Starfleet Veteran
Join Date: Jun 2012
Posts: 243
# 1 Go Down Fighting Nerf?!
05-21-2013, 12:17 PM
http://sto-forum.perfectworld.com/sh...d.php?t=688641
Quote:
Updated Go Down Fighting:
? This now requires you to be below 50% hull before activating.
? While Go Down Fighting is active, all of your outgoing attacks now have a chance to increase your Resistance to all damage by 5%.
? This buff stacks up to three times.



I hope this is a typo.
In an escort as designed in this game, there are only a few milliseconds between 50% hull and the respawn timer. NO WAY is there time to click anything even if it would make a difference.

So aren?t engineering and science captains restricted to using miracle worker and dampening field until they reach 50% hull? I can clearly understand you not wanting it to stack with Attack Pattern Alpha, but a 50% hull requirement is ridiculous when your Elite STF?s have insta-kills. All that was stop anybody from using it. Why put it on the ship?

Does this mean you are actually setting out with a ?collective? manifesto to change the alpha-strike capabilities of tactical pilots in escorts?
Captain
Join Date: Nov 2012
Posts: 3,477
# 2
05-21-2013, 12:20 PM
It's not a typo. The change was argued against quite vehemently for almost the entirety of LoR's time on Tribble, but unlike in the EPtX situation we got zero interaction from Cryptic as to why they were setting a hideous precedent for Captain specific powers.
Captain
Join Date: Apr 2013
Posts: 3,389
# 3
05-21-2013, 12:21 PM
50% hull or 75% hull isnt gonna mean squat in an STF

pvp on the other hand...

Everything is OP, plz nerf
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Captain
Join Date: Jun 2012
Posts: 1,069
# 4
05-21-2013, 12:23 PM
Thats the biggest BS change with this update.They more or less removed a tac power.

no science and engineering are not restricted because poeple dont complain about them.

My main toon (the one i invested the most) is a tac.I have a sci but Id pay to be able to turn my tac into a sci.

Quote:
Originally Posted by stirling191 View Post
... but unlike in the EPtX situation we got zero interaction from Cryptic as to why they were setting a hideous precedent for Captain specific powers.
yea because who cares when your BLOCK a power.

Id understand a nerf as 0 damage bonus at 100% hull ...but let me click the damn thing even at 1% damage bonus when hull is 99%.

Last edited by adrianm63; 05-21-2013 at 12:27 PM.
Commander
Join Date: Oct 2012
Posts: 273
# 5
05-21-2013, 12:25 PM
It's not a typo, it's going back to how it used work.
It's going to be far more useful in PvE than PvP
Lt. Commander
Join Date: Feb 2013
Posts: 179
# 6
05-21-2013, 12:26 PM
The argument in PvP is that you'll die before you can use it anyway and it'll probably be SNB'd off if you do manage to use it.

For Competitive Team-based PvP anyway. In PuG PvP it'll be very nice.

I'm interested in seeing if the damage scaling has been kept the same, which means that this is more a nerf to prevent stacking those resistances (15% without LDE, 30% with) whenever you want rather than a damage nerf. (Above 50% GDF comes to being less powerful than AP:Alpha thanks to the latter's crit and crit damage buff.)


Of course, I fly a cruiser on my Tac and can easily survive getting to sub-50% health so mmmmm, Cruiser/Escort parity.
Captain
Join Date: Jun 2012
Posts: 718
# 7
05-21-2013, 12:27 PM
That is the way that power was supposed to work from the beginning.

It always said it had a Hull Health restriction on it but it was never enforced.

The name says it all...Go Down Fighting...meaning it's supposed to be used to dole out as much punishment as possible before dying. A desperation move. A glorious final attack.

Think Boromir in The Lord of the Rings, protecting Merry and Pip.

Think Hudson from Aliens before he was grabbed.

If it was always meant to be used as a First/Alpha Strike skill, I believe the name would have been something different.
Constant exposure to the same opinions leads to continual reinforcement of ideas until eventually, any challenge, no matter what form it takes, is going to be met with a disproportionate sense of outrage. Room for reasoned discussion can no longer occur.

Captain
Join Date: Nov 2012
Posts: 3,477
# 8
05-21-2013, 12:27 PM
Quote:
Originally Posted by oneandonlyrecce View Post
It's going to be far more useful in PvE than PvP
Considering STO's PvP consists of content that either instagibs you, or can't hurt you...not so much.

Quote:
Originally Posted by baelogventure View Post
If it was always meant to be used as a First/Alpha Strike skill, I believe the name would have been something different.
Naming idiosyncrasies never, ever, justify a fundamental reshaping of an ability.
Captain
Join Date: Jun 2012
Posts: 1,069
# 9
05-21-2013, 12:30 PM
Quote:
Originally Posted by baelogventure View Post
That is the way that power was supposed to work from the beginning.

It always said it had a Hull Health restriction on it but it was never enforced.

The name says it all...Go Down Fighting...meaning it's supposed to be used to dole out as much punishment as possible before dying. A desperation move. A glorious final attack.

Think Boromir in The Lord of the Rings, protecting Merry and Pip.

Think Hudson from Aliens before he was grabbed.

If it was always meant to be used as a First/Alpha Strike skill, I believe the name would have been something different.
and miracle worker should make water pipes stop leaking on your ship.

Photonic Fleet should be a flashlight....thats what photons are.

want to continue with name= description?
Captain
Join Date: Jun 2012
Posts: 2,060
# 10
05-21-2013, 12:32 PM
Good. Like Leadership it was insanely OP.

I would have made it 60% hull though...
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