Commander
Join Date: Dec 2012
Posts: 361
# 1 torpedos
08-06-2013, 12:43 PM
yeld chambers are not boosting harghpeng torpedos

omega torpedo still glitched, sometimes it starts firing like crazy and the torpedos disappear the whole volley

cluster/tricobalt/bioneural dont shoot sometimes
it's not the ship or the build, it's the atitude
Captain
Join Date: Aug 2012
Posts: 13,714
# 2
08-06-2013, 02:35 PM
Quote:
Originally Posted by borgresearcher View Post
yeld chambers are not boosting harghpeng torpedos

omega torpedo still glitched, sometimes it starts firing like crazy and the torpedos disappear the whole volley

cluster/tricobalt/bioneural dont shoot sometimes
Yield Chambers do boost Hargh'peng.

5392.4
5702.4 (w/ VR Mk XI +18.8% Warhead Yield Chamber - remember, it's boosting the base damage - not listed damage)

A Yield Chamber won't affect the DoT damage, though - just the kinetic. Just like they only affect the kinetic of Plasma torps but not the DoT.

Might as well mention the following as well though...

The Mega Torp/Beach Ball/Destabilized Plasma Torpedo will still often not fire if you turn too quickly. It's also resetting/applying the 20% recharge to things other than torps. /facepalm

The Romulan Hyper Torpedo only requires the target be in arc for the first torp - the second and third torps will fire from the side or even the opposite facing as the launcher.

Oh yeah, Torp Spread never misses...


Fleet Admiral Geist, Klingon Science Officer - U.S.S. K'Dyr, D'Kyr Science Vessel
U.S.S. Arcadia, Benthan Assault Cruiser - U.S.S. Deogen, Phantom Intel Escort
U.S.S. Endless, Hazari Destroyer - U.S.S. Naked Sun, Hirogen Apex Battle Cruiser
Commander
Join Date: Dec 2012
Posts: 361
# 3
08-06-2013, 08:11 PM
ive tested it in my vesta, it doesnt boost it, the tooltip remains the same, the damage remains the same. ill give it another try tomorrow and see what happens, maybe its a tooltip error only ... but the damage was the same allways anyway ...

still, the rest of the torpedos dont fire sometimes. and omega torpedo is still with the same bug
it's not the ship or the build, it's the atitude
Captain
Join Date: Aug 2012
Posts: 13,714
# 4
08-07-2013, 03:45 AM
Quote:
Originally Posted by borgresearcher View Post
ive tested it in my vesta, it doesnt boost it, the tooltip remains the same, the damage remains the same. ill give it another try tomorrow and see what happens, maybe its a tooltip error only ... but the damage was the same allways anyway ...
Which tooltip are you looking at? The one on the torp while looking at the shipdoll won't change, even in orbital space. On the actionbar/hotbar or if you click to open available skills - the number should change there.


Fleet Admiral Geist, Klingon Science Officer - U.S.S. K'Dyr, D'Kyr Science Vessel
U.S.S. Arcadia, Benthan Assault Cruiser - U.S.S. Deogen, Phantom Intel Escort
U.S.S. Endless, Hazari Destroyer - U.S.S. Naked Sun, Hirogen Apex Battle Cruiser
Commander
Join Date: Dec 2012
Posts: 361
# 5
08-07-2013, 05:37 AM
if that's so i dont need to test it, the one i wanted was the radiation ...

but if the romulan torpedo will fire the remainning torpedos even if you get out of its arc, why the other torpedos dont ? why dont they fire once the light is on ?

its really hard to fire a bioneural this way, but i dont think thats the same problem with omega torpedo ...
it's not the ship or the build, it's the atitude

Last edited by borgresearcher; 08-07-2013 at 06:16 AM.
Career Officer
Join Date: Jun 2012
Posts: 1,045
# 6
08-07-2013, 12:13 PM
Quote:
Originally Posted by borgresearcher View Post
yeld chambers are not boosting harghpeng torpedos

omega torpedo still glitched, sometimes it starts firing like crazy and the torpedos disappear the whole volley

cluster/tricobalt/bioneural dont shoot sometimes
Are you using them on auto-fire the Breen is notorious for glitching while on autofire, also the bio-neural has a minimum arming range of 2.5km under that it will not fire.
Career Officer
Join Date: Jun 2012
Posts: 1,000
# 7
08-07-2013, 01:34 PM
Bio-neural still misfire...at least it doesn't go after friendlies anymore. Omega torp would be epic, if it didn't misfire and waste charges.
Hi, my name is: Elim Garak, Former Cardassian Oppressor

LTS, here since...when did this game launch again?
Commander
Join Date: Dec 2012
Posts: 361
# 8
08-07-2013, 02:35 PM
Quote:
Originally Posted by kapla1755 View Post
Are you using them on auto-fire the Breen is notorious for glitching while on autofire, also the bio-neural has a minimum arming range of 2.5km under that it will not fire.
if it cant fire, and it doesnt fire, why does it start the cooldown ?

no wonder why people like dhcs so much
it's not the ship or the build, it's the atitude
Career Officer
Join Date: Jun 2012
Posts: 1,045
# 9
08-07-2013, 03:34 PM
Quote:
Originally Posted by borgresearcher View Post
if it cant fire, and it doesnt fire, why does it start the cooldown ?

no wonder why people like dhcs so much


I used 2 Breen Cluster torps fine in Mirror invasion yesterday (1 Fore, 1 Rear), but I have them set up so the "Green weapon outline" designating the weapon is on autofire off and use the Shift+Space to manually fire them, (otherwise they have a tendency to not fire and go on cooldown) but they have been like that for as long as I can recall so maybe a patch will happen but I'm not holding out any hope since the manual workaround works.

Just another thought if you are under heavy fire the Breen torp can be destroyed before it displays visually, so this might also be the problem.
Captain
Join Date: Sep 2012
Posts: 3,943
# 10
08-10-2013, 11:43 AM
here's a big question,
what in the hell is the point in a weapon system who's projectiles are slower than the ship firing them half the time, let alone the target you want to hit?

seriously, "broken as designed"?
Quote:
Originally Posted by redz4tw View Post
can you say attack pattern angry forumers 3?
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