Lt. Commander
Join Date: Oct 2012
Posts: 200
# 1 Romulan T4 Placate
08-05-2013, 10:26 AM
A lot of people (by now) have Romulan Reputation at Tier 4 or higher, and many of them have chosen to use the Sensor Targeting Assault Ability. What this ability does is basically gives you a 2% chance for an irresistible Placate when attacking any target; this placate makes the target temporarily blind to your existence, and will force him to drop targeting on you.

Now, the ability in of itself is perfectly fine; the problem is that the moment the Placate kicks in against you, you drop your target lock on whatever Placate'd you and automatically target and open fire on the next nearest target (usually a carrier pet, photonic ship, or a mine). You then have to reaquire your lock on your initial target after the 2 second Placate expires, which can be very difficult to do.

Due to the above, an increasingly large amount of escorts are using a strategy of "drop mines, wait for Placate to Proc, Alpha-Strike while enemy is stuck targeting mines, use Evasive Manuvers right after Placate drops to keep target from easily re-acquiring lock". Maybe its just me, but this seems like a really, really noobish way to play.

Anyway, so I don't sound like a greasy wheel, I wanted to ask...is this working as intended, or are people abusing it?

It'd be nice if maybe (once the Placate kicked off) we were completely unable to target ANYTHING, and automatically re-targeted the original target when the Placate wore off. That way, the Placate would still be potent, but we wouldn't be forced to suddenly switch targeting to mines and pets and then get killed trying to re-lock onto our original target.
Captain
Join Date: Jan 2013
Posts: 4,406
# 2
08-05-2013, 10:34 AM
Not just the T4 rom auto-placate, but also the KHG shield auto-placate. So you placate the guy you're shooting and/or the guy who's shooting you, both at the same time.

Placate is very effective, since it eliminates all incoming damage--you dont need heals or defense if the target isnt shooting at you--basically its a way to turn off the other guy's weapons. Furthermore, small zippy ships have a huge advantage in that they are very difficult to click and retarget. For these reasons, placate should always require an ability and a corresponding skill point investment, and preferably would only work really well on big ships. Since ship size has no meaning in this game, it should not break target lock.

Thing is, I'm not even sure this is in the top 10 worst things in PVP right now.
Lieutenant
Join Date: Jun 2013
Posts: 40
# 3
08-05-2013, 11:03 AM
Set in options stop auto attack when target changed and set to not auto target pets. Problem solved.
Captain
Join Date: Jun 2012
Posts: 620
# 4
08-05-2013, 11:18 AM
placate is in the same BS category with TIF (probably the same person put both in game).Its really amazing when 4-5 people fire at you and you cant target any of them.

that pvp rep system that will come with season 2034324 needs to have immunity to all rep system passive so you wont loose your target for no reason ,TIF and all the sheet that is useless in pve and only screws up pvp.
Empire Veteran
Join Date: Jun 2012
Posts: 6,628
# 5
08-05-2013, 11:21 AM
Quote:
Originally Posted by torvinecho25 View Post
Now, the ability in of itself is perfectly fine;
nope, you lost me here. this is still one of the worst additions ever, and makes having a fair fight with someone nearly impossible. from the parceing ive done, this placate alone can cost you an average of 1000 DPS, and make it extreamly difficult to alpha someone or to whittle them down to nothing with a huge 2 second break in fireing. try to count how many shots you fire in the span of 2 seconds, its a ton. losing 2 seconds worth of a 10 second long skill like FAW or CRF is a 20% reduction in damage delivery to your target. and it breaks holds and SA stacks. its one of the things that needs to be removed from the game, followed by a written apology.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,122
# 6
08-05-2013, 11:24 AM
Quote:
Originally Posted by highlet View Post
Set in options stop auto attack when target changed and set to not auto target pets. Problem solved.
This is what I've been doing for quite a long time now.

If I need to clear the spam, I'll either manually target or use Cannon: Scatter Volley.
Lt. Commander
Join Date: Oct 2012
Posts: 200
# 7
08-05-2013, 11:29 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
nope, you lost me here. this is still one of the worst additions ever, and makes having a fair fight with someone nearly impossible. from the parceing ive done, this placate alone can cost you an average of 1000 DPS, and make it extreamly difficult to alpha someone or to whittle them down to nothing with a huge 2 second break in fireing. try to count how many shots you fire in the span of 2 seconds, its a ton. losing 2 seconds worth of a 10 second long skill like FAW or CRF is a 20% reduction in damage delivery to your target. and it breaks holds and SA stacks. its one of the things that needs to be removed from the game, followed by a written apology.
I actually agree with you here; the reason I didn't criticize the ability itself was just to avoid sparking a "forum-fight" with the Placate Abusing Fanboys ^^ but yes, I'm completely in agreement with you, it is a load of crap.
Captain
Join Date: Nov 2012
Posts: 1,416
# 8
08-05-2013, 11:35 AM
dont forget that duty officer that gives you a chance to lower perception when you shoot them.
Quote:
Originally Posted by mancom View Post
Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
Science pvp at its best-http://www.youtube.com/user/matteo716
Do you even Science Bro?
Captain
Join Date: Jun 2012
Posts: 1,122
# 9
08-05-2013, 11:39 AM
Quote:
Originally Posted by maicake716 View Post
dont forget that duty officer that gives you a chance to lower perception when you shoot them.
Unless they've fixed the Entertainer DOFF, her ability sucks.

It only reduced perception of enemies down to 5km.

It does not reduce perception of the attacker with the DOFF, nor does it reduce the perception of your team mates.
Rihannsu
Join Date: Jun 2012
Posts: 1,664
# 10
08-05-2013, 12:02 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
nope, you lost me here. this is still one of the worst additions ever, and makes having a fair fight with someone nearly impossible. from the parceing ive done....
its one of the things that needs to be removed from the game, followed by a written apology.
Couldn't agree more
Joined 06.10
PvP 2010-2011
PvP 2012-2013
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