

Cheers,

Brandon =/\=
Ok, could you elaborate how the "system" was being hurt by what Cryptic has considered an "exploit"?
Are you sure it isn't time for a "colourful metaphor"? --Spock in 'The Voyage Home'

Star Trek Battles Channel - STO... The way it was meant to be played!
Lieutenant
Join Date: Jan 2013
Posts: 73
# 108
07-25-2013, 05:59 PM
Quote:
Originally Posted by roeratttwo View Post
You realize how stupid that makes you sound, right?

"Players making that much dilithium by running STFs were gaining a huge advantage over the players that were not."

"Hey, there's a fast way to make in EC. I don't want to do it. WAAAAAH THOSE OTHER PLAYERS HAVE MORE EC THAN ME!!!"

You don't typically see players complaining about the dilithium that other players made through faster means. Just because someone decides that the only way he's going to make dilithium is through Satellite Repair doesn't mean that a person that mines twice as much dilithium from the asteroid daily is doing anything wrong.
^^ THIS!

As long as it was available to EVERYONE and it was DAMN HARD to do, I don't see where the "unfair advantage" came from. It's just spite and hypocrisy at it's finest. Thats all.
Commander
Join Date: Aug 2012
Posts: 263
# 109
07-25-2013, 05:59 PM
Quote:
Originally Posted by roeratttwo View Post
You realize how stupid that makes you sound, right?

"Players making that much dilithium by running STFs were gaining a huge advantage over the players that were not."

"Hey, there's a fast way to make in EC. I don't want to do it. WAAAAAH THOSE OTHER PLAYERS HAVE MORE EC THAN ME!!!"

You don't typically see players complaining about the dilithium that other players made through faster means. Just because someone decides that the only way he's going to make dilithium is through Satellite Repair doesn't mean that a person that mines twice as much dilithium from the asteroid daily is doing anything wrong.
There is a dil per day cap, and no EC per day cap.
Commander
Join Date: Aug 2012
Posts: 263
# 110
07-25-2013, 06:01 PM
Cryptic, please be more creative than to give EC for ZERO RISK events like this...

Since it's an exploration event why not give exploration doff exp as a reward for completing each tour?

Providing EC for this is just silly, imo... especially 3 MIL!!!!
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