Lt. Commander
Join Date: Nov 2012
Posts: 107
# 1 My Andorian Escort Build
01-19-2014, 02:49 AM
So I tried PvP several times over the year I have been playing this game and hated it....

Hated it with a passion as I would be destoyed within the first few second of any encounter.

Until recently I came up against someone who said messaged me after the match and said they would help me as they could see my annoyance

Anyway, long story short...

I now LOVE PvP ! I can't get enough !

This is my current build that I have and I am basically looking for suggestions on what I can improve.

http://skillplanner.stoacademy.com/?build=wiggypvp_0


I am in 2 minds about my next steps...

I need to do one of 2 things but am not sure which is most important.

Do I get more DMG by going to ROM weapons with ACC traits ?

Or do I get some sheild healing by using all Elite Phasers ?

Andorian ships are kinda squishy so I am leaning towards the Elite's. I have noticed I do tend to get singles out for punishment, I guess they realise an Andorian ship will be easier to take down than a Tank so....

But then more power and more DMG will take down my attackers faster and therefore less things to fire at me

Would appreciated opinions and pointers please.



Oh.... One thing that does still but me about PvP and takes out a lot of the fun. SPAM !

Everyone just spams photon ships, then gravity wells and then repulsors and tractor beams etc... So you spend most of the mach being thrown all over the screen and it's not fun in the slightest. I much prefer a good straight on fight with good tactics, good healing etc... Far more fun
Captain
Join Date: Nov 2012
Posts: 3,630
# 2
01-19-2014, 03:52 AM
http://skillplanner.stoacademy.com/?...andhuschange_0

Here are the changes I would make...

You didn't mention which doffs you are running...

These are the doffs I would run with the changes I made.

2 Attack Pattern Doffs (I know there expensive... but they are the best escort doffs right now)

1 Anti Matter doff for Aux to Damp. (purples are expensive blues are reasonable and almost as good)

2 Dmg Control Doffs (this will allow you to run EPTS and EPTE with almost perfect up time) Again purples can be pricey but blues are almost as good.

If you have a 6th slot... I would keep either a third DMG control doff around... or the +20 Shield power on hit Energy Weapon doff.

2 DMG control doffs will give you around an 83% chance for a perfect roll... 3 will give you around 97%... I always just run 2... I almost never have any issues... the odd time I have a doff cycle miss... I just hold an omega or pop a delta instead of a beta during the 15s gap.

To go over what I would change... AP doffs will allow you to keep Omega 3 up 50% of the time... and let you run dual Rapid fire 2s. (on your tac init... throw it to a team mate. You won't need it anymore so you might as well cast it on someone that is going to get a bump in DPS. Throw it on the sci or engi... if your teamed with another tac you can also double up his tac inits for them)

Aux to Damp... Sif is a nice heal I can see why you run it... but right now in PvP Damp makes you immune to Tractor Beam Repulsors and Gravity wells... you mentioned you hate spam so that might be the way to go... it will also make you faster and turn harder can't go wrong... The anti matter doff will extend the up time on your Damp... and give you a massive hull resist.

I would also go and put a Kinetic Cutting beam on.... with the weapons you have the Omega Amp borg weapon 2 piece will be nice... it iwll give you a nice bump to weapon power and drain resist. It will increase your DPS. Yes the cutter does less dps then a turret on its own... but your real weapons will do more dmg with the proc.

On your weapons there is no reason to change... the weapons you have are fine. If you really want to burn dilithium on the heal phasers go for it... I hear they are underwelming though.

On your defelector... that little bit of cool down form the fleet deflector isn't worth it... put the borg deflector on to enable the extra hull heal.

On your skill spec I respeced you very slighly.. Honestly your spec is pretty good. What I changed was 1 major thing... you need to have spec in Power Insulators. (My opinion but I think its pretty widely shared) this will allow you to resist all the Power leech that is going on as well as any shield and power drain skills you are getting hit with. I also put a few points in Sensors (which will help you see mines... it won't help you find cloakers much, but not seeing a web mine till its hitting you is frustrating, same thing for ID spec... it will help you resist some of the spam somewhat. (I took the points out of weap spec... 6 points isn't much less of a buff then 9 points... I also reduced the armour tier 5 spec... this is only a kinetic resist and it isn't much, those points are better off spent on the sci resistances.... also if you do run Aux to Damp it gives you a very good kinetic resist that will almost always be up, so you can afford to drop all the points in there likely)

SO there it is you have a good base... if the spam is annoying make my changes... you can Chain omega and damp to completely ignore Gravity wells and repulsors... and you will be tractor immune 50% of the time when omega is up... and when it isn't you will be so fast you can mostly just power out of em. Have fun.

EDIT - One other thing to consider... I noticed your using the Subspace field module. Its still very very good, Just be more careful when you use it these days. If you see someone using the new Proton weapon, or someone popping Proton Barrage you don't want to click that guy, it drops your proton resistance hard. I crit someone today for a stupid amount by sheer luck, I didn't notice but they had popped it.
When the messenger comes to appropriate your profits ... kill the messenger.

Last edited by antoniosalieri; 01-19-2014 at 04:05 AM.
Lt. Commander
Join Date: Nov 2012
Posts: 107
# 3
01-19-2014, 05:19 AM
Well, first off thank you very much for the nice long reply

I did Toy with the idea of the Borg deflector but opted for the extra Accuracy granted by the fleet item but I will certainly swap it out alongside adding the cutting beam to. I left that out as sheilds are up most of the time and I know the cutting beam is practically useless against them, I guess maybe the Omega Amplifier makes up for this somewhat ?

As for Doff's I currently have these acrross 6 slots.

1 X VR Chance to regain sheilds on use opf weapons.

3 X VR chance to reduce evasive maneuvers.

1 X VR chance to reduce cannon attacks.

1 X VR chance to reduce science team.


I have never used the Aux to Damp ability. I honestly didn't even know what it did or does. I always liked to have some form of a hull heal, but the ability to not get tracked by repulsors etc is a nice thought to have so I will also try this out and see how I get on. If anything it will increase the fun factor for me not getting trapped by these things

Aux to engines instead of another shield heal is something I wanted to question.... Since I have the captain skill and also the engind batteries, plus all the EM, do I also need this engine boost over something else to keep me alive ? This is the only part of your changes I m not sure I see the benefit in ? But I guess it doesn't hurt to much to take a look and see for myself.
Captain
Join Date: Nov 2012
Posts: 3,630
# 4
01-19-2014, 05:43 AM
Your welcome. I think you will find in general the PvP community in STO is one of the best you will find in any online game. The odd "personality", far less then in other games I find though. Trek brought us all here so in general I think we are a bit more sane. lol

Yes the cutting beam won't provide more dps strictly speaking then a turret... however the omega amp... will pop quite often... and it gives an instant +10 power which will offset one of the drains from your DHC... making it do more dmg. It also provides a short 2s energy weapon drain resistance. Which again will boost the dmg off your cannons that cycle right after. I find it to be a real boost. I think you'll notice a lot more chains of nice big greesy crtis when you hit them on someone... as all your DHC will be popping with more power (after the first one) not every time of course... but I find they tend to proc pretty often.

Ya the Conn Evasive doffs are nice and tempting... if you can afford it I would slot the Helmsman trait instead... gives you the same reduction in a trait and frees the boff slots. Having Emergency power to engines up all the time is a very nice bump. Really I don't think you can keep up with the other escorts anymore with out it. That's where the DMG control doffs come in... they will allow you to have in essence 2 copies of ETPS and EPTE.

http://sto.gamepedia.com/Ability:_Au...y_to_Dampeners

Damp is one of my favorite skills in the game. I love it on my escorts... I tell people all the time the foil to an escort is a good sci ship. Damp makes you immune to a bunch of nasty sci stuff... not only Repels (TBR / GW) But also Disables (Shockwave / Tric + elachi Torps) helps against web mines as well. I know you speced Aux power which is something I see a lot of new guys overlook... so you know then that Hazards and TSS is effected by Aux power levels... so is damp. But its good even at low level, the turn rate and resistance buffs just go up of course with higher levels. If you slot the borg Defelecter instead... that + hazards should be good for hull heals... and Damp + Omega should keep you out of more trouble which is good.

You can take the sci team doff off... not sure why you are running that one really. Unless your swapping a sci team in some times or sometihng.

The cannon doffs I have found much to random to be of any use really...

I know they can be ungodly expensive right now... I am not sure if EC in game is an issue for you or not... if its not I would for sure grab 2 Attack pattern doffs. You only need 2... 2 with 2 patterns makes for a 100% perfect roll. That means you can Use Omega 3... and 15s later use Delta or Beta 1... and 15s later you can use Omega 3 again. It is pretty much overpowered.

If you can swing those 2 and 2 dmg control you would be set... run those the shield power doff you have, and if you try damp out and like it as I'm sure you will grab the Anti Matter doff that extends the time of Aux to Damp. The purple one gives you 8 more seconds of Damp... (its normaly 15s up with a 30s cool down... so with the doff its 24s up and only 6s down) it also gives you +40 All energy weapon Resistance as a bouns. (The skill gives you a massive kinetic resistance bonus already... so you will be well covered)

A few weeks back I dug up some old posts for the OP in this thread. There posts about basic escort flying... defense ect.
With more Omega uptime + damp and EPTE you can speed tank a lot more and use the speed + immunity to slows to keep your defense numbers very high. (its why everyone always wants more ACC)

http://sto-forum.perfectworld.com/sh...d.php?t=969181
When the messenger comes to appropriate your profits ... kill the messenger.
Lt. Commander
Join Date: Nov 2012
Posts: 107
# 5
01-19-2014, 09:01 AM
You wern't joking when you said those Attack Pattern Doffs were pricey ! Cheapest one right now is nearly 30 Mill EC

Might be a few weeks before I can get my hands on a couple of those

I now have me a Blue Matter Antimatter specialist for the Aux to Dampeners which I have slotted as I am going to try this out as opposed to the Hull heals.

I also now have 1 Blue and 1 Purple DMG control engineer to keep things in check.


Also a couple of n00b questions if I may ?

I have bound certain things to Tray 7 so with 3 Attack Patterns does that not mean that 1 of them will never be chosen ? How does it choose which one to use when they are all bound to the same key press ?

Also since binding everything I need to space bar, I can no longer jump when on foot

Anyway, I am off to try out the new changes and see how things go. Thanks once again for your time.
Captain
Join Date: Jun 2012
Posts: 1,068
# 6
01-19-2014, 09:16 AM
http://sto-forum.perfectworld.com/sh...=981461&page=2

half way down the page....my charal build.

and all the above advice is very solid.

have fun kill bad guys
Lt. Commander
Join Date: Nov 2012
Posts: 107
# 7
01-19-2014, 10:17 AM
Thanks also for your link, I had actually been looking at that a few times over the last few days.

I have had a match using the Aux2Damp and I died more times than I ever have done, really not sure if it's just bad luck or if I really did use the Aux2Struc a lot more than I realised.

I will give it a go for a while longer just to test out the differences, I might have to change play style slightly. Using this method I find I have to get out of the fight for a while whilst popping HE and trying to let that heal me which is a slow process.

I don't always play with Team mates from my fleet and occasionally have to pug, which means I cannot rely on healers as much as I would like.
Empire Veteran
Join Date: Jun 2012
Posts: 6,627
# 8
01-19-2014, 10:50 AM
i was going to suggest AtD too, but i see this thread is well advised as is. my akira with AtD has around 72 turn rate and can out maneuver just about anything, and speed tank amazingly well. if it weren't for tech doffs, people would be complaining about how broken AtD is
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Nov 2012
Posts: 3,630
# 9
01-19-2014, 01:42 PM
Quote:
Originally Posted by earwigvr6 View Post
You wern't joking when you said those Attack Pattern Doffs were pricey ! Cheapest one right now is nearly 30 Mill EC

Might be a few weeks before I can get my hands on a couple of those

I now have me a Blue Matter Antimatter specialist for the Aux to Dampeners which I have slotted as I am going to try this out as opposed to the Hull heals.

I also now have 1 Blue and 1 Purple DMG control engineer to keep things in check.


Also a couple of n00b questions if I may ?

I have bound certain things to Tray 7 so with 3 Attack Patterns does that not mean that 1 of them will never be chosen ? How does it choose which one to use when they are all bound to the same key press ?

Also since binding everything I need to space bar, I can no longer jump when on foot

Anyway, I am off to try out the new changes and see how things go. Thanks once again for your time.
Quote:
Originally Posted by earwigvr6 View Post
I have had a match using the Aux2Damp and I died more times than I ever have done, really not sure if it's just bad luck or if I really did use the Aux2Struc a lot more than I realised.
Yes attack pattern doffs aren't cheap no doubt. I feel bad suggesting them some times, really though they are the best option for a standard escort build these days. Just remember 2 is a perfect role don't listen to anyone that says get 3.

On the binding of your attack patterns... don't do it. You want to be able to pop those when it makes sense. We talk about perfect roles and 100% up time or 50% uptimes... but the truth is they will be up less because you should be using them when they make sense to use them. With the all cannon setup you are running you don't really need anything else in that Lt slot... so I suggested running beta and delta... more so you can choose which makes sense. If you are under heavy attack delta would give you more resistance... or you can use it on a team mate. beta is nice for an attack... and of course omega will give you more dmg and more important break tractors and such. I wouldn't pop any of them though until you need them. Lots of people just fire up omega every time they attack. Honestly most of the time if they get subnuked its gone and there patterns are all on cool down. Try holding your patterns till you see an opportunity for them and i think you find them more useful as utility skills.

With Aux to damp its going to be a different then what you where used to. The key will be more mobility. You have to make sure your always moving... and when you know you have a good shot and your not getting hammered yourself you can throttle down and even stop (not really go into reverse to keep defense up) on someones facing. You just have to make sure your not in a bad place where your in someones good weapon arc. Use your speed all the time... keep your engine power set to a base setting of 50 would be my suggestion... that should give you around 80-90 power with EPTE up... throw on top of that Aux to Damp... and omega when you need it and your defense rating should be very very high. It won't heal your hull but it will keep you alive.

I never asked, I am assuming your a tactical captain. Remember as well you have go down fighting. As crazy as it sounds sometimes... being at 40% hull isn't a bad thing... if you held an omega. If you pop go down (make sure you have the go down resistance trait slotted if you don't).. omega and your damp is up, you will be very hard to kill... and you will be able to do some real dmg. Against better teams you will find this is almost always when you get subnuked. I know on many team vent/team speak servers you hear things like Go down Go Down Nuke X Now. lol I know playing a true escort in a pug these days can be pretty hard... everyone is cloaking even the sci and healers these days... sort of leaves you out there as the target to latch onto. Pugs are very hit and miss no doubt.

Keep at it... also join OrganizedPvP and Tyler Durden if you haven't yet. You can find people fairly often quing with teams thrown together in Opvp... and Tyler Durden matches are very fun and don't require you to be in a PvP fleet have a team or even any current pvp friends. We welcome everyone and I'm sure you'll make a few friends and have a good time.
When the messenger comes to appropriate your profits ... kill the messenger.
Captain
Join Date: Jun 2012
Posts: 1,068
# 10
01-19-2014, 02:26 PM
aux2D imo is not important or needed on the kumari.

well, id say if you had the room, sure, why not. but the steamrunner would be the ideal ship for aux2D.

if this guy is pugging in this ship, he will need an RSP.

epts1, epte1....dmg control doffs....very key

apo3, apd1, attk pattern doffs key.

RSP is key for a scort without support to get damage potential....well, anymore than just a few seconds...out of go down fighting.

its a 60 second buff, possibly the best buff in the game btw. with RSP,GDF... you greatly increase your ability to 1 pass a ship.... especially if your alpha comes around in that 60 seconds.

without great team support...or RSP....the Kumari line of escorts....any version...is just not going to cut it. hell, neither will any stay in the fight scort. bug ships are laughable these days without support...or unless you are of the top 5 scort pilots in the game....and we all have our own list of those...

edit: i would also advise using the charal.....the more eng consoles on a scort the better...or...id say the sci version is ok too...as long as you slot 2 fleet neutroniums + turn in there...

just my 2 cents.

have fun kill bad guys

Last edited by thishorizon; 01-19-2014 at 02:29 PM.
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