I have been testing the Fer'Jai frigates on tribble with this latest build. While the Carrier Command: Recall mode is now functioning properly, I do not see any change in behavior of the pets.
When I recall them, not only do they NOT avoid warp core breaches, they are not even increasing speed to get out of there and they are not using their front dual cannons. They seem to fly way away from their targets, and then begin circling the target while wasting its Rapid Fire ability with a turret instead of dual cannons.
At one point, I noticed from the time I launched the pet to the time it was destroyed it never once used its dual cannon or high yield torpedo lol.
And lastly, I have noticed that after sending them in to attack, most of the time they will not engage the target, they will just cast their rapid fire and high yield ability , but will not begin shooting for about 20-30 seconds. On top of that, and with most pets I have tested in elite STF's, when i target something like a cube in the cure elite, the pets take off and goto the other side of the map and begin attacking some random raptor or another cube that I do not have targeted, even though my target is 9km away from me, they decide its better to go attack another cube 45km away. Why?
I was really looking forward to running my carrier's after this , but now im not so sure
The Elite BoPs at least have decent AI (they'll perform strafing runs, which can actually be quite formidible if you factor all four birds of prey firing CRF3 and THY3 with a total of 4 dual cannons, 4 turrets, and 4 quantum torpedo launchers; equivalent firepower to a player escort it some respects when they all work together) at times. The Fer'Jai, however, have ALWAYs had crappy AI, and until it is fixed, they remain one of the worst carrier pets in the game (despite being, statistically, the best) :/
According to the latest patch notes "The AI routines of Bird-of-Prey Raiders have been improved to include more well-defined Strafing Runs."
Why not give this to the Fer'Jai as well?
I also have been doing parsing and the the use of dual cannons have gotten a little better since the AI upgrade but not much. We are still talking about 1-2 % of total damage done from the pets, lower than even the damage done by the aceton beam which is not really meant as a damage skill but as a debuff.