The Cryo Immobilizer Module from Tier III Nukara Reputation needs to be nerfed. I brought this up previously when the players first started reaching Tier III, yet it didn't get much attention. For those who do not know, the Cryo Immobilizer has a 20% chance per crit to apply the immobilize debuff to the target. Anything hit with this proc is disabled for 5 seconds, they can't heal, they can't shoot, and they can't move period. The entire tray is greyed out for 5 full seconds. Even though it is a hold, hypos do not clear it. Also, there is no proc immunity, so anyone using the proc can keep a good disable chain going until the target dies from simple weapon fire. Any new procs reset the 5 second disable timer.
A team of 5 players with the Cryo Immobilizer Module combined with the Omega Autocarbine (which has a 15% chance to immobilize per shot) can keep the entire opposing team locked down (no movement, weapons fire, healing) indefinitely. Both immobilize procs need to be clearable by the Adapted MACO/KHG 2 piece set bonus and by Hypos. There also needs to be a 15-20 second proc immunity after the proc expires to remove the current proc chains.
ive only shot npcs with this, and never really noticed it. its really that bad? if it was space, that would be like your weapons applying a chance of web mine hold effect from just energy weapons shots. thats a bit much
does the stubborn trait Give you any immunity against this?
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Willpower is not broken. It was brought into line. Imagine if speccing into inertial dampeners provided total immunity to tractor beams in space without the need for polarize hull etc. That's how it was. Stun phasers? Useless. Stun grenades? Useless. Fuse armor? Useless. Everyone (including me) got totally spoiled by being completely immune to stun. The being said, cryo immobilizer should not stack and should be broken by mental discipline/adrenal booster and hypos like other stuns, and maybe a short immunity. As it only disables kit powers, engineers make out best the way it is now since they can pop a cover shield up to block fire till it wears off.
As it only disables kit powers, engineers make out best the way it is now since they can pop a cover shield up to block fire till it wears off.
It disables more than just kit powers. If it were just kit powers players would be able to use the shard of possibilities or Omega distortion field (+covert trait) to escape. The only chance is a relapse in procs, which gives the player time to do something. In the case of engineers, they can deploy a cover shield to prevent more procs.
Ok.. tell me if I'm wrong.. most PVP games I've seen have skills and abilities that can freeze an opponent in PVP for 5 seconds.. and some much longer. you either rely on a buffer/debuffer to clear those disable buffs and protect you from them... complaining that something debuffs or freezes you for 5 seconds and demanding it only do it for half a second.. WOW!! talk about ruining the weapon so you don't die...
Take it like a grownup not a 5 yr old.
The weapon is fine as is.. don't like it.. don't get hit.