Cryptic Studios Team
Join Date: Jun 2012
Posts: 147
We already brought down the Tribble server for maintenance to apply a new update.
ST.31.20130714a.16

General:
  • Players that have had issues purchasing Spiral Wave Disruptors, Jem'Hadar Attack Pets, or any other limited item should no longer experience these issues.
  • Updated the playable volume on the Kassae UGC ground map.
  • The following uniforms now have tailor presets if owned:
    • All Good Things
    • Bajoran Militia
    • Counselor Troi
    • Deep Space 9
    • Enterprise "
    • Enterprise Mirror
    • Section 31
    • T'Pol
    • Seven of Nine
    • Starfleet Academy
    • The Motion Picture
    • The Next Generation (TV
    • TOS Dress Uniform
    • TOS Medical
    • TOS Tunic
    • Wrath of Khan
    • TOS Mirror Universe
  • Updated another instance of corvette that was using a capital C.
  • Turret Fabrication IV will now correctly fabricate a Tier 4 Turret when used by a Romulan Player.
  • Sensor Analysis no longer forces the player into red alert.
  • Tour the Galaxy: Some mission timers were set to start on completion of a mission rather on start, they are all set to start on completion of the mission.
  • The Aquarius should no longer appear at 4 times its intended size when launched from an Odyssey.
  • The Andorian Phasers have been given audio that is even more unique based on player feedback.
  • Carrier UI Updates:
    • All pets will be far less likely to engage enemies beyond a range of 12km
      • Unless those enemies have also actively damaged their owner's Carrier.
    • All pets are now more responsive while under Escort command. This includes upgrades to their behavior that controls:
      • Targeting enemies that have damaged their Escort target, preferring targets that have also attacked their owner's Carrier, and ignoring orders that tell them to escort themselves or fellow hangar pets.
    • All pets will now ignore enemies beyond 12km while under Intercept command, regardless of their combat activities.
      • This allows them to more accurately intercept incoming mines, torpedoes and small craft heading for their owner Carrier.
    • Resolved a logic loophole with the new Recall functionality that allowed pets to occasionally stop responding to subsequent commands.
    • Duty Officers that rely upon Intercept, Escort and Recall commands being issued will now work correctly with Jem'Hadar Attack Ships, Bird-of-Prey Raiders, Syphon Drones and Shield Repair Drones.
    • The AI routines of Shield Repair Drones have entirely new, and more responsive, set of command behaviors to follow
      • For these pets, Intercept and Attack set these pets to sort of an "auto-heal" mode.
      • Use Escort for increased control of their support features.
    • The AI routines of Bird-of-Prey Raiders have been improved to include more well-defined Strafing Runs.
      • These pets only have a chance to ent
      er into this behavior every several seconds, and will not perform them constantly.

Last edited by salamiinferno; 07-30-2013 at 06:00 PM.
Survivor of Romulus
Join Date: Sep 2012
Posts: 3,635
# 2
07-30-2013, 05:07 PM
Interesting update, i hope the Aquarius and carrier owners will be happy with most of the patches..
^^ I am Stoutes, and I approve of my message (and inb4exploit!) ^^

Last edited by stoutes; 07-30-2013 at 05:11 PM.
Captain
Join Date: Nov 2012
Posts: 5,157
# 3
07-30-2013, 05:08 PM
That Aquarius bug sure was funny to watch, ah well. Progress it progress
Empire Veteran
Join Date: Jun 2012
Posts: 7,074
# 4
07-30-2013, 05:10 PM
the pre set 'correct' coloring on those uniforms is nice to have! does this mean the tng pants got unfaded out? about a month ago i noticed they looked wrong, and no longer could match the tops. unfortunately it does not recognize what c store stuff you have bought, so we wont be able to see this on tribble proboly.

and the female version 1 republic uniform got screwed up a week ago when the vet uniforms first started getting added to tribble.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus

Last edited by dontdrunkimshoot; 07-30-2013 at 05:27 PM.
Career Officer
Join Date: Jun 2012
Posts: 788
# 5
07-30-2013, 05:14 PM
thank you for this fix

Turret Fabrication IV will now correctly fabricate a Tier 4 Turret when used by a Romulan Player
Career Officer
Join Date: Jul 2012
Posts: 4,419
# 6
07-30-2013, 05:20 PM
So, no fix for the disappearing Elite Tholian Mesh Weavers then?!
Starfleet Veteran
Join Date: Jun 2012
Posts: 460
# 7
07-30-2013, 05:20 PM
Quote:
Originally Posted by salamiinferno View Post
We already brought down the Tribble server for maintenance to apply a new update.
ST.31.20130714a.16

General:
  • The Aquarius should no longer appear at 4 times its intended size when launched from an Odyssey.
Does this include the standalone ships (from the ship store), both normal and fleet versions?

My fleet Aquarius is almost as big as a Galaxy-class.
Formerly known as Protector from June 2008 to June 20, 2012

If the KDF can get a Fleet D7 (That can be upgraded to a T5-U), the Feds should have a Fleet Exeter.
Survivor of Romulus
Join Date: Apr 2013
Posts: 279
# 8
07-30-2013, 05:32 PM
Im sorry guys, I still do not notice a difference in the sound FX of the Andorian Fleet Dual heavy cannons and turrets.

I tried to equip my regular fleet phasers and then swtich back, same thing. It sounds almost identical. Maybe it is not working for the Fleet versions?
Career Officer
Join Date: Sep 2012
Posts: 2,673
# 9
07-30-2013, 05:35 PM
Quote:
All pets will now ignore enemies beyond 12km while under Intercept command, regardless of their combat activities.
Could you also make it so they don't do that while in attack mode? It's really annoying when sitting there waiting to heal and my pets decide to go after stuff 14km+ away and aggro EVERYTHING in sight.

Good example is I did the KDF 'Empire Defense' dailies and defeat the 6 groups in a single system in about 3 minutes but it takes another 5 minutes before I can leave. Can't exit while in red alert. I never wondered what it would be like to have 20 borg spheres come after me but now I know. Sure I could just let my pets die but then I'd have to deal with the 15+ enemies they aggroed because they went 20km away from me. Thankfully my mirror Vo'quv carrier is pretty tough, but it ends up making a mission take too long to get out of after it's complete.

Edit:
Quote:
Resolved a logic loophole with the new Recall functionality that allowed pets to occasionally stop responding to subsequent commands.
Does this mean they won't dock with the carrier suddenly on their own? I've had that happen a lot of times. They'll be attacking something and I can see them suddenly fade out as if I had them on recall and they docked. When that happens they can no longer be resummoned or undocked and your hanger is full and tied up.

Last edited by monkeybone13; 07-30-2013 at 05:37 PM.
Commander
Join Date: Jun 2012
Posts: 271
# 10
07-30-2013, 05:47 PM
Will JHAS combat pets and other cannon using frigates/fighters be getting the 'strafing run' AI behavior improvements also?

Any chance of Elite Widows being looked at so they get FaW reduced to 30s like on other hanger pets? The Mesh Weaver getting the same? What about Cannon: Rapid Fire on Jem'Hadar Fighters and JHAS pets?
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