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Captain
Join Date: Jun 2012
Posts: 1,960
The Cryo Immobilizer Module from Tier III Nukara Reputation needs to be nerfed. I brought this up previously when the players first started reaching Tier III, yet it didn't get much attention. For those who do not know, the Cryo Immobilizer has a 20% chance per crit to apply the immobilize debuff to the target. Anything hit with this proc is disabled for 5 seconds, they can't heal, they can't shoot, and they can't move period. The entire tray is greyed out for 5 full seconds. Even though it is a hold, hypos do not clear it. Also, there is no proc immunity, so anyone using the proc can keep a good disable chain going until the target dies from simple weapon fire. Any new procs reset the 5 second disable timer.

A team of 5 players with the Cryo Immobilizer Module combined with the Omega Autocarbine (which has a 15% chance to immobilize per shot) can keep the entire opposing team locked down (no movement, weapons fire, healing) indefinitely. Both immobilize procs need to be clearable by the Adapted MACO/KHG 2 piece set bonus and by Hypos. There also needs to be a 15-20 second proc immunity after the proc expires to remove the current proc chains.
Empire Veteran
Join Date: Jun 2012
Posts: 6,759
# 2
08-06-2013, 04:17 PM
ive only shot npcs with this, and never really noticed it. its really that bad? if it was space, that would be like your weapons applying a chance of web mine hold effect from just energy weapons shots. thats a bit much
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Captain
Join Date: Oct 2012
Posts: 1,708
# 3
08-06-2013, 04:24 PM
does the stubborn trait Give you any immunity against this?


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Captain
Join Date: Jun 2012
Posts: 1,123
# 4
08-06-2013, 04:28 PM
I haven't done any sort of ground mission since the Nukura reputation system came out, but I do have this ability.

If it's that bad, this needs to be fixed. And big time.
Captain
Join Date: Jun 2012
Posts: 1,960
# 5
08-06-2013, 04:33 PM
Quote:
Originally Posted by adverbero View Post
does the stubborn trait Give you any immunity against this?
No, stubborn (or even willpower for that matter) doesn't have any noticeable effect on either the cryo immobilizer module or the omega force autocarbine immobilize proc.
Lt. Commander
Join Date: Jun 2012
Posts: 245
# 6
08-06-2013, 05:03 PM
Quote:
Originally Posted by majortiraomega View Post
No, stubborn (or even willpower for that matter) doesn't have any noticeable effect on either the cryo immobilizer module or the omega force autocarbine immobilize proc.
Willpower is broken and Stubborn is a click able, so when your power tray is greyed out you can't use it.
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Captain
Join Date: Jun 2012
Posts: 1,960
# 7
08-06-2013, 05:18 PM
Quote:
Originally Posted by suuperduude View Post
Willpower is broken and Stubborn is a click able, so when your power tray is greyed out you can't use it.
Not to mention it's "mental discipline" with the clicky that removes holds, stuns, and disables. Even that has no effect on cryo or omega procs.
Commander
Join Date: Jun 2012
Posts: 345
# 8
08-06-2013, 05:37 PM
Willpower is not broken. It was brought into line. Imagine if speccing into inertial dampeners provided total immunity to tractor beams in space without the need for polarize hull etc. That's how it was. Stun phasers? Useless. Stun grenades? Useless. Fuse armor? Useless. Everyone (including me) got totally spoiled by being completely immune to stun. The being said, cryo immobilizer should not stack and should be broken by mental discipline/adrenal booster and hypos like other stuns, and maybe a short immunity. As it only disables kit powers, engineers make out best the way it is now since they can pop a cover shield up to block fire till it wears off.
Captain
Join Date: Jun 2012
Posts: 1,960
# 9
08-06-2013, 06:58 PM
Quote:
Originally Posted by nulonu View Post
As it only disables kit powers, engineers make out best the way it is now since they can pop a cover shield up to block fire till it wears off.
It disables more than just kit powers. If it were just kit powers players would be able to use the shard of possibilities or Omega distortion field (+covert trait) to escape. The only chance is a relapse in procs, which gives the player time to do something. In the case of engineers, they can deploy a cover shield to prevent more procs.
Lieutenant
Join Date: Mar 2013
Posts: 31
# 10 WoW..
08-07-2013, 01:41 PM
Ok.. tell me if I'm wrong.. most PVP games I've seen have skills and abilities that can freeze an opponent in PVP for 5 seconds.. and some much longer. you either rely on a buffer/debuffer to clear those disable buffs and protect you from them... complaining that something debuffs or freezes you for 5 seconds and demanding it only do it for half a second.. WOW!! talk about ruining the weapon so you don't die...

Take it like a grownup not a 5 yr old.
The weapon is fine as is.. don't like it.. don't get hit.
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