I fully accept all your points, and it was our choice to be a small fleet,
it was a bunch of execs at Cryptic who chose the figures for each project and upgrade; they chose to go with (pardon me murdering Orwell) "Big Fleets good - Small Fleets bad".
Ok, So if they picked lower numbers, you'd still have been mad, as "Big fleets" could meet those goals quicker (providing it was active, with a fair to good number of members donating), then a "Small Fleet"
So regardless of the numbers chosen, it's still your responsibility to accept the consequences of your choice. However, unlike some choices, it's hardly irreversible, as there are options. Some, I have already pointed out, a couple others, have pointed out others. Another option, that no one's pointed out, is associating yourself with another fleet. Some fleets, either because of hitting member caps, or just because a bunch of ppl like different things, yet they all like to be in comms together, or support each other, kind of break down into "sub-fleets". Other than Fleet ships, a fleet that has a higher tier access to a specific item, can always map invitte you over, you buy the item(s), and go on your merry way. Then, maybe if you have a higher tier something than your sister fleet does, you return the favour, as they need it. Each fleet maintains it's own provisions, BUT, you could have one fleet concentrating on 1-2 things, and the other concentrating on others at that same time.
All depends on what you want to do. If you're the leader, and you're really the last one active in that fleet, and you're just totally sick of it, and want to join another fleet, hell sell the fleet off. I usually hear people selling a fleet base quite often, and it seems there is a market for them, as I also hear people wanting to buy them. Just make sure you remove from the bank any EC and items you want to keep for yourself, so when the new owner comes in, you're not losing anything, because he took over, a little quicker than you might have expected.
Anyway, good luck.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
I think the key is recruiting, I have seen many fleet with 400+ members but only a few actives building the base as many have fallen by the wayside.
It is very tough once you get beyond tier 3 but the key for a small fleet is to focus on one area i personally think. Dilithium mines and embassy do give some useful perks but if you are trying to build a star base then they are a massive drain on resources as they spread small fleets very thin.
I know one fleet that had very few members but they focused solely on the shipyard and i think were the first to complete it at t5.
But what you have to bare in mind is that the system is specifically designed to accommodate 25 active members. It's not a case of the "suits" wanting to screw over the little guys this was just the practical benchmark that they decided on.
Networking is also important, invites to fleet bases can be lucrative as long as you avoid those that charge for the privilege.
This issue, small fleets demonstrates a glaring hypocrisy and a fabrication of a blatant lie from Pakled World.
When they introduced fleet holdings in S6 they point blank stated small fleets would not be punished or hurt in any way. As we have seen time and time again small fleets have folded, collapsed, gone bankrupt or simply vanished in large numbers since the launch of S6 because they cannot afford to build a base nor keep it provisioned.
Small fleets were punished and hurt quite badly by this. I have one myself so know this first hand. S6 and fleet holdings were only set up to cater for large fleets ONLY and smaller fleets be damned...
Real Join Date: Monday, 17 May 2010
I know it's rough but my two man active Fleet went from T0 (at the launch of the Fleet holdings) to T3 (mid-January this year) on the Fed Starbase and T0 to T2 on the KDF side in the same time frame. It can be done if you work at it.
Now, getting past T3 (and T2 Embassy) would not be possible for that size of a fleet. However, we have since added new players (5 to be exact) to our group an we are on track to hit T4 in the Starbase shortly after the new year (20 more projects to T3 Embassy and 10 more to T2 mine).
I am not saying it is easy, but everyone in our group believes it's a journey to T5 and not the instant "get there for goodies". We also level all of the sub tiers at the same time. I honestly cant tell you how much Zen I have purchased and converted to make this happen, but my job is good and I have a bit more money than time.
All in all, it goes back to the old saying, "If there is a will; there is a way." I wish you the very best in finding a fleet that works for you (including getting your own to grow).
PS - My main has over 3 million FC and IF you are at T2 in each of the sub tiers, you can purchase common career specific DOFFs for 750 FC. I think the generic (random) common DOFFs open up at T1 starbase for the same 750 FC.
Fleet Commander in Chief for Covenant of Honor [FED] (formerly Task Force A.W.O.L.)
House Leader for Honorable House or Mor'gue [KDF]
I'm in a small fleet with a friend of mine, and last night we started a KDF fleet as well. We don't hold any illusions as to what we're basically subjecting ourselves to. We even had a look at the wiki at all project costs and, yeahhh... I'm not pessimistic, but realistically it will be a long, long time before we get to Tier V.
And while it sucks, because I want several Tier V Fleet ships, at the end of the day as someone else said here it's about the journey, not the destination. I play with my friend and we both contribute and we're always looking for new members and getting our other friends to play STO.
I saw something I thought was interesting - the idea that Cryptic had broken their word about not punishing small fleets. They haven't.
The people punishing small fleets is the community.
Everybody wants the new uber-gear and they want it now. Cryptic has no say in that mind-set. They can build content that doesn't require that uber-gear (and they have - I've yet to play anything that actually requires fleet grade equipment to complete) and encourage people not to give up, but in the end it was the community that decided to strangle small fleets because it was the people who made up the community that gravitated towards larger fleets at the expense of smaller ones.
You can argue all you want that Cryptic's not providing incentives to be in a small fleet - you're right about that, but they've not deliberately set out to hurt them. If anything they've tried again and again to help them, but nothing they've come up with that doesn't lend itself to an enormous amount of exploitation has really worked that well for small fleets.
Everything from fleet mark bonus pools to the conversion of DOFF requirements to all white/common quality DOFFs and more recently to the removal of the department split on doff requirements has been aimed, wholly or in part, at making the advancement system easier on small fleets.
Even the decision to not remove the ability for people to buy items not available from your own fleet's stores from another fleet's stores was likely predicated by this desire to help out small fleets. (There's a Dev that's on record as having said that the ability to buy from stores your own fleet hadn't unlocked when on the map of a fleet that had was not working as intended).
I disagree. Certain (eg. Dil) requirements are priced such that the game may not even be around in the years it will take a small fleet to farm them.
I'm gonna be real honest with you here (and yes, I'm talking down to you) - the size of the dil requirements? Those are balanced to encourage people in Cryptic's definition of a small fleet (25-30 active members) to buy zen and trade it for dilithium without discouraging them and making them feel as if they have to convert zen to dilithium.
That's not punishing anybody, that's just business.
These Doomy McDoomdoom threads are, not just a dead horse, but a horse that rose as a demon-zombie horse, did battle with Bruce Campbell, and was subsequently buried in bags full of horse bits. Sheesh.
You don't need fleet stuff. Its nice, its shiny, its a percent or two better, but it isn't world changing. If you can't afford the project, don't worry about it. This game ran 5 seasons without starbases just fine. Most important about a fleet is working with people you like playing with. A good crew is worth a heck of a lot more than an extra [acc] modifier, and if my choice was a fleet full of jackasses with all the toys in the world, and a fleet of genuinely good people that were broke, I'm signing up for poverty. And if you just want to work alone, there is plenty of high-end hardware available in the the rep system and as lockbox stuff on the Exchange. And if you really HAVE to have a T5 ship, there are groups that sell access for prices that, while not exactly cheap, are certainly cheaper than building a T5 base yourself.
Heck if you MUST have a starbase, T2 provides all the Advanced stuff which covers most 'requirements,' and you can take pride in the fact that your gear is truly YOURS. Enough with the complaining though that 5 people can't afford the high-end facilities though. Thats how the world tends to work, its a choice we all have to make, and its really old news.